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 Post subject: Re: HSH Vs Poke and disbanding
PostPosted: Sat Apr 28, 2012 1:20 am 
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oh I have a great idea we ask admin to make a neutral OP or colony (with heaps of crystals) then at a given tick both HSH and POKE attack it. disbanding armies not allowed and winner takes all :P

ok you can disband but you are not allowed to turn :) lets call it chicken :)


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 Post subject: Re: HSH Vs Poke and disbanding
PostPosted: Sat Apr 28, 2012 1:45 am 
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i prefer to be a chicken, and return under a good defense, (or run under a stronger attack than my army can face), than keep on attacking and be stupid to lose.

you can call it cowardice, the common good sense will call it strategy.

btw, Poke, what you ask, is bulls battles against HSH, not a problem for Poke so much they boost and so fast they recover their losses with an indecent way.
Always the same problem, when money kill the fair game.
I will point on the fact Poke would have this era lost yet without their boost hability, making the game unfair and stupid enough.

so yes, HSH are cowards and chickens, but they are not the ones to falsify the game with dollars.
Some will say no BD without red tokens, but it remains red toks falsify the skill game.

then, play fair first, then you can be allowed to say others are cowards and chickens.


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 Post subject: Re: HSH Vs Poke and disbanding
PostPosted: Sat Apr 28, 2012 2:17 am 
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Krypton wrote:
i prefer to be a chicken, and return under a good defense, (or run under a stronger attack than my army can face), than keep on attacking and be stupid to lose.

you can call it cowardice, the common good sense will call it strategy.

btw, Poke, what you ask, is bulls battles against HSH, not a problem for Poke so much they boost and so fast they recover their losses with an indecent way.
Always the same problem, when money kill the fair game.
I will point on the fact Poke would have this era lost yet without their boost hability, making the game unfair and stupid enough.

so yes, HSH are cowards and chickens, but they are not the ones to falsify the game with dollars.
Some will say no BD without red tokens, but it remains red toks falsify the skill game.

then, play fair first, then you can be allowed to say others are cowards and chickens.


I never once called HSH cowards I asked someone if they where cowards for killing me in my sleep with so many lol. hmmm and HSH are not boosting? hahaha tell me another fairy tail :) No HSH are no cowards they are tactically great and making this era exciting.

Oh and as for boosting without boosters this game would not be here so stop your winging about boosters you have them we have them and we have none boosters same as you.

You know I proved in a solo world you can do well without boosting before I decided to buy my first lot of reds and I came in ninth at the end of the era after killing more then one booster so do not cry red boosters kill the game they make the game and if you are good enough at game play you can do wonders.

why don't you join my training academy next time I have one and I will show you how to play without boosting.

you know boosting does not help if you are not good at the game my friend it is how you play and I respect and love the way HSH play teaching me alot of things including an old lesson never fall asleep on the front line lol

so enough for now :P reply please to let me know if you agree or not to what I have said

Dr Evil


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 Post subject: Re: HSH Vs Poke and disbanding
PostPosted: Sat Apr 28, 2012 2:20 am 
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oh I forgot to say Chicken is the name of a game like Russian roulette I was not calling HSH chickens at all or cowards trust me and I called for this game for fun lol cause well just cause I did :P


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 Post subject: Re: HSH Vs Poke and disbanding
PostPosted: Sat Apr 28, 2012 2:24 am 
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hmmmm

i could see myself disbanding a portion of my army that got trapped but if its full Army i would just die fighting

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 Post subject: Re: HSH Vs Poke and disbanding
PostPosted: Sat Apr 28, 2012 6:48 am 
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Krypton wrote:
I will point on the fact Poke would have this era lost yet without their boost hability, making the game unfair and stupid enough.



it makes me rage wen i hear people say this...cause i for 1 hate boosting and i ve never done so...but people like u r too much busy whining bout how bad they play and how badly they want to boost,so out of jeallousy they point fingers at others...i mean u obvioulsy didnt check POKE's member's stats cause if u did u wouldnt ve called em boosters...while on the other hand u can check HSH's stats and see who is boosting...and besides this thread was soul'ly bassed on disbanding units but people like u r soo frustrated by their inability to boost that they just had to whine bout it anywhere they could talk bout it...
i am at soo much peace rite now...always wanted to say this lol *mind my spellings please hehe*
peace :D

edit: oh and this is my first time quoting a message...yaay hurray for a noob like me :D

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 Post subject: Re: HSH Vs Poke and disbanding
PostPosted: Sat Apr 28, 2012 8:00 am 
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Krypton wrote:
btw, Poke, what you ask, is bulls battles against HSH, not a problem for Poke so much they boost and so fast they recover their losses with an indecent way.
Always the same problem, when money kill the fair game.


Let's do some math, shall we?

POKE currently has six relics, which means each member is receiving a bonus of 120 metal per tick.

They're also averaging somewhere around 80 conquers each - a few members are at 120+ and some of them only around 30-40, so let's say they have averaged 80 conquers. At this stage in the game it is customary for almost half of your conquers to have been deleted, so we will assume that they have only kept 40 of those conquers, and that each conquer is netting them an average of 5 metal each. 5 times 40 is 200.

Let's also say that they are averaging 750 workers each. This is a poor estimate, and if I was running a serious alliance I would have big problems with a 750 average, but I don't want anyone to think I'm giving them too much credit here so we'll say 750, which would net them 150 metal per tick from workers, and another 20 metal per tick from structures.

So now we have 120 + 200 + 150 + 20 = 490 metal per tick, AVERAGE.



Now, POKE currently has 1443 power, and we previously stated that we are going to assume they have 750 workers, and so an even 30 of their power is coming from workers, times 10 members is 300 power from workers. 1443-300 is 1143 power from military. Each 10 soldiers is 1 power, so 1143 times 10 is 11,430 soldiers in their army, divided by 10 means each member has 1,143 soldiers (or 571 vehicles, or 381 mechs).

You get +12% overhead for every 100 soldiers, so each POKE member has (12x11) 132% overhead.


Okay, so let's assume one of them is killed. One POKE member falls asleep and his army gets wiped out, and now you're saying that they're using red tokens to make it so he can regenerate his army much faster and get back in the game, right?

Well, when I run a serious alliance and we are in this position, what I normally do is have my members give their resources to the one whose army is gone. Let's see how that works out:

We will assume that 3 of the POKE members help out the one whose army died. Each POKE member has 490 metal per tick, and there are 48 ticks in one day. 490 times 48 is 23,520 metal in one day. 23,520 times 3 members is 70,560 metal PER DAY. We will assume that they cooperate like this for five days, and then go back to normal.

70,560 metal per day times 5 days is 352,800. A full squad at 0% overhead costs 5,000 metal to build, but we will assume that during the building process, you have an average of 65% overhead, which means each squad costs you 8,250 metal to build.

352,800 divided by 8,250 is:

42.7 SQUADS CONSTRUCTED IN 5 DAYS TIME.


And no reds involved.

42.7 squads is roughly 1283 workers used in the construction process, so I'm not saying this process is perfect and without flaws - but certainly that it is possible. With his army gone and 0% overhead, the person would have a very large worker growth for the initial part of the rebuilding process, and certainly he could use blues instead of reds to keep his worker count up.


Also, this "disband your army" trend is *CENSORED*. YES, there may be certain circumstances when disbanding is better, some of which have already been listed. But this only works if you realize that somewhere there is a line you will cross where disbanding is most certainly NOT better, and by no means should you just go around disbanding your soldiers every time you get attacked.

And when a bigger alliance like HSH who might be able to see the difference between situations starts disbanding their soldiers, you get other alliances like LEAF suddenly now abandoning their team-mates to die when they're attacked, the on-line members disband their army and leave the offline ones to die alone, unable to do any damage by themselves.

At some point you need to realize that while yes, disbanding your army returns workers to you - if you keep disbanding your armies, you will quickly find the enemy at your doorstep very much unopposed. You will realize that having 2,000 workers and no army isn't very good for defense against an enemy that may not have even been there had you actually defended yourself. I don't know about you, but when I am on the offensive, if my enemy stiffly defends each outpost and takes down whatever units of mine he can at every opportunity, I might find that by the time I reach the hive I have no armor left, or I may just regroup and move back to search out an alliance that is a little easier to take over. But if every time I attack them they disband their army and vaporize into thin air - you better believe I'm gonna drive straight into their hive and take everything they own and I won't suffer a single casualty for it.

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 Post subject: Re: HSH Vs Poke and disbanding
PostPosted: Sat Apr 28, 2012 5:48 pm 
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Disband the armor

Let the range stand and fight

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 Post subject: Re: HSH Vs Poke and disbanding
PostPosted: Sat Apr 28, 2012 6:29 pm 
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ARF wrote:
Disband the armor

Let the range stand and fight


lol your Armour help protect the range while they do damage so why disband?


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 Post subject: Re: HSH Vs Poke and disbanding
PostPosted: Sat Apr 28, 2012 6:57 pm 
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JohnTheGood wrote:
ARF wrote:
Disband the armor

Let the range stand and fight


lol your Armour help protect the range while they do damage so why disband?



not if u re suiciding :P

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