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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Sun Aug 21, 2011 12:44 pm 
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I have always based my bans on farming and accounts on the severity of the offense (i.e. the more damage potentially caused in scale with the offense = the more severe the punishment). I might ban even for small offenses, but in these cases I simply wait for a response from the banned player so that I can make sure my point has been driven home before releasing them.

I am sorry, but paying money SHOULD NOT buy special treatment when it comes to breaking the rules. This sacrifices integrity. If I am going to go that far, I might as well let heavy supporters like Avi here do whatever he wants and walk over everyone else. Then everyone else will quit and Avi will be all alone

I appreciate supporters as much as anyone else, but I think demanding that heavy supporters be allowed to get away with cheating to be rather insulting to all of the other players whom cannot afford to pay as much. I dont think this makes any sense at all. Sorry.


First of all that will be your undoing, rather Battledawn's undoing. Second of all, I guess you got my point wrong. I did not mean - "Let supporters get away with it and screw all non supporters". What I mean is, while banning a person, give some consideration for how long you ban that person. For example you move to perm ban someone, and you see that he has spent 2000 dollars that round. Perm Banning him, is ripping him off of the 2000 dollars, and giving him a punishment that is completely out of proportion. Ban him. But take care, you compensate him for any losses. A gesture from the organization, that they value customers will go far in bringing you more, or retaining existing ones even if you have to ban them every now and then. Your traditional definitions of what farming is, account sharing is or what a violation is wont take battledawn far, is my point. You of all people should know, that practically, asking people to not cheat does not work. This is an internet game. There will ALWAYS be cheating. You definitely have to make a decision in simple terms between what is right and what is smart. Id urge you to do the smart thing, for your own good (BD) and yours of course :)

Now I dont mean for you to say out in public, yes I will consider supporters when I ban them, because I know then you will have a flood of emails and PMs, about how unfair you are :D, which probably reiterates your point that whatever you do, you will have people complain :D. But I hope atleast, some thought is put into how much money a person spends, before actually banning them. Its because there is absolutely no recourse if an admin is non communicative. Sometimes, it takes 4 or 5 days to get a response - and while you have to do with lots of servers, those 4 or 5 days completely change the situation ingame and quite often, anything you do after that, becomes useless. Maybe you guys should have a seperate email or a group list, to look into ban appeals.

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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Sun Aug 21, 2011 12:48 pm 
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psg188 wrote:
It's very simple.

Throw away colonies who are not actually playing are against the rules.

NO used them, and got a very short ban for it.

The relic thing is old news, that relic was selected to be extra defended when it was first placed... it wasn't to be anti-NO... you already got 3 easy relics near you in such a small area. If randomness can help you, it can hurt you too. You didn't have to take it, you made a choice.

I think Seth did a good job here.


Your reply is simply based on selfish motives for what is happening ingame, while I am speaking for Battledawn as a whole. I wouldn't add too much of credibility to this. Loopholes are not violations. And they cannot be considered as such. If they are and bans are thrown out, like I said in my previous posts, you are simply up for banning someone, so you can have an easy time. You tend to use bans as strategy, which again discredits your arguments.

About the relic thing, we said the units were not a problem. Ions were disabled for example. Taking away ingame mechanics, is influencing the game, or how you use strategy. That is not acceptable, even now.

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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Sun Aug 21, 2011 1:07 pm 
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The relic issue was not designed to favor or not favor any alliance at all. It was simply made to make one relic harder than the others to capture. Plain and simple. The funny thing about this is that I did the EXACT same thing on the same day on E3, and have yet to see anyone there complain about it.


As for the 'determining severity' of bans. Maybe you missed the part where I told you how I go about doing this?

I determine the severity of bans on farming and multiple accounts based on the severity of the incident and the damage/potential damage to other fair players. The more damage you do to a fair player, the more severe the ban is going to be.


Recently, I banned a new player who had supported, because he had a friend making ops for him and was farming them. I meant to unban him as soon as he replied as they were not alot of outposts, but ended up getting tied up at home and was not able to get to him right away. He suffered losses due to my lateness and was compensated for those losses.I have done this for non-supporters too.

Supporters pay for an edge in the game legally and they get it. To offer them more consideration for their cheating ways above and beyond the edge they already get, ESPECIALLY based on how much (which admins dont get to see) they supported is unfair, biased and has absolutely NO integrity in it at all! Inegrity has a direct bearing on potential support in the future, moreso than simply catering to the largest supporters at any given moment.

If you have no integrity, you have no trust, you have no business.

To assume that you know everything about what i do and how i do it is just that, an assumption. I spend several hours every day doing this job, often times from the time I wake up in the morning, until the time I fall asleep at night. To follow me around and review everything i do is going to be more than a full time job :D

anyone on my review panel would have to be completely void of having any life of their own!~ :lol:

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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Sun Aug 21, 2011 1:21 pm 
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Quote:
The relic issue was not designed to favor or not favor any alliance at all. It was simply made to make one relic harder than the others to capture. Plain and simple. The funny thing about this is that I did the EXACT same thing on the same day on E3, and have yet to see anyone there complain about it.


Well I can go with that, I dont mean to say that you connived for it to be anti-No like kevin posted. Maybe the backlash was unexpected.

Quote:
Recently, I banned a new player who had supported, because he had a friend making ops for him and was farming them. I meant to unban him as soon as he replied as they were not alot of outposts, but ended up getting tied up at home and was not able to get to him right away. He suffered losses due to my lateness and was compensated for those losses.I have done this for non-supporters too.


If you did that, then that's appreciable. That is what I meant - be considerate to players. In both the threads :D.

Quote:
To offer them more consideration for their cheating ways above and beyond the edge they already get, ESPECIALLY based on how much (which admins dont get to see) they supported is unfair, biased and has absolutely NO integrity in it at all! Inegrity has a direct bearing on potential support in the future, moreso than simply catering to the largest supporters at any given moment.

If you have no integrity, you have no trust, you have no business.


Its not biased. Its smart. I am not asking you to totally let go of people if they support. I am asking you to take into account the money they spend which very much matters. If you think it doesn't then it isnt right.

Quote:
To assume that you know everything about what i do and how i do it is just that, an assumption


I dont know what you do :D

Quote:
anyone on my review panel would have to be completely void of having any life of their own!~


:lol:

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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Sun Aug 21, 2011 1:39 pm 
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The Greeks were not playing for fun in the Trojan War, this is a war game that can never be as realistic as real life, and therefore game mechanics are implemented to add strategic depth.

They will never be perfect, and you violated it by using slave colonies which are clearly against the rules. You were punished, that is not anti-NO that is against those who don't play the game with integrity.

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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Sun Aug 21, 2011 1:47 pm 
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She didn't literally mean the Trojan horse thingy, literally. She only compared the strategy used is all. Using someone's gate, is not a violation of rules, even if its written down there. Its an ingame option available to anyone. And as such is a grey area. What if this new colony stayed with us? And didn't leave NO? Then it automatically becomes a valid tactic? Since its debatable, calling it an offence is not valid.

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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Sun Aug 21, 2011 1:56 pm 
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I did not say it was "anti-NO"
I said, we used a tactic which was older than BD :)
You can talk about how dishonorable it was in your view, but still it was a good tactic. About "anti-NO" or "pro-NO" i don't want to argue anymore.
We used every strategy which was possible without cheating.

And recruiting a new member, even if he is in GIFT hive is no cheating.
Asking a friend to join and help on a server is no cheating.

When you want to play an era, you don't tell your members where to build?
You do :)

And so did we... no reason to ban him.


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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Sun Aug 21, 2011 3:56 pm 
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gipsy wrote:
And recruiting a new member, even if he is in GIFT hive is not cheating.
Asking a friend to join and help on a server is not cheating.
Having him announce that he is joining an alliance friendly to Gift is shady though. Personally, I think the whole gating business was a pretty solid maneuver. I don't like the idea of using throwaway colonies to achieve the goal, but it was a desperate act which had reasonable results. I don't think it would have been particularly successful for NO in the end, but it was interesting.


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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Sun Aug 21, 2011 4:53 pm 
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point is, that they just build the colonies to fast. We didn't wanted to break the NAP but there was no way to keep them alive 25 more ticks after they lost protection.

It wasn't a desperated move. It was planned.
We knew, we couldn't fight on the usually way as we had to less units. So we needed to surprise them.

We did something unexpected.

The reason that we will hand over the relics is another. We don't surrender, we don't give up. We just think its time to leave.
We joined this era late and for the reason that there was 0 real competition against GIFT. All of us saw the last era e4 with also none competition. People got bored and don't want to play anymore. So ... a tough server like E4 was about to get an easy server.

My team was great. Even if they knew we have only a very small chance to win this, they fought a lot. And yes, Seth we pushed it to the edge. Still there was nothing banable in it. Like it or hate it what we have done. I don't mind that much as long as my team and me were always okay with our desicions we made.
Our goal is reached.
We added competition :)

Congrats to GIFT. Your activity and skill is still impressing.
Thank you Kevin for teaching me a new word as you pinged me at MSN after I had to break the NAP... :lol:
and thank you friends and foes who swapped the sides this era. It was good to have a previous foe fighting at your side and a friend as enemy. Open your mind :)


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 Post subject: Re: Some Clown Locked The Topic
PostPosted: Sun Aug 21, 2011 8:19 pm 
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My mind was definitely opened Ilona.

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