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 Post subject: Re: When GIFT attacks!
PostPosted: Sat Jul 16, 2011 1:02 am 
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aazaadx wrote:
psg188 wrote:
No they sucked old client too... I will never forget LoW's 12 tick flight to his death, or his build that included a lot of damage units. He was dumb.


Now that's not nice.

Really thats all you have to add? Kane is completely right anyone who builds damage units is an idiot, especially if they make a 12 tick major attack

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 Post subject: Re: When GIFT attacks!
PostPosted: Sat Jul 16, 2011 2:20 am 
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i disagree. Damage units are versatile in most situations. Obviously not the best but they've kept me unconquered when used

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 Post subject: Re: When GIFT attacks!
PostPosted: Sat Jul 16, 2011 3:55 am 
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Really, it's range that discourages strong players from conquering you. For example (true story)

On E4 the other day two newbies had a crystals so I sent a spam to both of them. I saw about 60 anti inf range in one, this would not be worth the losses.

The second spam revelled 80 damage inf, I ran a battle simulator and saw that I would only lose 8 armour inf so I went right in. about 90% of the damage was killed in the first round (didn't do any damage) then I lost the 8 armour in the next round.

Basically, in a 'lets not get conquered by a strong colony' situation,

Range = Live|Damage = Die

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 Post subject: Re: When GIFT attacks!
PostPosted: Sat Jul 16, 2011 4:07 am 
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Twilightmask wrote:
i disagree. Damage units are versatile in most situations. Obviously not the best but they've kept me unconquered when used


The fact is, squads large enough to wipe out your damage units in one round makes damage as good as armor units, except being more expensive and having 25% lesser HP.

The only thing it's good for is to conquer newbies and their outposts.. which can be accomplished by just an APC at times.

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 Post subject: Re: When GIFT attacks!
PostPosted: Sat Jul 16, 2011 5:22 am 
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K.. Lets keep on topic ;)

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 Post subject: Re: When GIFT attacks!
PostPosted: Sat Jul 16, 2011 10:00 am 
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Do you want to talk here or make a new thread about the GIFT movement against SNN?

This is what happens when you attack us. If you have any offers less insulting than the last one, we're willing to listen.

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 Post subject: Re: When GIFT attacks!
PostPosted: Sat Jul 16, 2011 10:33 am 
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I see two things that are a little odd with your post..

1. "Attack us?" Kane, about 150 ticks ago we defended our territory by attacking one tiny OP that you placed within 15 ticks of our hive. (No troops were lost) What did you expect us to do? Roll over and allow you to dominate? :roll:

2. Less insulting than our last offer? If anything, you were insulting with your request of no boundaries (allowing you to walk right up to our hive) while we were being perfectly reasonable, allowing you the WHOLE western hemisphere to expand to.

Really, you could have had your east secure while you dominated the west.. Why I wonder? Who knows.. Maybe you consider us a threat now that PHE are no longer useless?

I'll create a new topic for the war now. ;)

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 Post subject: Re: When GIFT attacks!
PostPosted: Sat Jul 16, 2011 10:57 am 
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2camelsinatinycar wrote:
The fact is, squads large enough to wipe out your damage units in one round makes damage as good as armor units, except being more expensive and having 25% lesser HP.

The only thing it's good for is to conquer newbies and their outposts.. which can be accomplished by just an APC at times.

(also a response to Ferr3t's post)

I would agree to some extent but I was being attacked before I ever had enough money to upgrade all the way to Ranged units.
To STAY unconquered I had to use what was available to me.

Sure, if you threw enough range at me then all my units would die period, but when GIFT was attacking me, on both occasions I would have won due to a combination of enough armored units to keep my Damage units from dying long enough for the Damage units to do their thing.

The Range only have 1 more range than Damage and after that the Damage units have more powerful weapons. Range is only better so long as you can eliminate everything before you get close.

If you do some sort of scan and they you can determine to some degree of accuracy how many units are coming, say from the Number of squads approaching, you can then use the battle simulator to tailor an army that you won't loose with,. This works unless there are just too many units to determine within reason, how many there are. Example: On one world an enemy of mine has ... according to scans, anywhere from 210- 350 units, so I can't plan very well an exact and perfect reposte to that number, but it would have been unlikely that GIFT would have really wanted to destroy me that badly to send that number of units.

Anyway,
According to the battle simulator it would have taken about 50 Ranged Concussive tanks plus armor to destroy my army of Damage units without significant loss. Even more than that to take me without any loss. That's a pretty big commitment for one colony that isn't threatening you near the beginning of the round.

So to me, Damage units are very useful. They may not be what I want my final army to be composed of. Range always get that edge. But they are effective if used properly.
Edit: PLUS! Some of them are just freaking awesome. I just unlocked Cavalry Damage units on a Fantasy server. Amazon knights? Bear Cavalry. HOW CAN I NOT BUILD AN ARMY OF THESE!?!?!?! :o

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 Post subject: Re: When GIFT attacks!
PostPosted: Sat Jul 16, 2011 11:20 am 
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GerberBaby1 wrote:
aazaadx wrote:
psg188 wrote:
No they sucked old client too... I will never forget LoW's 12 tick flight to his death, or his build that included a lot of damage units. He was dumb.


Now that's not nice.

Really thats all you have to add? Kane is completely right anyone who builds damage units is an idiot, especially if they make a 12 tick major attack


Interestingly enough, I Rode with him when he led WaVe and he didn't quite seem like an idiot to me. Would you like to elaborate on your experience as a perfect player?

Look I'm trying to have an intelligent conversation here. So, please be quiet and let me talk. :)

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 Post subject: Re: When GIFT attacks!
PostPosted: Sat Jul 16, 2011 11:25 am 
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aazaadx wrote:
Look I'm trying to have an intelligent conversation here. So, please be quiet and let me talk. :)

AHahahahahahahahahahahahaha

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