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 Post subject: New Bug Report Centre!
PostPosted: Wed Feb 10, 2010 10:27 pm 
First Lieutenant
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Welcome to the new & improved Bug Centre!
-Provided by the BD Test Team
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We will try to keep tabs on all bugs currently occurring in-game & report them here. Please help us by reporting known bugs your aware of, that were not.
Notice: Please clear cache before reporting bugs, click here for help.
*To find your flash version click here

How-to report bugs
Please use the following form when reporting bugs.
Quote:
Summary: (Provide a brief description of the bug.)
Server: (E.g.: Mars 1, Earth 3, Fantasy 2, etc.)
Browser Used: (Your internet browser.)
Operating System Used: (Your current operating system.)
Flash Version: (Your current installed flash version.)
Details: (Provide supporting details here…)
Screenshots: (optional)


Confirmed Bugs
Task number is for testing purposes only, please disregard.



#37 (Sat scans block outpost/colony placement.)
Sat scans / Far Sight ability block users from placing an outpost/colony, the same way an outpost/colony would normally block placement.

#205 (Deleted Colony blocking placement bug)
Deleted colonies are blocking placement as if they were still there.(Similar to the sat scan placement bug)
Showing the place is empty, screenshot
Showing the error message, screenshot

#193 (Relics block outpost/colony placement.)
Similar to how Sat Scans blocked outpost/colony placement.
Relics block users from placing an outpost/colony, the same way an outpost/colony would normally block placement.

#149 (Messages not appearing read in outbox.)
Messages do not appear read, if actually read...
Refreshing the client does not change message status, user must re-log.

#93 (Metal mines / Oil wells deleting)
Metal mines / Oil wells delete when their owner's colony is delete

#207 (Spy Thrusters initiating spy protection!)
Spy Thrusters are recorded as an action on a colony which initiates spy protection, capturing the spy if defeated.
Mods sticky this please ;)

#75 (Events from crystals)
When a player takes a crystal from another player, the attacking player gets 2 events. One says, "You have taken 1 crystals from Camp Flies in battle." The other event says, "Evan took 1 crystal(s) from you in battle on Flies."

#177 (Relic Battle Report)
When defending on a relic that is being attacked from a colony, the units defending simply disappear.
Sceenshot

#256 (Relocating while under protection)
Relocating your colony while under protection will cancel protection but not give the production boost for the remaining ticks.

#11 (Loading screen getting stuck)
When refreshing at the tick change(manual refresh), the game loads back up, but the 'interface lock' over the controls is still there, and the loading bar covers the screen. In turn, i have to refresh the page, log back in, and re-load the client to get back to the game.

#255 (Outpost protection not ending)
When ending protection, outpost protection is not ended.

#263 (Colony relocation creates outpost with full control ticks)
When relocating away the outpost left behind is fully controlled no ticks are needed to upgrade the outpost.

#76 (Conquering Training base with training units)
If a Training Base is taken while units are still training the units training in it will continue training for the new owner.

#28 (Floating squad for OPs fights)
When 3 or more players different alliances attack an outpost(Colony is ok) the players who didn't have enough forces to get a shot at fighting for spoils still stay on the outpost there and can be moved to any location but cannot attack. Should be that if they turn around and go back the way they came.

#39 (Double keyboard inputs)
Keyboard inputs are being doubled, using arrow keys moves 2 lines/characters at a time for example.

#252 (Voting count resets)
After receiving your crystal from voting, the count resets to an unusual number such as 400.
On M1, it reset to 400 & on M2, it reset to 200. Now, on M2 I did not receive any crystals yet as I had around 70 ticks remaining until I got my first crystal from voting.
Screenshot

#30 (Gifts)
No option to remove a gift if you do not want to use them. Please add in an option to remove the event or to stop getting those events as they can stack up and are annoying players that don't use them.

#27 (Spoils battle events)
When 3 or more players from different alliances attack an outpost or colony there is no event given to the player(s) whose forces were too weak to get a chance to fight for spoils. There should be an event stating: "Your forces were too weak to engage the other players fighting for spoils on %TARGET%, your forces have turned back safely."

#46 (Phantom unidentified outposts caused by wreckage)
When wreckages are already captured in water or anywhere for that matter they still show an unidentified outpost until you refresh the area with a sat scan. The unidentified outpost is there LONG after the wreckage has been captured by someone else.

#158 (Double outposts placed)
There is an odd bug that someone allows the client to place multiple outposts right overtop of each other on the map.

#254 (Wrecks have incoming)
Target A & Target B are attacking a newly spawned wreck. Target A is 3 ticks away, Target B is 5 ticks away. Target A captures the wreck & claims its spoils,
while Target B is still 2 ticks away. Target A's radar is flashing incoming! Its Target B's squad attacking the wreck.
Screenshot

#270 (Sat Scans taking part in outpost count)
When you place a sat scan it takes part in your outpost count in the my alliance page.

#271 (Chat bug report)
Where typed messages are displayed, players name can be clicked taking you to their colony (not the list). When clicking your own name, the following message is pulled up;
Ruler doesn't exist.

#269 (Events Icon)
The events icon is continuously flashing even if all events are marked as read.


Last edited by javierbs on Thu Mar 04, 2010 8:09 pm, edited 16 times in total.

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 Post subject: Re: New Bug report form and bug list
PostPosted: Fri Feb 12, 2010 7:31 pm 
Second Lieutenant
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Were open to accepting new bug reports now... Please, once per post.

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 Post subject: Re: New Bug report form and bug list
PostPosted: Sat Feb 13, 2010 1:13 am 
Lieutenant Major
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Summary:
I'm not quite sure exactly what brings this small glitch, but i know it involves troops or dragons in the air, overlapping either troops or dragons on the ground.

Here is an image of my troops over a dragon still in the OP, and for some reason, the dragon's transparency is glitchy. If i move my mouse over different parts of it, it will sometimes get worse, and sometimes just the dragon disappears, but the base stays there :P
Server: Mainly Fantasy (including RC)
Browser Used: FF, IE, and Chrome
Operating System Used: Windows Vista 32-bit
Flash Version: WIN 10,0,42,34
Details: --see above details--
Screenshots:
Image


Have fun :)

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Last edited by empirebattles.com on Sat Feb 13, 2010 11:06 am, edited 2 times in total.

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 Post subject: Re: New Bug report form and bug list
PostPosted: Sat Feb 13, 2010 10:17 am 
Lieutenant Major
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Summary:
Another slight annoyance....
I dont know if it happens for others, but when i am clicking a squad on the map, to move it, and i click+drag the map, whenever my mouse goes over another object (either units, colony, op, dragon, etc), the pointer gets stuck as the 'drag' icon, and i can no longer select a destination. So as i am moving the map, i have to navigate my mouse through the puzzle of OPs, troops, and dragons just to select my target.

Yes... i know i can just chose from Orders, but when launching dragons from 1 spot, across the map, its sort of tiresome having to click launch, 'yes i'm sure', and then select target -.-
Server: Mainly Fantasy (including RC)
Browser Used: FF, IE, and Chrome
Operating System Used: Windows Vista 32-bit
Flash Version: WIN 10,0,42,34
Details: --see above details--
Screenshots: --none pertinent--

_________________
BD Community Member 7-8++?? years(retired)

My posts are NOT from spam... they are from suggestions :)

Working on new game (contact for info)


Last edited by empirebattles.com on Sat Feb 13, 2010 11:07 am, edited 2 times in total.

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 Post subject: Re: New Bug report form and bug list
PostPosted: Sat Feb 13, 2010 10:41 am 
Second Lieutenant
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Not to make you mad or anything but I'd like it if you used the form so I know what your specs are, as well as what the bug is.

Summary: (Provide a brief description of the bug.)
Server: (E.g.: Mars 1, Earth 3, Fantasy 2, etc.)
Browser Used: (Your internet browser.)
Operating System Used: (Your current operating system.)
Flash Version: (Your current installed flash version.)
Details: (Provide supporting details here…)
Screenshots: (optional)

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If you have found a bug, please click on Poneep(TM) and let us know!


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 Post subject: Re: New Bug report form and bug list
PostPosted: Sat Feb 13, 2010 11:07 am 
Lieutenant Major
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Ok.. updated my posts with the form. Soz bout that :)
*can delete this post, and scorchers post if needed for forum tidiness*

_________________
BD Community Member 7-8++?? years(retired)

My posts are NOT from spam... they are from suggestions :)

Working on new game (contact for info)


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 Post subject: Re: New Bug report form and bug list
PostPosted: Sat Feb 13, 2010 8:30 pm 
Second Lieutenant
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New confirmed bug:
Code:
#207 (Spy Thrusters initiating spy protection!)
Spy Thrusters are recorded as an action on a colony which initiates spy protection, capturing the spy if defeated.

_________________
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BD Mastermind
-------------------------------
Proud member of Sky, "Record breaking".
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 Post subject: Re: New Bug report form and bug list
PostPosted: Sat Feb 13, 2010 9:39 pm 
First Lieutenant
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Added another batch of bugs to the list.




-Javierbs


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 Post subject: Re: New Bug report form and bug list
PostPosted: Wed Feb 17, 2010 1:33 pm 
Specialist
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Mars 2

The other information is not needed I don't think, so I'll just tell you what's up ..

Yesterday I had 44 votes left till my crystal .. and today I'm back to 200 votes needed. Others in my alliance had the same thing happen as well. None of us got a crystal either .. just lost all our votes from the last 2 weeks -.-

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War does not determine who is right - only who is left. ~Bertrand Russell


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 Post subject: Re: New Bug report form and bug list
PostPosted: Wed Feb 17, 2010 4:05 pm 
Lieutenant Major
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Joined: Fri Aug 14, 2009 3:49 pm
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Location: ??? If you find me, you can win a prize
OP with protection

Image

Fantasy 1...dont think they need 80+ticks of protection XD

*note* the OP had the same # of ticks protection as its owner... i believe maybe a bug with protection system at start

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My posts are NOT from spam... they are from suggestions :)

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