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 Post subject: Re: RoL vs kws, TU, LAT, NUKE, H1N1, HME
PostPosted: Tue Aug 03, 2010 9:57 pm 
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This count?
lol jk I don't care if KoR is in this discussion :)
It won't change a thing, we will still stand by our allies and not become backstabbers ;)

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 Post subject: Re: RoL vs kws, TU, LAT, NUKE, H1N1, HME
PostPosted: Wed Aug 04, 2010 2:20 pm 
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Us letting you help fight our enemies also mean we trust your alliance :D

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 Post subject: Re: RoL vs kws, TU, LAT, NUKE, H1N1, HME
PostPosted: Fri Aug 06, 2010 7:05 am 
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all talks about RoL ccruch every army try to attack them
do u even notice why ??
i can tell but i need some answers :D

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 Post subject: Re: RoL vs kws, TU, LAT, NUKE, H1N1, HME
PostPosted: Fri Aug 06, 2010 11:55 am 
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No coordination or talent among those attacking?

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 Post subject: Re: RoL vs kws, TU, LAT, NUKE, H1N1, HME
PostPosted: Sat Aug 07, 2010 8:23 am 
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ok then since there r no answer seems that no one know

ok here we go :

two simple words

PURE ARMY

as u all can see all the armies been attacked ar attacked RoL all r mixed so they all get cruched due to the less performance

a pure army with a gd armor in it as a shield for the range will make u make a gd fight in less rounds and with min losses

believe me if u cant then just try it urself

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 Post subject: Re: RoL vs kws, TU, LAT, NUKE, H1N1, HME
PostPosted: Sat Aug 07, 2010 11:20 am 
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i think that's obvious besides the relatively bad builds they don't seem to have much coordination

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 Post subject: Re: RoL vs kws, TU, LAT, NUKE, H1N1, HME
PostPosted: Sun Aug 08, 2010 2:31 pm 
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AnitsuEx wrote:
Well, right now, our enemies want to win. But their builds currently still surviving all consists of pure range and mostly concussive, which is what we have, all infantry. They will put a huge dent in our armor, but then they lose everything they got and we will rebuild much faster than them.

I admit they got some skilled players on the battle field pushing into hive (Howdy from TU), I'm aware the players in TU are not newbs or noobs, it's some players who are there but not playing seriously.

I believe I lost about 40 power, in the span of 2-3 days...however all of that is armor :D

If we are to step up our defensive capabilities a little bit more, then we would have less casualties...but guess they think just putting huge holes in armor is going to end it.

Their nuke field was destroyed today...rather they were forced to raze it or I'd have claimed it for myself :P

And it continues...

skilled players and meeeeeeeee from TU, iv captured nearly all of your ops in upper-middle africa

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 Post subject: Re: RoL vs kws, TU, LAT, NUKE, H1N1, HME
PostPosted: Sun Aug 08, 2010 2:58 pm 
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The point of me taking the ops in the first place was to downgrade them and so you can't make a nuke field...resetting the ticks and wasting the arming metal ya'll wasted :P I could care less the rest.

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【Wins】 - 【12】
【Earth】【RoL】【RoL】【SoTF】【DoP】
【Mars】 【FMJ】【FMJ】【FMJ】【FMJ】【COPS】【DRAW】
【Fantasy】【EB】【Wolf】


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 Post subject: Re: RoL vs kws, TU, LAT, NUKE, H1N1, HME
PostPosted: Sun Oct 17, 2010 9:14 am 
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TheViscount wrote:
No coordination or talent among those attacking?


Didn't come to look at this but if you were referring to the picture I put up, that is one of KoR :)

We actually had coordination ;)
The point was, when they were attacking our op, I move my units to their op and get their op when they get mine. The only thing was we tweaked things up =P
We sent in about 150-200 squads up to Saudi Arabia from Africa in order to intercept the units attacking our op and wipe them out :)
If you still think it was un-coordinated, then think of it what you will

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 Post subject: Re: RoL vs kws, TU, LAT, NUKE, H1N1, HME
PostPosted: Mon Oct 18, 2010 5:18 am 
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heh this is an old topic.... but oh well, any break from studying is most welcome....

But yeah I am not sure if I was referring to KoR.

Probably the half dozen or so other alliances that made a lot of worthless attempts to hit RoL in Saudi and NE Africa. I think that was it anyway.

I really do not remember all the various alliance names very well, with the exception of h1n1 who turned out to be a lot tougher to put down then RoL initially though. Those guys (h1n1) do not quit, even when they have lost most of their armies, they will keep coming back. Respect yo!

SotF v RoL was pretty awesome war to watch. But after that was over the round was pretty dull (accept h1n1, though they never really stood any kind of chance of really winning, they put up some fierce resistance)

This round? Meh was there any serious wars going on? All the 9 member alliances were doomed from the start (obviously). For a second it actually looked like SAGE had some real competition with the various NY? alliances keeping up with their score.

Then what happens? One of the NY alliances kills the other one (seriously I do not quite remember what happened)? So then its SAGE and NY? competing for the win. End of act 1.....

Act 2 - Potential for a cool war?
It is now clear that this round will be between SAGE and NY?. Then for whatever reason the war seems to have broken out, at least from what I could interpret from the BCs. Then (after a few days of SAGE moving in on NY?) most of NY? gets banned and they gradually disintegrate. Not even sure if SAGE even took the trouble of conquering them all and let their allies grab a few.

Act 3 - Return of the Tree alliance
So the Tree alliance comes seemingly out of nowhere I think with the help of some allies in the far east (LW? maybe?) and I guess just declares war via broadcast? So SAGE n pals come to their hive on the opposite side of the world from SAGE hive and Tree Alliance is seemingly dismembered in a few days. I do not know any specifics of how this war went down or what it looked like, but I do not think there were any big battles or anything. Someone fill me in on the details of this final chapter in the story of whatever era this is?

My lame opinion? Pretty weak round. The 9 member challenge looks like it brought in a lot of people, who these folk were and where they come I do not know (other servers?), but I was pleasantly surprised at the high number of 9 member alliances. Unfortunately SAGE was also present for the round... and no 9 member alliance could possibly fight SAGE. While theoretically one might argue that a coalition of 9 member alliances could do it, in theory. But we all know how that always goes down, not sure if a similar thing has ever been successful, though that would be neat.

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