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 Post subject: Re: Monthly Chat Thread: December 2013
PostPosted: Sun Dec 15, 2013 8:38 am 
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aister wrote:
Tenkai wrote:
fake news report? arguing about video games?

what classes are you taking?

Business, the fake news report is for Dutch class

the arguing about video games is for Business Communication: Dealing with Crisis...

Err... wut?

Speaking of games, I think I'm going to create a Mystery Dungeon - esque game for the PC, but how will I start? :lol:

Or should I develop it for the Windows 8 and hope someone plays it? :lol:

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 Post subject: Re: Monthly Chat Thread: December 2013
PostPosted: Sun Dec 15, 2013 9:19 am 
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you start at the beginning, duh.

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 Post subject: Re: Monthly Chat Thread: December 2013
PostPosted: Sun Dec 15, 2013 9:44 am 
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u start with <script>

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 Post subject: Re: Monthly Chat Thread: December 2013
PostPosted: Mon Dec 16, 2013 8:08 pm 
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aister wrote:
u start with <script>

Maybe I should just start with:

"Game Over" :twisted:

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 Post subject: Re: Monthly Chat Thread: December 2013
PostPosted: Tue Dec 17, 2013 12:13 am 
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nice game

or start with the main char dying

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 Post subject: Re: Monthly Chat Thread: December 2013
PostPosted: Tue Dec 17, 2013 1:10 am 
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start with a spoiler: x dies at the end.

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 Post subject: Re: Monthly Chat Thread: December 2013
PostPosted: Tue Dec 17, 2013 3:20 am 
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Tenkai wrote:
start with a spoiler: x dies at the end.

this, but have a "warning" first, yet don't let the player advance in the game without reading the spoiler

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 Post subject: Re: Monthly Chat Thread: December 2013
PostPosted: Tue Dec 17, 2013 3:35 am 
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aister wrote:
Tenkai wrote:
start with a spoiler: x dies at the end.

this, but have a "warning" first, yet don't let the player advance in the game without reading the spoiler

I don't think that'd really do anything. If people know he is going to die they simply won't get attached to them. That is where spoilers ruin things, when you are attached to the character and then someone tells you they die. Just my opinion though.

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 Post subject: Re: Monthly Chat Thread: December 2013
PostPosted: Tue Dec 17, 2013 4:11 am 
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Korupt wrote:
aister wrote:
Tenkai wrote:
start with a spoiler: x dies at the end.

this, but have a "warning" first, yet don't let the player advance in the game without reading the spoiler

I don't think that'd really do anything. If people know he is going to die they simply won't get attached to them. That is where spoilers ruin things, when you are attached to the character and then someone tells you they die. Just my opinion though.

and then it turns out he didn't die :troll:

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 Post subject: Re: Monthly Chat Thread: December 2013
PostPosted: Tue Dec 17, 2013 5:58 am 
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Korupt wrote:
I don't think that'd really do anything. If people know he is going to die they simply won't get attached to them. That is where spoilers ruin things, when you are attached to the character and then someone tells you they die. Just my opinion though.

Actually I can start it with a spoiler:

"I'm dying... u know why? Ultimate flashback mode" or something...

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