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 Post subject: Damage upgrade
PostPosted: Tue Sep 30, 2014 8:13 pm 
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I hear a lot about using range/armour in a 2:1 ratio and sticking to one chassis, but what about effectively using damage upgrade? Your thoughts on what combinations work? Thanks.


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 Post subject: Re: Damage upgrade
PostPosted: Tue Sep 30, 2014 10:13 pm 
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There have been many questions regarding damage and why it's not used more. To give you a very simple reply, damage helps a LOT when battles are very even (even amount of troops and builds), but as the difference in squads increases, they become rapidly less effective. Some people like to throw damage in, other don't.

It's very uncommon for you to have a big fight with even armies. Usually you will be able to pick players off one by one. If you have a big battle like that it is likely because you have been at war for a very long time and are essentially giving up, in which case your build won't really matter anyways :P

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 Post subject: Re: Damage upgrade
PostPosted: Wed Oct 01, 2014 12:37 am 
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Thanks for the reply.
Can you be more specific on the ratios you would use with damage?


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 Post subject: Re: Damage upgrade
PostPosted: Wed Oct 01, 2014 2:20 am 
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There is no real specific amount to use. As you pointed out, the known pro build is 2:1. Outside of that there aren't really any other build rules or guidelines. Feel free to experiment yourself and see what you like. In general I would say 1 full squad of damage for every 5-10 normal squads would be the most you should have, but its all up to you and what you like.

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 Post subject: Re: Damage upgrade
PostPosted: Wed Oct 01, 2014 4:31 am 
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abeyant wrote:
There is no real specific amount to use. As you pointed out, the known pro build is 2:1. Outside of that there aren't really any other build rules or guidelines. Feel free to experiment yourself and see what you like. In general I would say 1 full squad of damage for every 5-10 normal squads would be the most you should have, but its all up to you and what you like.

For the best type of units no. it is as follows:
Infantry/Fighters: 20 range and 10 armor OR 21 range and 09 armor.
Vehicles/Cavalry/Frigates: 10 range and 5 armor.
Tanks/Heavy Units/Mechs/Crusiers: range and 3 armor.

For the damage you can build 1 conscussive, 1 plasma and 1 explosive squad on every 5 conscussive, plasma and explosive squad. That will leave you with 15 full balanced squads and 3 damage squads.
But that stays optional since it will increase overhead and the further range units will be more expensive.
Most players dont build damage units.

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 Post subject: Re: Damage upgrade
PostPosted: Sat Feb 07, 2015 1:53 pm 
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build classic build (33% armor 77% range) in peace time and cheap build (50% armor 50% dmg) in times of war


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 Post subject: Re: Damage upgrade
PostPosted: Sat Feb 07, 2015 5:16 pm 
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stupiddevil wrote:
build classic build (33% armor 77% range) in peace time and cheap build (50% armor 50% dmg) in times of war


Who told you about that cheap build? Because that's really ineffective.

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 Post subject: Re: Damage upgrade
PostPosted: Sat Feb 07, 2015 8:33 pm 
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stupiddevil wrote:
build classic build (33% armor 77% range) in peace time and cheap build (50% armor 50% dmg) in times of war



u want to loose and finish the battle in first round itself ?

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 Post subject: Re: Damage upgrade
PostPosted: Sun Feb 08, 2015 4:00 am 
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Depends on your play style honestly. Damage units promote a more reckless playstyle. its really not popular among the higher tier players due to its "all in" nature.

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 Post subject: Re: Damage upgrade
PostPosted: Sun Feb 08, 2015 12:44 pm 
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While ideally you win every battle perfectly using range, in some cases that's not an option. Either due a complete stalemate of skill and activity (never seen that), or because you need the element of surprise. If everyone expects you to do the best thing, it may not be the best thing.


Keeping your options open is always a good idea.

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