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 Post subject: Re: Pro Build vs Damage with new update
PostPosted: Thu Dec 29, 2011 3:25 pm 
Lieutenant Major
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Oh really?


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 Post subject: Re: Pro Build vs Damage with new update
PostPosted: Thu Dec 29, 2011 4:03 pm 
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I still use pro build, but im considering changing it up....

especially with those ss's ^

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 Post subject: Re: Pro Build vs Damage with new update
PostPosted: Thu Dec 29, 2011 4:43 pm 
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Yeah yeah Dyls. We would simply get into the debate of whether you can kill in one round or not. I've done a 2100 tick round where I've been outnumbered the ENTIRE time, yet I have managed to keep killing in one round with only armor loss. Worked rather brilliantly. So I won't have that debate again, use damage and you will simply be easier to crush. Not just by 1 guy, but especially when it's an entire alliance trying to kill you.

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 Post subject: Re: Pro Build vs Damage with new update
PostPosted: Thu Dec 29, 2011 5:56 pm 
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Milanos wrote:
Yeah yeah Dyls. We would simply get into the debate of whether you can kill in one round or not. I've done a 2100 tick round where I've been outnumbered the ENTIRE time, yet I have managed to keep killing in one round with only armor loss. Worked rather brilliantly. So I won't have that debate again, use damage and you will simply be easier to crush. Not just by 1 guy, but especially when it's an entire alliance trying to kill you.


could your victory's simply be won because of your insane exp towards end game ticks?

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 Post subject: Re: Pro Build vs Damage with new update
PostPosted: Thu Dec 29, 2011 6:07 pm 
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anyway, I do believe that make lots of range and kill in one tick is always better...

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 Post subject: Re: Pro Build vs Damage with new update
PostPosted: Thu Dec 29, 2011 6:21 pm 
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Really Aister? Because in all of those the losing side had more range. Says something doesn't it?


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 Post subject: Re: Pro Build vs Damage with new update
PostPosted: Thu Dec 29, 2011 6:35 pm 
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yup, range will lose if u're do 1 vs 1, which means the number of units in both side is the same...

however, have u ever go to a war and send the same number to the enemy?

like u msg the other leader "hey I'll send 100 squads, u'd better defend with 100 squads as well"...

I'll leave the answer to u

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 Post subject: Re: Pro Build vs Damage with new update
PostPosted: Thu Dec 29, 2011 7:19 pm 
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In those screen shots I see a noob who decided to derp and not fight with overwhelming force. He should have waited to get a lockdown and a nuke strike/spy attack before committing his army. The the battle would have ended in one round and the damage would have been useless.


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 Post subject: Re: Pro Build vs Damage with new update
PostPosted: Thu Dec 29, 2011 7:24 pm 
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The screenshots of the battle sims were just used as examples. ;)


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 Post subject: Re: Pro Build vs Damage with new update
PostPosted: Thu Dec 29, 2011 7:32 pm 
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Examples of someone failing to use spys and nukes :lol:

and look at the damage losses. If we fought battles with efficiency that low we'd have been crushed by sheer numbers already.


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