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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 26 posts ]  Go to page Previous  1, 2, 3
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 Post subject: Re: Next WKRH - Discussion
PostPosted: Sun Dec 01, 2013 3:03 pm 
Lieutenant Major
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Numair Mujeeb wrote:
Giving civilians more power unbalances the game, so I'm going to tell you from now, no.

silence numair, don't ruin the most hilariously bad WKRH we've had yet already.

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 Post subject: Re: Next WKRH - Discussion
PostPosted: Mon Dec 02, 2013 3:42 pm 
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Tenkai wrote:
Numair Mujeeb wrote:
Giving civilians more power unbalances the game, so I'm going to tell you from now, no.

silence numair, don't ruin the most hilariously bad WKRH we've had yet already.


Eh, I think it's pretty clear that I barely use the forum anymore, so I have no clue as to how bad it was, but that's not going to stop me from unbalancing the game. The civilians were designed the way they are for a reason, if you give them a boost, you have to give every other character a boost. Just how the balance in this game works.

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 Post subject: Re: Next WKRH - Discussion
PostPosted: Mon Dec 02, 2013 7:17 pm 
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True, but how exactly do you make the civilian role more active without power-creeping the entire game, eh?

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 Post subject: Re: Next WKRH - Discussion
PostPosted: Mon Dec 02, 2013 7:21 pm 
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Civilians can use their power every 3 days (when they have participated in those days).

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 Post subject: Re: Next WKRH - Discussion
PostPosted: Wed Dec 04, 2013 10:44 pm 
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WKRH sign up will be posted in around tomorrow I hope

let's finalized with this

changes that I'll make

- day round will end if more than half of the vote are casted in less than 24 hrs.
- night round will end when everyone has sent me all the power, or 24 hrs have passed. After 24 hrs all night round power will be nullified
- remove tax collector role

changes to civilian is still being considered, while it can make civilians more active but as Numair said, it can make the game unbalanced.

so yeah, finalize the civilian role, or else I'll just go with the original one for the next game.

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 Post subject: Re: Next WKRH - Discussion
PostPosted: Thu Dec 05, 2013 12:06 am 
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i don't like any of the proposed civ powers, my vote is don't use them.

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