btw, Poke, what you ask, is bulls battles against HSH, not a problem for Poke so much they boost and so fast they recover their losses with an indecent way.
Always the same problem, when money kill the fair game.
Let's do some math, shall we?
POKE currently has six relics, which means each member is receiving a bonus of 120 metal per tick.
They're also averaging somewhere around 80 conquers each - a few members are at 120+ and some of them only around 30-40, so let's say they have averaged 80 conquers. At this stage in the game it is customary for almost half of your conquers to have been deleted, so we will assume that they have only kept 40 of those conquers, and that each conquer is netting them an average of 5 metal each. 5 times 40 is 200.
Let's also say that they are averaging 750 workers each. This is a poor estimate, and if I was running a serious alliance I would have big problems with a 750 average, but I don't want anyone to think I'm giving them too much credit here so we'll say 750, which would net them 150 metal per tick from workers, and another 20 metal per tick from structures.
So now we have 120 + 200 + 150 + 20 = 490 metal per tick, AVERAGE.
Now, POKE currently has 1443 power, and we previously stated that we are going to assume they have 750 workers, and so an even 30 of their power is coming from workers, times 10 members is 300 power from workers. 1443-300 is 1143 power from military. Each 10 soldiers is 1 power, so 1143 times 10 is 11,430 soldiers in their army, divided by 10 means each member has 1,143 soldiers (or 571 vehicles, or 381 mechs).
You get +12% overhead for every 100 soldiers, so each POKE member has (12x11) 132% overhead.
Okay, so let's assume one of them is killed. One POKE member falls asleep and his army gets wiped out, and now you're saying that they're using red tokens to make it so he can regenerate his army much faster and get back in the game, right?
Well, when I run a serious alliance and we are in this position, what I normally do is have my members give their resources to the one whose army is gone. Let's see how that works out:
We will assume that 3 of the POKE members help out the one whose army died. Each POKE member has 490 metal per tick, and there are 48 ticks in one day. 490 times 48 is 23,520 metal in one day. 23,520 times 3 members is 70,560 metal PER DAY. We will assume that they cooperate like this for five days, and then go back to normal.
70,560 metal per day times 5 days is 352,800. A full squad at 0% overhead costs 5,000 metal to build, but we will assume that during the building process, you have an average of 65% overhead, which means each squad costs you 8,250 metal to build.
352,800 divided by 8,250 is:
42.7 SQUADS CONSTRUCTED IN 5 DAYS TIME.
And no reds involved.
42.7 squads is roughly 1283 workers used in the construction process, so I'm not saying this process is perfect and without flaws - but certainly that it is possible. With his army gone and 0% overhead, the person would have a very large worker growth for the initial part of the rebuilding process, and certainly he could use blues instead of reds to keep his worker count up.
Also, this "disband your army" trend is *CENSORED*. YES, there may be certain circumstances when disbanding is better, some of which have already been listed. But this only works if you realize that somewhere there is a line you will cross where disbanding is most certainly NOT better, and by no means should you just go around disbanding your soldiers every time you get attacked.
And when a bigger alliance like HSH who might be able to see the difference between situations starts disbanding their soldiers, you get other alliances like LEAF suddenly now abandoning their team-mates to die when they're attacked, the on-line members disband their army and leave the offline ones to die alone, unable to do any damage by themselves.
At some point you need to realize that while yes, disbanding your army returns workers to you - if you keep disbanding your armies, you will quickly find the enemy at your doorstep very much unopposed. You will realize that having 2,000 workers and no army isn't very good for defense against an enemy that may not have even been there had you actually defended yourself. I don't know about you, but when I am on the offensive, if my enemy stiffly defends each outpost and takes down whatever units of mine he can at every opportunity, I might find that by the time I reach the hive I have no armor left, or I may just regroup and move back to search out an alliance that is a little easier to take over. But if every time I attack them they disband their army and vaporize into thin air - you better believe I'm gonna drive straight into their hive and take everything they own and I won't suffer a single casualty for it.