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 Post subject: Round Extension
PostPosted: Wed Aug 19, 2009 5:53 pm 
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The round was set to end at 4000 because that is how long double tick servers went in the old client. The 4000 value was not increased DESPITE:

-The increased population that slows the game
-The increased size of the map that slows the game
-The way the hybrid double/single ticks server worked, the fact that things were balanced to play the same speed as a single tick world cuts the pace of the game IN HALF
-A rocky launch and slow fix of critical bugs slowed the pace of this round

You would think that these four reasons would have made significant extensions not only able to be put to vote, but NECESSARY for balanced game-play. The fact that this was operated as a "double refresh" server rather than a "double tick" server is reason enough on it's own to warrant a round length of 6000, much less 4500. The "double refresh" buzzword was used for this round in a lot of balancing discussions... a lot of what I wanted changed was denied because "this is a double refresh server, not a double tick server"..."think about it based on the hour, not the tick"...

Well ok, I did think of it like that, but now suddenly we are treating it like a double tick server again. This is an outrage. If nothing else went wrong this round and we ended on 4500 it would be the equivalent of running 2250 ticks on an old single tick server... which while we're on the subject, weren't extensions always in increments of 500 hours? Why is this extension only 250 hours when I was told time and time again to think about this by the hour, not by the tick... Anyway, if everything else went perfect this extension woulds till not be adequate for that reason... When you add on the other reasons I mentioned it only compounds the problem.

Not only are all the problems above in effect, but we are at war, an active war between the rank #1 and #2 alliance. Has Michael not stated time and time again that we should not reset in an active server with wars going on?

When we have 80% of the people responding wanting an extension, how on earth do you take that to mean we should only do a short and completely inadequate extension... this appeases the 20% that voted against it. When you think about it, at this stage of the game it's pretty clear who's going to win, so you would think the majority of players would want a reset. It's the more active and serious players that want to continue fighting. When you have 80% that DON'T want a reset, that is a HUGE deal. You will obviously always have the people about to lose that are against the extension... that's why they are so... how did you put it... adamant.

The server, due to being double refresh as opposed to double tick, should have been set to run until tick 6000. The rocky start, larger map, and increased population should only have pushed that number higher. The fact that we are in a major world war should push that number higher... but despite all this you decide to cut it off at 4500? This is insane on so many levels.

I'm sorry, I was as civil as I could muster here, but this just has me fuming. There are just too many reasons to extend many times, beyond 6000 even... and yet all you give us is half an extension (250 hours).

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 Post subject: Re: Round Extension
PostPosted: Wed Aug 19, 2009 10:54 pm 
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Kevin's response is right on the spot and I agree with basically all it says.
However there are a few more points to consider:
Andrews Message Regarding the Round Extension reads
"Alright everyone I tallied up the replies I received over the last 2 days for the extension and there was a little over 400 in favour of extending and about 100 against extending. The round is over at tick 4,500 and due to the adamant replies on the side of NOT extending the round I will not give another vote to extend to tick 5,000....."

Alright so lets try to analyze the logic behind his decision. He first tells us that 400 out of 500 votes are in support of an extension. Simple math tells us that its 80% like Kevin said. Because of this support, the extension is granted. Now this makes very much sense. However the 2nd part of this says that because of the 20% that voted no, not only will a future extension not be granted, but it won't even be considered. I fail to see the logic in this. Why is the 20% minority able to dictate the future of this world?

-Gaurav

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 Post subject: Re: Round Extension
PostPosted: Wed Aug 19, 2009 10:59 pm 
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your forgetting something

500 voted
there are 2925 on earth 1

the fact that they didnt bother to vote was probably taken as they dont care enough to really want that

dont get me wrong I voted for an extension its just 400/2925 is the total players that did which is 13% (its actually higher if you discount the unactive and the unaware and such but its still not too high)

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 Post subject: Re: Round Extension
PostPosted: Wed Aug 19, 2009 11:34 pm 
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Strange timing. 4000 ticks was set as the allotted amount of time for this round. Now that the #1 alliance has figured out that they need extra time to finish off the #2 alliance, they are granted the extra time. The way this round has progressed, I should have suspected this....... :roll:

Also, as Zudamar pointed out, only about 1 out of 6 players voted. 82+%, or about 2400 players in this world never cast a vote. A bunch of them are quite likely just riding out the time as I am, waiting for the round to end.

Kane: As you told me a couple of weeks ago when I first complained about the blue-yellow/friendly/neutral fiasco and you told me that the way an alliance had another marked meant nothing anymore and that the mechanics of the game had changed, therefore I needed to adapt to this new style of play........Adapt, Oh Great One! But then again, I guess you don't have to. The round has been extended to suit you, even if it's not as long as you would like, eh? Ahh, yes, I forgot.......You want all 10 relics, not just our 2, and you can't accomplish that in the extra week and a half afforded you! That would be the basis for your complaint, correct? Otherwise, why even question Andrew so openly? He made a decision that you don't like (imagine that!), you 'fume', start a debate on the forums, round ends with f69 winning at tick 4500 with a less than perfect win. Of course you don't like it! I don't either!

4500 ticks is plenty for you to do what you have to do, especially since you should have been working on the premise of 4000 ticks to start with. We all knew the round was 4000 ticks. Actually we were under the impression that it was 3000 for a while, but Gaurav set us straight on that one back around tick 2700, hence the reason we even sent units to Asia to begin with. Point being, why cry about it now? :lol:

Gaurav: Don't look at it as the 20% not wanting an extension dictating policy to the 80% that do. Instead, it should be viewed as the 86% that either don't want an extension or didn't vote dictating how it's going to be to the 14% that did want an extension. Most of the players on this world have packed it in. There's nothing for them to do but wait for the next round. The silent majority does indeed have a voice, it seems.......


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 Post subject: Re: Round Extension
PostPosted: Thu Aug 20, 2009 12:35 am 
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Zudamar wrote:
your forgetting something

500 voted
there are 2925 on earth 1

the fact that they didnt bother to vote was probably taken as they dont care enough to really want that

don't get me wrong I voted for an extension its just 400/2925 is the total players that did which is 13% (its actually higher if you discount the unactive and the unaware and such but its still not too high)



Just because people didn't vote doesn't imply that they are against the extension, it just means they don't care!
According to your theory, that only 13.6% are for the extension, then it means that only 3.4% are not for the extension.
So the Admins are not going to or should not take into consideration the ones that didn't vote!
So total amount of voters is 500.
400/500 (80%) are for the extension.
100/500 (20%) are not for the extension.
So i agree with Kevin and Gaurav!

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 Post subject: Re: Round Extension
PostPosted: Thu Aug 20, 2009 12:36 am 
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Ok, I can not keep from posting. So a non-vote counts as a vote against? So people who really could care less about having their voice heard automatically get the assumed vote for the opposition? That is just too funny to me.

So the next time I do not want something to pass, I simply do not vote, and my not voting will count as whatever is brought up to be as a vote against the issue. Unless of course popular opinion deems that my non vote really meant I was for it.

I did not know that Andrew had the ability to read the minds of the non voting players.

I thought this round was not to be taken all that seriously anyway, with all the bugs still being worked out, and extending it meant more time to stomp out the bugs before a "real" round started.

I voted to extend the round to have more time to learn all the new things about the game. There is a lot to learn if you are used to the old servers. With your attitude that allowing more time will make you lose the game then you have planted the seeds that you are destined to lose, so you probably will lose. That is the self fulfilling prophecy. Saying that the admin was only doing this because he favored an alliance is also wrong.

That is a cheap shot to the admin. The fact that he gave the 20% who voted not to extend the round consideration shows that.
You own him an apology.

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 Post subject: Re: Round Extension
PostPosted: Thu Aug 20, 2009 1:07 am 
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I never once said that failure to vote equated to a vote of no. I'm simply pointing out the fact that this world is dead. There are so many inactive players here that it's pathetic. A month ago, I had 96 conquers. I now have 23. I have lost 10 due to rebellions that I couldn't quell :oops: . The rest have deleted, automatically and otherwise. Why would you wish to play in a world that has so many inactive members? What do you have to gain, other than 10 relics? It's time to start anew. Portraying my words as anything else is inaccurate and deceptive.

As for owing anybody an apology, I don't think so. There never should have been an extension anyway. It has been known from the beginning of the round, or thereabouts, that this was a 4000 tick world. Then you were awarded an extra 500 ticks with which to finish off mL. Why were you allowed the extra 500 ticks? To top it off, f69 members are now crying out about not getting more than the 500 extra ticks. Now THAT, Cleopatra, is funny to ME! :lol:

Can this thread be locked on the basis of irrelevance, please? Andrew has spoken, and 500 ticks it is, regardless of what's said here. Precedent has already been set for the closing of threads at the request of just anybody, so please......LOCK.


Last edited by cbuzz24 on Thu Aug 20, 2009 1:10 am, edited 1 time in total.

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 Post subject: Re: Round Extension
PostPosted: Thu Aug 20, 2009 1:09 am 
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cbuzz24 wrote:
cbuzz24's text


Seriously? be logical!! how can you say that the non-voters are taken as ones that don't want the extension?!

Alright, let me try thinking on the same level you do...

What's makes you think that the non-voters aren't for the extension? Possibly they thought that theres going to be enough votes for the extension so no need for them to vote...
(now thats thinking on your level...)

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 Post subject: Re: Round Extension
PostPosted: Thu Aug 20, 2009 1:12 am 
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Anthony wrote:
cbuzz24 wrote:
cbuzz24's text


Seriously? be logical!! how can you say that the non-voters are taken as ones that don't want the extension?!

Alright, let me try thinking on the same level you do...

What's makes you think that the non-voters aren't for the extension? Possibly they thought that theres going to be enough votes for the extension so no need for them to vote...
(now thats thinking on your level...)



LoL.....What? Did you read the post, or .......heck, I have no clue where you're coming from here.

And of course you would agree with Kane and Gaurav. I'm sure all of you f69 folks will. Ya'll want a perfect round win. You can't do it in the allotted time, so you NEED the extension. No shame in that, but it's not fair to make the rest of us suffer through another couple of thousand ticks waiting for the reset. You won. Deal with it! :roll: Bet that's never been said on here before!

P.S.: Don't hurt yourself trying to rise to my level! :P


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 Post subject: Re: Round Extension
PostPosted: Thu Aug 20, 2009 1:40 am 
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MoA..that has to be one of the worst arguments I have ever seen. You are trying to use your personal conquer count as a basis of saying this world is inactive.

You say that you have gone from 96 to 26 in the past month. Do you think it has anything to do with the fact that a majority of your units have been killed and your farming ground taken. Conquers delete and new ones are taken to replace them. That how the cycle works in BD, and this is all servers, not just E1. Don't try to use your personal shortcomings as a basis for an argument for the entire server.

The increasing score of F69 is proof that the world is indeed not inactive. Our conquer counts are at all time highs. Ours delete just as much as yours, but we have the ground covered/units to get more.

-Gaurav

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