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P4r4sit3
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Post subject: Re: New "Golden build" Unit setup. Posted: Tue Mar 05, 2013 5:30 am |
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Joined: Fri Dec 21, 2012 11:43 am Posts: 171 Location: In mah epic house Gender: male
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well then i can see other topics about build and they are discussed too
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Jack
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Post subject: Re: New "Golden build" Unit setup. Posted: Tue Mar 05, 2013 8:12 am |
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Joined: Fri Feb 19, 2010 9:57 am Posts: 790 Gender: male
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Damage and good build.
I laughed.
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FoxTrickZ
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Post subject: Re: New "Golden build" Unit setup. Posted: Sun Mar 17, 2013 1:25 pm |
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Joined: Wed Mar 13, 2013 4:16 pm Posts: 25
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P4r4sit3 wrote: ok,after i saw this topic [http://battlegalaxy.com/forum/viewtopic.php?f=171&t=23049 i checked out the battler stimulator and this works well!
Inf:-10 range,10dmg,10 armour veh:-5 range,5 dmg,5 armour tanks:-4 range,3 dmg,3 armour
I tried this even with view of many units. it beats the "pro build" with many units remaining. And its the new "pro build or golden build"
That build isn't the golden build, the golden build is 20/10 10/5 7/3 Try it out they work better. I find that damage is better for large battles and range works better for most other things.
_________________ Common Sense The rarest element in the world
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Mike
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Post subject: Re: New "Golden build" Unit setup. Posted: Sun Mar 17, 2013 6:59 pm |
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Joined: Sun Oct 30, 2011 5:09 am Posts: 3395 Gender: male
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FoxTrickZ wrote: P4r4sit3 wrote: ok,after i saw this topic [http://battlegalaxy.com/forum/viewtopic.php?f=171&t=23049 i checked out the battler stimulator and this works well!
Inf:-10 range,10dmg,10 armour veh:-5 range,5 dmg,5 armour tanks:-4 range,3 dmg,3 armour
I tried this even with view of many units. it beats the "pro build" with many units remaining. And its the new "pro build or golden build"
That build isn't the golden build, the golden build is 20/10 10/5 7/3 Try it out they work better. I find that damage is better for large battles and range works better for most other things. No no no no damage does not work for anything but spam! For damage to actually do more damage than range it would require the battle to last at least 3 rounds. If you are fighting battles more than 2 rounds you are doing something wrong but 1 really should be what you aim for every battle.
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hackleech
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Post subject: Re: New "Golden build" Unit setup. Posted: Sun Mar 17, 2013 11:42 pm |
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Joined: Mon Mar 19, 2012 9:40 pm Posts: 6
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10/10/10 does half the damage in round 1 of the probuild, lmao epic fail
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aister
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Post subject: Re: New "Golden build" Unit setup. Posted: Mon Mar 18, 2013 7:08 am |
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Joined: Thu Jun 30, 2011 2:48 am Posts: 7996 Location: Fuyuki City Gender: male
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Korupt wrote: FoxTrickZ wrote: P4r4sit3 wrote: ok,after i saw this topic [http://battlegalaxy.com/forum/viewtopic.php?f=171&t=23049 i checked out the battler stimulator and this works well!
Inf:-10 range,10dmg,10 armour veh:-5 range,5 dmg,5 armour tanks:-4 range,3 dmg,3 armour
I tried this even with view of many units. it beats the "pro build" with many units remaining. And its the new "pro build or golden build"
That build isn't the golden build, the golden build is 20/10 10/5 7/3 Try it out they work better. I find that damage is better for large battles and range works better for most other things. No no no no damage does not work for anything but spam! For damage to actually do more damage than range it would require the battle to last at least 3 rounds. If you are fighting battles more than 2 rounds you are doing something wrong but 1 really should be what you aim for every battle. correction, damage units deal the SAME amount of damage as range at round 3.... then at round 4 damage units started to deal more... so the battle must take more than 3 rounds in order for the damage units to be effective. that's even more wrong...
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Milanos
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Post subject: Re: New "Golden build" Unit setup. Posted: Mon Mar 18, 2013 9:43 am |
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Lieutenant Major |
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Joined: Mon Sep 06, 2010 3:13 pm Posts: 2047
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aister wrote: correction, damage units deal the SAME amount of damage as range at round 3.... then at round 4 damage units started to deal more... so the battle must take more than 3 rounds in order for the damage units to be effective.
that's even more wrong... Aister, hate to say it but.. Round 1: Range 4, damage 0 Round 2: Range 8, damage 7 Round 3: Range 12, damage 14. So damage does do more damage starting round 3.
_________________ Won both Championship Eras as rank 1.. Waiting to make it 3 out of 3.
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aister
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Post subject: Re: New "Golden build" Unit setup. Posted: Mon Mar 18, 2013 9:53 am |
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Joined: Thu Jun 30, 2011 2:48 am Posts: 7996 Location: Fuyuki City Gender: male
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oh yeah it forgot damage has increased orz
the damage units were so insignificant it didn't make me remember about it at all
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Mike
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Post subject: Re: New "Golden build" Unit setup. Posted: Mon Mar 18, 2013 4:06 pm |
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Joined: Sun Oct 30, 2011 5:09 am Posts: 3395 Gender: male
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aister wrote: oh yeah it forgot damage has increased orz
the damage units were so insignificant it didn't make me remember about it at all You can't correct me, I learned from the best. Jk
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didisoru
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Post subject: Re: New "Golden build" Unit setup. Posted: Fri Mar 22, 2013 6:14 pm |
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Joined: Tue Mar 12, 2013 5:11 pm Posts: 21
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in terms of cheap a 50% armor 50% dmg model is best as cost/effectiveness in 1 to 1
a squad of 10 armor 20 ranged (infantry) costs 5000 gold 2000 wood a squad of 15 armor 15 dmg costs 3750 gold and 750 wood squads are equal in sim and if put 3 pro squads (one for each weapon) against 3 cheap model squads the cheap model does even better
so at start u can upg gold mine first and go for 50/50 armor/dmg model,if u are active and get blues every chance u get u will be able to come up with an impressive army very quickly
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