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 Post subject: Re: TBB/CRYS/PRAE vs AI
PostPosted: Wed Dec 12, 2012 2:01 am 
Lieutenant Major
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does this mean prae get to keep their relics?


also you could just move the window down before attack and when you put new spy protection the window will appear down so it won't bother you, or on the side whichever you prefer.

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 Post subject: Re: TBB/CRYS/PRAE vs AI
PostPosted: Wed Dec 12, 2012 8:13 pm 
First Lieutenant
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Yeah, the spy prot bug was fixed but it was added that score was subtracting units lost. In a giant battle such as AI versus PRAE, we would lose score not gain from hitting relics as it is their vechs against our tanks.

Lame. Still keeps us from taking them out. No time to regain that score from rebuilding armor with lower overhead/higher income before it ends. :(

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 Post subject: Re: TBB/CRYS/PRAE vs AI
PostPosted: Thu Dec 13, 2012 12:42 am 
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:cry:

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 Post subject: Re: TBB/CRYS/PRAE vs AI
PostPosted: Thu Dec 13, 2012 10:32 am 
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The width of the western ocean must be reduced. PRAE was a perfect example of how an inactive cowardly alliance can make everyone lose 300-400 ticks just because of the way the map is built.

It could have been worse...in a different configuration they may have even won the round with a pathetic move like this.

Relics must be reachable at all times from land, otherwise people get an unfair advantage. The way the faulty BD mechanics work, you can simply get people to put units on the relic, kick them, add other people to the alliance, kick them again, until you will have 20-30 different armies sitting on one relic and all defending it at the same time.

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 Post subject: Re: TBB/CRYS/PRAE vs AI
PostPosted: Thu Dec 13, 2012 10:48 am 
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cosmin1980 wrote:
The width of the western ocean must be reduced. PRAE was a perfect example of how an inactive cowardly alliance can make everyone lose 300-400 ticks just because of the way the map is built.

It could have been worse...in a different configuration they may have even won the round with a pathetic move like this.

Relics must be reachable at all times from land, otherwise people get an unfair advantage. The way the faulty BD mechanics work, you can simply get people to put units on the relic, kick them, add other people to the alliance, kick them again, until you will have 20-30 different armies sitting on one relic and all defending it at the same time.


On Kong we actually have the rule (or had, ask Tom) that you can not move your relics out of reach of land for longer than 100 ticks.. Or something to that effect.

Edit: Just spoke to Tom, he said:

[16:49:55] Milan: What was the rule on relics in the sea on Kong again?
[16:49:58] Milan: As in out of reach
[16:50:31] Tom Routh: don't do it
[16:50:36] Tom Routh: or I'll teleport them to land
[16:50:42] Milan: Not even to take the wrecks there
[16:50:44] Milan: ?
[16:50:52] Tom Routh: nah
[16:50:56] Tom Routh: if there's a buildup of wrecks
[16:50:59] Tom Routh: I'll teleport them

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 Post subject: Re: TBB/CRYS/PRAE vs AI
PostPosted: Thu Dec 13, 2012 7:33 pm 
Second Lieutenant
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Looks like Routhy should be up for a new job over here. Sounds like a heck of a plan to me, and would have made this round a lot more interesting.


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 Post subject: Re: TBB/CRYS/PRAE vs AI
PostPosted: Fri Dec 14, 2012 7:35 am 
Second Lieutenant
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Some 1-2 years ago, when i was playing in e2, the admin teleported our relic back to near AA (very close to land twice, when we moved it far from land(unreachable)). We were in the same position as Prae. why dont they do it now lol

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