It is currently Fri Apr 18, 2014 4:04 pm

All times are UTC - 5 hours



Forum rules


Please read the stickied topic marked "Please read before posting"~

Please only post here if you need technical help with BattleDawn, or if you have information that can help someone.

Please stay on topic.

No spam.



Post new topic Reply to topic  [ 6 posts ] 
Author Message
 Post subject: Red Tokens, Very Disappointed
PostPosted: Fri Mar 02, 2012 11:45 am 
Sergeant
Sergeant
User avatar
 WWW  YIM  Profile

Joined: Sun Feb 12, 2012 2:01 pm
Posts: 107
Location: Mexico
Gender: male
OK a couple of severe design / playability flaws I have run into while Boosting and trying to play BattleDawn. I decided to spend $45 and get 3,000 Red Tokens. I thought that with this 3,000 tokens within a week I could double my Army size and Rankings due to tick cooldowns and the rates at which I thought for sure were set in stone. Boy was I wrong in my thinking. Number 1 issue, Now units are costing me almost double of what they were costing me. Why in the world would a Basic Infantry armor cost me 200 Metal each when it was 100 each or when another person is buying the same unit at half the cost? A unit or troop costs what it costs and should not be determined on my army size, ever. I have 25 Squads and in reality that is not a large army by any means. This is greatly hindering gameplay as well as enticing people to cheat and do OP farming and multiple accounts. So let’s say I send a force of 30 Infantry to a new unprotected user, they have 30 Infantry or more that cost them half the price it cost me and can possibly win with just a few more troops than me. Let’s say I just spent $7 to get 400 Tokens with that 400 tokens I see now I have to pay double the tokens I just paid last week for the amount of Metal needed to just build 20 Basic Infantry. Ohhh Wait I am sorry you must pay double the tokens and get less metal / Oil than you did a week before, due to Avg Game Metal availability. You are penalizing paying users on your system, more or less giving them a bunch of tokens but once they start growing, just a little, the tokens are useless unless you want to spend them all on just 12,000 metal for just 1 incomplete Infantry squad. In all other online games a paying user gets advantages not robbed and penalized for doing well or advancing. It appears you have designed the game to prevent large armies and to also prevent how far a large army can go. You have max 5 Energy a tick that can be gained, yet energy is needed to move through gateways or large distances, to do spy actions, to do nukes and to do ION. Energy is used much more than Oil yet is very rare to get your hands on it or costs you dearly to get your hands on it. If you want to be fair to non-paying users then make a world in which there are no red token boosts available. Then it’s 100% Free and no advantages except game play and skill. Let those who have money be able to buy larger armies and get resources to prosper and grow, this in return makes BD more money. As it stands now I will not be spending another $45 to grow and advance because it’s just giving my money away for no true or real advantage unless you, for some reason, think that 2 Squads or a few Tanks is worth $45 in BD, nothing is gained or truly won with just 2-4 squads in BD


Top
 

 Post subject: Re: Red Tokens, Very Disappointed
PostPosted: Fri Mar 02, 2012 11:49 am 
Jr. Mod
Jr. Mod
User avatar
 YIM  Profile

Joined: Sat Jul 17, 2010 2:35 am
Posts: 1561
Location: You see that mansion across the road? Yeah, there
Gender: male
the reason that they cost double is a thing called overhead it is to stop players having unbeatable armies as players could have 1000s of units easier but overhead is to restrict that you may seem disapointed but tokens I do believe have strengthed your army a lot also try using tokens to build other things like structures. Also boost workers so you can keep your production high.

_________________
Best rank:1
Most Crystals:34
Most power:192
Best alliance finished:1st


Skype: ads126bd

The Silent Spammer.


Top
 

 Post subject: Re: Red Tokens, Very Disappointed
PostPosted: Fri Mar 02, 2012 11:59 am 
Site Admin
Site Admin
User avatar
 Profile

Joined: Mon Jun 01, 2009 5:32 am
Posts: 15999
Gender: male
Hey, I'm sorry if you felt that you didn't get enough for your tokens, but to say that overhead only affects those who use tokens is completely wrong. Its a natural balancing feature to make sure people doesn't grow unstoppable, but that goes both for non boosters and boosters and is in place because if not it would ruin the gameplay by some players being overpowered. And its not like tokens should buy you a win. Tokens merely gives you an extra push towards it by giving you more resources, workers, energy and so on.

As for low energy; convert. Its what those structures are for, those who move a lot got the level 5 converter and converts oil to energy when needed. If you had unlimited energy there would be no strategy in where to defend and where to attack, and much less tactics in deciding when its worth doing spy operations or sending nukes.

_________________
Image
Code:
http://battledawn.com/forum/viewtopic.php?f=111&t=4690
Thank you Michael
http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076
Thank you developers
(^-check out the topics)


Top
 

 Post subject: Re: Red Tokens, Very Disappointed
PostPosted: Fri Mar 02, 2012 4:00 pm 
Moderator
Moderator
User avatar
 WWW  YIM  Profile

Joined: Thu Jun 30, 2011 2:48 am
Posts: 7977
Location: Fuyuki City
Gender: male
I'm sorry but u can't win and will not do well with red alone.

the overhead as well as the average resource reserves affect everyone, red token users or blue token users, the same. U have 12% more overhead for each 100 soldiers u have. And it's the same for everyone, even if u used 1000$ on the game.

Know how to use ur resource and ur tokens, is wat matter the most. Not that u have money, u pay for the game, and the game have to let u win.

_________________
Image

Image


Top
 

 Post subject: Re: Red Tokens, Very Disappointed
PostPosted: Fri Mar 02, 2012 4:04 pm 
Lieutenant Major
Lieutenant Major
User avatar
 Profile

Joined: Wed Feb 16, 2011 8:54 pm
Posts: 2394
Location: Got 99 problems but location ain't one
Gender: male
Think like this. 3,000 tokens can buy like 20 large worker boosts, each worth 4 power (100 workers, 1 power every 25 workers). Multiply 20 times 4 and that's 80 power for the tokens you bought. So the tokens certainly help, you just have to know how to use them. Don't waste them on golden colonies and nice avatar frames, and buy smaller boosts with blue tokens. Oh, and workers come first. If you don't need workers, resources. If you don't need resources, energy. A large energy boost is 90 tokens, and you get 100 energy. Great deal.



Kind of rambled on there. My point is, red tokens aren't a waste.


Top
 

 Post subject: Re: Red Tokens, Very Disappointed
PostPosted: Sat Mar 03, 2012 10:36 pm 
Sergeant
Sergeant
User avatar
 Profile

Joined: Sun Feb 26, 2012 8:08 pm
Posts: 130
Location: South Korea
Gender: male
Well, I don't boost. 8-)




-TiGeR

_________________
Member of:
-BLUE(BLUE Tkn Collectors/E3/era19)

Worlds I play currently:
-E3

Names:
-TiGeR(E3/era 19)


Top
 

Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl