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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 9 posts ] 
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 Post subject: Production Boost
PostPosted: Thu Sep 10, 2009 7:56 am 
Sergeant
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On Fantasy i found this 2 new bonuses:

Lumber/ Gold production boost (+50% more prosuction) Cooldown 100 ticks.

What does that exactly mean will i get a +50% production boost for 1 tick or 100 ticks or entire round? (You should add Duration)

(if its entire round) will i get +50% of the default production or +50% of the new production?

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 Post subject: Re: Production Boost
PostPosted: Thu Sep 10, 2009 8:00 am 
Lieutenant Major
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It lasts as long as the cooldown (100 ticks) and gives +50% to what your workers produce.

So let's say you have 10 for facilities, that means you will produce 10% of your worker population. So if you have 500 workers you will produce 50, with this boost you will now produce 50+25.

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 Post subject: Re: Production Boost
PostPosted: Thu Sep 10, 2009 8:13 am 
Sergeant
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Ok THX..


To admins add duration info :D

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 Post subject: Re: Production Boost
PostPosted: Thu Sep 10, 2009 8:37 am 
First Lieutenant
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Is it me or does it seem that supporters are able to get more and more resources as the new client continues.

As it was supporters were able to get 66000 metal/oil every 4 days (which is like 55 ranged tanks. Now add in +50% for 4 days. For some that's a lot more resources.


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 Post subject: Re: Production Boost
PostPosted: Thu Sep 10, 2009 8:44 am 
Lieutenant Major
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Umm... and in the old client they could get as much as they wanted whenever they wanted... your point?

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 Post subject: Re: Production Boost
PostPosted: Thu Sep 10, 2009 9:57 am 
First Lieutenant
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point is if they keep adding bonuses then it will eventually be like the old client with cooldown periods overlaping other bonuses.


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 Post subject: Re: Production Boost
PostPosted: Thu Sep 10, 2009 10:02 am 
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this is a step back :(

and i think with new donating called "emergancy donation" or something u can donate as much as u want just with a higher cost, so we are basicly back to old client soon =/

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 Post subject: Re: Production Boost
PostPosted: Thu Sep 10, 2009 11:58 am 
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We are still tweaking the boosts until we get a good balance, we don't want to swing the game in the favour of supporters too much but we cannot ignore them because without them BD ceases to exist.

-Andrew

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 Post subject: Re: Production Boost
PostPosted: Thu Sep 10, 2009 1:14 pm 
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As somone who is willing to use tokens I have to say that I feel that the new 'Emergency donation' facility is a step backwards.

The 'cooldown period' does add balance to the game. I do feel that the resources given for your tokens are too low, but I do think that having to wait between boosts forces those wishing to use them, to actually think about what they are building and spending money on, rather than just mindlessly churning out units.

Please ditch the 'emergency' route - it might give BD more money in the short term but ultimately it will ruin the game and its balance.

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