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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 4 posts ] 
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 Post subject: Spies
PostPosted: Sat Jun 13, 2009 9:18 am 
Corporal
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Joined: Mon Jun 01, 2009 6:43 am
Posts: 53
Location: United States
Gender: male
How exactly do you get them to do things now? I'm really embarrased but I built one and just this morning it was exposed, how do you get this to work?

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nWo, KoH, KoR, CB, A*A, SD


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 Post subject: Re: Spies
PostPosted: Sat Jun 13, 2009 12:05 pm 
First Lieutenant
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Joined: Sun May 31, 2009 8:47 pm
Posts: 362
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well after you build it just sent it to a colony like a regular squad, and I'm not sure but I think you can use it to defend your colony from other spies. I dont know how the spie battle system works so this is a good question.

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 Post subject: Re: Spies
PostPosted: Sun Jun 14, 2009 1:08 am 
Corporal
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Joined: Sun May 31, 2009 10:49 pm
Posts: 61
I don't know too much but from beta testing I remb that you need to have the spy on your base to add spy protection ticks! More I'll tell when i build it!

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 Post subject: Re: Spies
PostPosted: Sun Jun 14, 2009 12:36 pm 
Corporal
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 YIM  Profile

Joined: Mon Jun 01, 2009 6:43 am
Posts: 53
Location: United States
Gender: male
Well, I created a second one, and it didn't just die this time. So I guess that's good. It's kinda wierd having it as a squad now.

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nWo, KoH, KoR, CB, A*A, SD


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