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 Post subject: Re: Abusing, Bug, Cheated all in 1 from Gift alliance
PostPosted: Tue Sep 28, 2010 12:22 pm 
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Wirlez wrote:
If I am correct, Morgan, you used the same bug when saving Kush Man's squads. As a matter of fact I believe it was from that action we learned about the bug. Might be all wrong in this.
Anyhow that spy bug has been around for some time now, you should've known about it.


Im lazy to explain but once more, Kushman was inactive up to 100 ticks when war time, i texted him and being told he wont be back for this game due busy on real life. His army are useless, we need an active player for this war and he even get deleted after 200 ticks or so. Admin andrew got the right to check ingame see if im lieing, if so im willing to take the punish with MR KANE :)


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 Post subject: Re: Abusing, Bug, Cheated all in 1 from Gift alliance
PostPosted: Tue Sep 28, 2010 12:22 pm 
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I think we should make a list of which bugs are allowed to exploit and which are not, that would make it much easier on players like me.

It seems exploiting broken spy functionality is ok, but exploiting broken floating squad functionality is not ok. Would be nice to have known this before.

As for Kushman, you used the same bug kicking him right when our attack was on the way to his army. Just because he didn't return doesn't mean you used the bug hoping to save his army in case he did. That's pure hypocrisy

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 Post subject: Re: Abusing, Bug, Cheated all in 1 from Gift alliance
PostPosted: Tue Sep 28, 2010 12:28 pm 
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What broken spy glitch are you talking about Kane? The only spy glitch was that OUR squads were also effected by the spy. Compensation from a spy glitch would only give us more.

If you're still whining about how I was faster activating my spy than you were adding spy protection get over it. You tried cheating that and it didn't work. You told me yourself that you started adding spy protection before the tick actually changed. Apparently trying to add spy protection before it changes just causes you to lag your spy protection. Maybe your squads would have been saved from my spy attacks if you had waited for the tick to change instead of trying to cheat by adding before you're actually allowed to.

~Darth Blitz


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 Post subject: Re: Abusing, Bug, Cheated all in 1 from Gift alliance
PostPosted: Tue Sep 28, 2010 12:29 pm 
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There should be a harsher punishment for this. GIFT get's out played and then a bug saves them….hmmm


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 Post subject: Re: Abusing, Bug, Cheated all in 1 from Gift alliance
PostPosted: Tue Sep 28, 2010 12:31 pm 
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The tick changes at different times, sometimes early sometimes late. This time it was early and I had a head start placing protection. The bug is that it was decided to change the way spy protection works about 6 months ago, this change of course would have meant we would have ended up locked down but not spy attacked. Obviously BD is more interested in releasing Galaxy, and a Spanish portal than fixing the core mechanics of the game.

With XP still broken, spies not balanced properly, wreckage still being given to the loser of a battle... so many things are wrong... and I simply try to play the game laid out in front of me.

Seems the Admin is fit to decide which broken aspects of BD are legit and which are not, and with the admin in protection for so long I really have no recourse.

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 Post subject: Re: Abusing, Bug, Cheated all in 1 from Gift alliance
PostPosted: Tue Sep 28, 2010 12:35 pm 
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Quote:
I think we should make a list of which bugs are allowed to exploit and which are not, that would make it much easier on players like me.


Kane you know full well that it's bug abuse, I will personally vouch for this as I've been in alliances with you previously in which it (as well as various other bugs) have been a topic of discussion, and you were both present and active in the discussion.

Not to mention the fact that you are the leader of the BD Think Tank, (a position I think you should be removed from with immediate effect) which puts you in direct contact (and lengthy discussion with) players who are more than aware of these bugs, and have likely brought them up as something the Think Tank need to address and come up with a solution to. (BD Test Team being more geared towards actually testing new updates, rather than deciding what they are)

I could go on to point out that you have access to the BD Flyswatting page which specifically lists every known bug in the game, or the fact that you've been a long-standing player for many years and as such could reasonably be expected to be aware of such bugs, but I think everybody gets my point.

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 Post subject: Re: Abusing, Bug, Cheated all in 1 from Gift alliance
PostPosted: Tue Sep 28, 2010 12:36 pm 
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If it was decided that the way spy protection worked would change then its not broken. Its a new rule that you don't like because it didn't work for you this time. And you would still be spy attacked. I spread a virus and burned your vecs once each before I locked you down.

~Darth Blitz


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 Post subject: Re: Abusing, Bug, Cheated all in 1 from Gift alliance
PostPosted: Tue Sep 28, 2010 12:46 pm 
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I do come up with solutions for problems, but instead time is spent releasing Galaxy and a Spanish Portal... instead of fixing the game.

If the game is to remain broken, I should at least not be limited in what I am allowed to do while playing.

There are easy fixes to these problems and they refuse to fix them, so it's on the admins to decide on a case by case basis which exploits are allowed and which are not?

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 Post subject: Re: Abusing, Bug, Cheated all in 1 from Gift alliance
PostPosted: Tue Sep 28, 2010 1:10 pm 
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The fact that a bug is there does not give you carte blanche to abuse it, ever.

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 Post subject: Re: Abusing, Bug, Cheated all in 1 from Gift alliance
PostPosted: Tue Sep 28, 2010 1:34 pm 
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Hmm there is more to this situation that I originally thought, on closer inspection the spy attacks should not have even succeeded in the first place which would have completely changed the outcome of this battle and also how WDK/GIFT would have played the situation.

Spy protection should cause extra infiltration to be lost on spies, for example:

You have 200 infiltration
Target has 100 spy protection
You do a lockdown(8 infiltration)

You should end up with 92 infiltration, you lose 8 for the lockdown and 100 for the spy protection and the target loses all protection; However there is a bug and what happens right now is that you'd go down to 192 infiltration and the target would lose all protection.

Checking in the logs it looks like GIFT got 2 bouts of spy protection in before WDK's spy did the lockdown, the WDK's spy had 110 infiltration ticks and should have ended up with 2 after doing the lockdown but instead had 102 and was able to do the spy attacks which affected both GIFT and WDK's squads due to the other bug. So 1 bug caused the other.

This situation couldn't get anymore messed up and I cannot see a way to properly compensate the situation as it should have happened because these events completely changed the actions both alliances took. I'm going to fully compensate the cost of all the units that were lost on both sides and Kane is going to receive a tempban of 6hrs for abusing this exploit.

I feel this is the only fair resolution as the 2 bugs happened unknowingly and only the kicking of the member to avoid the losses was done intentionally.

-Andrew

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