Toysinmyattic wrote:
You guys really are taking a game that is meant to be fun.
Mass boosting isn't fun for anybody, just to let you know, unsure of your other alliances, but most are with Kev, right?
Toysinmyattic wrote:
FEAR will win because we are a better TEAM.
You also have a better wallet. Just saying, and pointing, the reason you're able to rebuild fast and launch the next onslaught on RoK is because of the ability to regain troops, via boosting. I don't have anything against boosters, but this is also a key factor why FEAR is always on top, you guys are friends from another browser based game that required activity, yes? Then you'll surely do well here, and with the advantages even with normal boosting, will get you far, and with mass, it'll get you farther.
Toysinmyattic wrote:
And unprecedented boosting? Really? Why don't you guys ask Morgan (code name: RomaWin) to come in here and trash boosters? He's a booster too.
Minimal boosting, is all.
Toysinmyattic wrote:
I could give you a few more tips to improve your game play, but sometimes you just need to figure things out for yourselves. One thing FEAR does consistently is we respect our opponents, especially ones that work well together, like RoK did, and we learn things from our opponents each era. It makes us a better team. And the better team is usually the one that WINS!
Teams with me lose.
Fidel Kashtro wrote:
Its not like we were boosting 24/7 there is a thing called a cooldown period.
Cooldown periods were even reduced, which I noticed this era.
TheViscount wrote:
In terms of total squads killed, RoK did far better than Fear, but yet Fear still won the war.
The ability to regain and bounce back from major losses decided this war.
South America battling was basically seen as a stalemate until one major battle.