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The Sorcerer Edward
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Post subject: Production Boost Posted: Thu Sep 10, 2009 7:56 am |
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Joined: Mon Jun 29, 2009 9:12 am Posts: 92 Gender: male
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On Fantasy i found this 2 new bonuses:
Lumber/ Gold production boost (+50% more prosuction) Cooldown 100 ticks.
What does that exactly mean will i get a +50% production boost for 1 tick or 100 ticks or entire round? (You should add Duration)
(if its entire round) will i get +50% of the default production or +50% of the new production?
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Best Ranks e3 classic top 100 e3 best rank 14 (Tick 3600; started at tick 500) F1- rank 3
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psg188
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Post subject: Re: Production Boost Posted: Thu Sep 10, 2009 8:00 am |
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Joined: Sun May 31, 2009 7:18 pm Posts: 1410 Location: Georgia Tech Gender: male
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It lasts as long as the cooldown (100 ticks) and gives +50% to what your workers produce.
So let's say you have 10 for facilities, that means you will produce 10% of your worker population. So if you have 500 workers you will produce 50, with this boost you will now produce 50+25.
_________________ Kane - GLA - LoM - UBL - TdCt - Simp -------------- Beware the wrath of Ovaltine Jenkins, for he shall show no mercy.
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The Sorcerer Edward
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Post subject: Re: Production Boost Posted: Thu Sep 10, 2009 8:13 am |
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Joined: Mon Jun 29, 2009 9:12 am Posts: 92 Gender: male
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Ok THX.. To admins add duration info
_________________
Best Ranks e3 classic top 100 e3 best rank 14 (Tick 3600; started at tick 500) F1- rank 3
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lunatic359
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Post subject: Re: Production Boost Posted: Thu Sep 10, 2009 8:37 am |
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Joined: Wed Jun 03, 2009 11:27 am Posts: 505 Location: MA, US Gender: male
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Is it me or does it seem that supporters are able to get more and more resources as the new client continues.
As it was supporters were able to get 66000 metal/oil every 4 days (which is like 55 ranged tanks. Now add in +50% for 4 days. For some that's a lot more resources.
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psg188
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Post subject: Re: Production Boost Posted: Thu Sep 10, 2009 8:44 am |
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Joined: Sun May 31, 2009 7:18 pm Posts: 1410 Location: Georgia Tech Gender: male
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Umm... and in the old client they could get as much as they wanted whenever they wanted... your point?
_________________ Kane - GLA - LoM - UBL - TdCt - Simp -------------- Beware the wrath of Ovaltine Jenkins, for he shall show no mercy.
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lunatic359
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Post subject: Re: Production Boost Posted: Thu Sep 10, 2009 9:57 am |
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Joined: Wed Jun 03, 2009 11:27 am Posts: 505 Location: MA, US Gender: male
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point is if they keep adding bonuses then it will eventually be like the old client with cooldown periods overlaping other bonuses.
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simmen
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Post subject: Re: Production Boost Posted: Thu Sep 10, 2009 10:02 am |
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Joined: Mon Jun 01, 2009 5:32 am Posts: 15987 Gender: male
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this is a step back and i think with new donating called "emergancy donation" or something u can donate as much as u want just with a higher cost, so we are basicly back to old client soon =/
_________________
Code: http://battledawn.com/forum/viewtopic.php?f=111&t=4690 Thank you Michael http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076 Thank you developers (^-check out the topics)
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Andrew
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Post subject: Re: Production Boost Posted: Thu Sep 10, 2009 11:58 am |
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Joined: Sun May 31, 2009 9:23 pm Posts: 925 Location: Ontario, Canada Gender: male
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We are still tweaking the boosts until we get a good balance, we don't want to swing the game in the favour of supporters too much but we cannot ignore them because without them BD ceases to exist.
-Andrew
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Maniac
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Post subject: Re: Production Boost Posted: Thu Sep 10, 2009 1:14 pm |
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Joined: Mon Jun 01, 2009 8:53 am Posts: 70 Gender: male
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As somone who is willing to use tokens I have to say that I feel that the new 'Emergency donation' facility is a step backwards.
The 'cooldown period' does add balance to the game. I do feel that the resources given for your tokens are too low, but I do think that having to wait between boosts forces those wishing to use them, to actually think about what they are building and spending money on, rather than just mindlessly churning out units.
Please ditch the 'emergency' route - it might give BD more money in the short term but ultimately it will ruin the game and its balance.
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