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 Post subject: Re: General Battle System info
PostPosted: Mon Jan 14, 2013 10:25 pm 
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What do you mean 'armours will be died till 3rd round'? All of the calculations are correct.

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 Post subject: Re: General Battle System info
PostPosted: Wed Jan 16, 2013 5:54 am 
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dylsupreme1 wrote:
Eh... well everyone has their own chassis but I would recommend infantry because they heal really quickly and if you get a huge army of infantry, their just as if not more powerful than tanks. Also, the build. There's a lot of controversy surrounding a proper build. This is my build


Infantry - 10 armor, 10 damage and 10 range in each squad

Vehicles 5 armor, 5 damage and 5 range in each squad

Tanks - 3 armor, 3 damage and 4 range in each squad


People will say that the 'pro build' works better. The pro build is 20 range and 10 armor for infantry and 7 range and 3 armor for tanks.


Wrong though. Do a battle simulator or have a battle and you'll see my squads always beat the pro build.


It's really up to you.


I think you fail to take into account exp as a factor.

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 Post subject: Re: General Battle System info
PostPosted: Fri Feb 22, 2013 12:49 pm 
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Can't help but notice the fact no one mentioned the following.

In battle Explosive type units are targeted first, then Beam, Then concussive

This can give tanks an advantage in some situations since the units that are hurting you the most are the first to die.

And for alliance builds everyone in the alliance should build the same armour type (Concussive/Beam/Explosive) doesn't matter which as long as everyone builds the same, this way armour losses are shared evenly by all members taking part in the battle rather than 1 or 2 people taking all the damage while the rest take none.

Also the units with the lowest HP are targeted first (Your Xp'ed units get to stick around longer)


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