jasonxfri13th wrote:
Exactly.
In every alliance I will notice someone using damage units and I will tell them to never use damage.
They tend to never listen. All of my big battles ended in one or two rounds.
The armies I laugh at even more are armies without armor. They might have a ton of range but with no armor their range units only last a singe round.
what you saying isnt exactly true if you have a battle like this:
damage VS rang (same worth army) = rang win in a huge advantage
damage and armor VS rang and armor = damage win even if the rang army was worth more resorces.
damage and armor allwayes win rang and armor but why rang are better and you should build more of them (not only them and armor without any damage) rang are tactic units even if you fighting a fight when the enemy have more units the rang can still damage before losing something damage and armor will fail at
also when you being damage by a spy/nuke rang can still hit some enemies
and when you damaging the enemy with a spy/nuke rang can kill the enemy unit without even getting damage
but when you have a full HP battle with the enemy you must have some damage & armor so you can still win battles with a advantage when you fighting a full hp enemy units (ofcorse the rang can help too but some the armor and damage in your army is a must some guys are really active and when you fight you wont catch them in active to hit them with a spy or
nuke lol that way damage is a must
)
when matching 2 armys up against each other it depend if u do it same amount of metal/oil or worker army