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 Post subject: Battle System Change?
PostPosted: Fri Dec 23, 2011 11:18 am 
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I don't know if this is a Change in the battle system and thus one of those Ninja Updates that everyone come to know and HATE about battle dawn but wtf? I'm on Mars 2 and I was the Leader of the Rank 3 alliance. We got into a massive battle with the Rank 2 alliance..and what do I see?

WELL the BATTLE system has been changed on us out of the blue, It started attacking ALL the range third round instead of starting with Anti Mech Range, leaving it to wipe out most of my ANTI Concussive, Beam, and Mech at the same time.

What on EARTH is this? Is this a Ninja update? or is this a glitch? XD One way or another, I'm quite upset about it. I'd like a response as soon as possible please!

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 Post subject: Re: Battle System Change?
PostPosted: Fri Dec 23, 2011 11:20 am 
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Battle system was changed, and it wasn't ninja'd

I think the only change was the increase of damage for damage units

EDIT: #12 on viewtopic.php?f=169&t=15254

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 Post subject: Re: Battle System Change?
PostPosted: Fri Dec 23, 2011 11:28 am 
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Dawnice, I think wat he meant by ninja'd is the way units are killed. According to him, all units killed are random no matter wat chassis...

I need more confirmation about this...

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 Post subject: Re: Battle System Change?
PostPosted: Fri Dec 23, 2011 11:35 am 
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Yeh I was saying the damage dealt was the only change

Screenshot of each round would be nice, if you don't mind

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 Post subject: Re: Battle System Change?
PostPosted: Fri Dec 23, 2011 11:57 am 
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just did a battle sim, the explosive still die first, then beam and lastly concussive...

if wat u said is true then it might be a bug...

however, I still need to have more details and screenshots...

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 Post subject: Re: Battle System Change?
PostPosted: Sun Dec 25, 2011 1:12 pm 
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God -.- I'm not a moron guys, here ya go.

I think four rounds is enough to show what I'm talking about.


After they break our armor, it starts attacking all the range at the same time instead of exploding as I had thought it was supposed too.

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 Post subject: Re: Battle System Change?
PostPosted: Sun Dec 25, 2011 2:48 pm 
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it's a bug then, I can't put the other units but I put urs number attacking a random number of infantry and they kill normal, explosive first...

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 Post subject: Re: Battle System Change?
PostPosted: Sun Dec 25, 2011 4:22 pm 
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No bug at all.
Some of the expl. had XP on it, so they survived. Some of the beam had XP, so it killed the concussive first. Especially in the same chassis type (infantry) its all about XP.



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 Post subject: Re: Battle System Change?
PostPosted: Mon Dec 26, 2011 8:59 am 
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aister wrote:
it's a bug then, I can't put the other units but I put urs number attacking a random number of infantry and they kill normal, explosive first...


Yeah, not a bug.. Exactly as Ilona said. As soon as your anti mech has even 1 bar of exp (30 exp for inf), they will die later than ANY of the inf without exp. Before they get ranks it doesn't matter though, 29 exp has the same chance of dying as 0 exp.

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 Post subject: Re: Battle System Change?
PostPosted: Tue Dec 27, 2011 12:13 am 
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The Blonde and the Evil Kitten are correct :)

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