Hm I knew someone would find a hole, just as well I asked haha!
Third, if you only need say 9 armor to defend an attack with but now send 30 what will you do if someone else attacks? You have enough armor but you are unable to move it efficiently.
I have to say that now you mention it does seem slightly more effective to have your squads mixed so that you always have sufficient armour rather than having to spend the resources re-routing your armour and range units to face the new opponent.
Lets say you build 20:10 in a squad. After a battle, you would know if the squad has 23 units left, you'd only need to replace 7 armor. If the squad has 15 unit left, you'd need 10 armor and 5 range. It's quite easy to see actually. No need to inspect every squad.
Yeah now that I think of it I have been over-complicating things.
2) Ion cannons now become very dangerous when you are attacking. Sometimes teams will ion the attacking ships at the end of the tick. Say they ion 3 times and get lucky and ion 3 full ships of armor? That is a game changer.
Never thought of that.
Well thanks for all the feedback guys, I concede my point - you're all right, it's appreciated!