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 Post subject: Delaying on a relic glitch
PostPosted: Sat Feb 16, 2013 12:35 pm 
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Okay so I've noticed it before but it's never really effected me till today. If I delay an attack on a relic, then recall, my units don't go back on to the relic (if it is moving) but where the relic was when I first delayed my attack. That means once I've turned my squads my origin was 10 ticks away from my actual relic location and we're chasing another relic down and i couldn't attack :/ To fix it I have to move from where I am to a location other than the relic I'm meant to be docked on and then next tick turn... But it's a pain coz now my whole alliance has to reorganize the attack again.

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 Post subject: Re: Delaying on a relic glitch
PostPosted: Sat Feb 16, 2013 1:53 pm 
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Bump, coz it's kind of something i'd like to see fixed and nobody responded :( Those squads should be on the relic

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 Post subject: Re: Delaying on a relic glitch
PostPosted: Sun Feb 17, 2013 6:05 am 
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Dear Andy, you mean that squads are locked down and can't move like if they are in colony ?

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 Post subject: Re: Delaying on a relic glitch
PostPosted: Sun Feb 17, 2013 1:38 pm 
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I know this glitch. But for the reason that it happens rarely and doesn't really harm anyone, we won't spend hours of recreating and bugfixing at this point. But we have it in our mind and will hopefully be able to fix it in the long run.

Thank you for reporting!

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