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TheViscount
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Post subject: Re: Spamming COW Posted: Thu May 20, 2010 6:23 am |
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Joined: Thu Sep 10, 2009 2:59 pm Posts: 264 Location: USA Gender: male
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Simmen your pro-SAGE and anti-COW agenda has been clear for quite some time...
COW did not account share...
SAGE folk did not get banned for things they did on E2 (only should have been)
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simmen
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Post subject: Re: Spamming COW Posted: Thu May 20, 2010 6:25 am |
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Joined: Mon Jun 01, 2009 5:32 am Posts: 15987 Gender: male
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Viscountyour pro-COW and anti-SAGEagenda has been clear for quite some time...
COW had 2 members banned, and then went WAY less active
SAGE did not get banned for a reason
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Tom
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Post subject: Re: Spamming COW Posted: Thu May 20, 2010 6:48 am |
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Joined: Mon Jun 01, 2009 6:12 pm Posts: 1908 Location: Lancaster, UK
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COW got unbanned after they proved their innocence to Joe (takes a lot more evidence for an unban than it does for a ban, as you well know Simmen)
Some SGAE memebrs permanently banned though? Yeah, they're practically saints.
_________________ MGH, BYZ, =T=, XOXO, Neko, Meow, CAE, DRAW, ROTR, Sky, EVIL, RAWR, MiG Leader of BD's first ever 100k+ alliance. (Sky - 100740 score - M1A2) E3, M1, M2 and F1 World Admin
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TheViscount
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Post subject: Re: Spamming COW Posted: Thu May 20, 2010 8:23 am |
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Joined: Thu Sep 10, 2009 2:59 pm Posts: 264 Location: USA Gender: male
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I have no love for SAGE or COW, I am just pointing out the obvious.
Also I feel like there are too many hardcore SAGE-fanboys.
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k0rhal
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Post subject: Re: Spamming COW Posted: Thu May 20, 2010 8:50 am |
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Corporal |
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Joined: Thu Sep 10, 2009 3:52 pm Posts: 40 Gender: male
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Yes 2 COW members were banned and yes our activity dropped. Non of this is disputed, if anything I have agreed with you all on these points.
You know, we were winning the war in Africa. i think we have killed 150ish squads? 2 members banned, so a great many players like 5/6+ took nukes on their army. Coupled with the loss of the banned members armies and the fact we had to retreat with no notice meant we lost another 1 or 2 people.
All in all the ban cost us at least 3/4 entire players armies + depleted armies for some of the others.. The general thought through the alliance was... What is the point?
When you see all the 'suspicious acts' taking place and nothing happening to SAGE yet COW members who have been playing E2 for 2/3 years are banned.
Now the interesting point was that the 'warned' members you have been going on about actually rebuild and continued fighting, both of them. The whole alliance didnt just drop, just half the membership.
Now you guys can keep pointing fingers, but the fact is you have nothing at all to back up the claims.
1. 2 members banned then unbanned not long after. Oh look, SAGE have 2 perma banned people for 'cheating' on other worlds.
2. A bounty transfer? Well I've seen the screen shot, but i cant see what it proves. It could have been a sub member giving us resources, an enemy of milk maybe with bad timing? How about someone maybe thanking us for killing them. You know what i'd be happy for the admin to look into it further and find out exactly what did happen there.
3. 8-10 member attacks.. Well id like to say three things to that. Learn to delay launch, co-ordinate and stop being hypocrites because both BH and Sage have had similar troop movements.
4. Last point the colony spamming ops for SAGE has been banned more than one this era..
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trevor1601
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Post subject: Re: Spamming COW Posted: Thu May 20, 2010 1:37 pm |
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Joined: Tue Dec 22, 2009 1:45 pm Posts: 939
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still does not explain how 50+ nukes never hit a op with units in it because every time they launch somehow 8+ members are able to move their units all out of that op. and i had members that were in diferent timezones launching pretty much 24/7 nukes at op with units in them. so very suspicious of account sharing that not one nuke hits any units.this was the same thing with the subs. always getting their 6+ members to move there units before a nuke hit. seems too good to be true to me.
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Tom
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Post subject: Re: Spamming COW Posted: Thu May 20, 2010 6:24 pm |
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Joined: Mon Jun 01, 2009 6:12 pm Posts: 1908 Location: Lancaster, UK
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We have already explained that mass-member coordination is not only possible, but common amongst top-level alliances, including SAGE.
Stop bringing it up and calling it account sharing, because it clearly isn't.
_________________ MGH, BYZ, =T=, XOXO, Neko, Meow, CAE, DRAW, ROTR, Sky, EVIL, RAWR, MiG Leader of BD's first ever 100k+ alliance. (Sky - 100740 score - M1A2) E3, M1, M2 and F1 World Admin
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trevor1601
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Post subject: Re: Spamming COW Posted: Thu May 20, 2010 6:57 pm |
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Joined: Tue Dec 22, 2009 1:45 pm Posts: 939
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it is not the same point routhy. during 5 days of war no nukes hit them. that is not being cooridinated unless ur saying that all of their members were awake for the 5 days. if thats the case then fine. but i still wont believe that 8+ members are going to be awake to move their units back every single time. and during all hours of the day.
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TheViscount
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Post subject: Re: Spamming COW Posted: Thu May 20, 2010 8:38 pm |
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Joined: Thu Sep 10, 2009 2:59 pm Posts: 264 Location: USA Gender: male
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It only takes one person to see them (nukes) and then call / text all the members to move their squads.
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k0rhal
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Post subject: Re: Spamming COW Posted: Fri May 21, 2010 3:15 am |
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Corporal |
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Joined: Thu Sep 10, 2009 3:52 pm Posts: 40 Gender: male
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5 days of war is nothing, its a walk in the park. Having everyone around for a few days of killing BH was not a problem. Also, TheViscount is right in that only one or two people needed to see nukes before everyone was informed.
Also we took the nice option of delay launching on mass when we went to sleep meaning our troops would move to a new op ready for when we were online.
I can see why your bitter Trev. I know a good few of your members who were unable to move there troops in our 5 day war, taking many nukes..
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