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 Post subject: Re: MUPT sub = zues
PostPosted: Tue Jan 12, 2010 8:57 pm 
Sergeant
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I think it comes down to, do you bite the bullet and make a move.
OR
play along and see what happens.
In that situation, those 18 squads that were made for mupt were made for a completely different army they have today.
Now, theres no point argueing in why is it was done.
because, creel is a friend of Kane and like his friends will come to Kanes side to fight back allegations.

However, could u maybe, have left his units to fly past but to keep him in check?
rather than attack, you could of watched.
come on, its not like you could wouldnt have been able to defend against it.
you wake up at 3 to move units any other day.
Im sure that day was no different.

John Howard

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 Post subject: Re: MUPT sub = zues
PostPosted: Tue Jan 12, 2010 8:58 pm 
Lieutenant Major
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We had an opportunity though to deal with and forget about it. If you never take said opportunities you don't deserve to happen on them.

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 Post subject: Re: MUPT sub = zues
PostPosted: Tue Jan 12, 2010 11:09 pm 
Corporal
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Eminence wrote:
.....

However, could u maybe, have left his units to fly past but to keep him in check?
rather than attack, you could of watched.
come on, its not like you wouldn't have been able to defend against it....

John Howard

The funny thing about people who think they are stealthy is that they usually aren't. The units weren't flying past, they were flying directly at the MupT camp. Then they sat just a few ticks directly south of Kane. There was no movement away from MupT, there was no flying past going on, that's all just a cover story. There wasn't really a lot of hidden agenda, it was pretty obvious to anyone who was paying attention. Why would MupT sit around and let him choose to attack when it was opportune to him?


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 Post subject: Re: MUPT sub = zues
PostPosted: Wed Jan 13, 2010 1:32 am 
Captain
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ok ... firstly my name was changed because i wasnt playing it seriously anymore and everyone new my name lol i changed it because of complaits it was in appropriate as well

secondly i did move them ... i moved them from far west antartica into africa and was inching my way up .. being in zues means no relic bonsu and no crstal bonus so my income was terrible and i had to sit for 2 days before i had enough oil to move again

the fact is i moved close to mupt was warned and moved further away running my oil all the way back down ... given another 12 ticks i woulda been out of there but no they forced me to move away ... so i moved further away and sat waiting for more oil to come in

then mupt took that chance after i moved as far as i could which was only a few ticks to take my army down

im not sure of these ill intensions you speak of and as i said before if their is internal problems inside zues it would be none of your buisnes to stick your nose in other alliances politics

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 Post subject: Re: MUPT sub = zues
PostPosted: Fri Jan 15, 2010 11:20 pm 
Second Lieutenant
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Joined: Fri Sep 11, 2009 8:14 pm
Posts: 187
I recently had a falling out with Kane and other MupT members. It has become clear to me they do not wish my help in this round. For this reason, I have joined GA and my good friend FTK, who was in my alliance on E2.

I am locating my settlement in the empty spot next to Nir-kitty and my army is moving south. Please allow this. There's nothing to see here.

Thanks.


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 Post subject: Re: MUPT sub = zues
PostPosted: Sat Jan 16, 2010 11:53 am 
First Lieutenant
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Joined: Sun May 31, 2009 7:16 pm
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haha.. nice ploy oluvai.. but is the truth? or is it just a ploy to allow people think your going down just to make a beachhead.


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 Post subject: Re: MUPT sub = zues
PostPosted: Sat Jan 16, 2010 12:09 pm 
Specialist
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Joined: Fri Sep 11, 2009 9:50 pm
Posts: 36
No... sad and true!

But well ppl have to split sooner or later thats why I will send my squads along with his. Thats just an eskort service to make sure you do not grab conquers / crystals on your way which officially belong to us, old friend.


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