Well first we start out with the chasis. I like choosing tanks. Easier to work with than vechs. And inf are just common to find antis against.
Okay, I personally dont like using damage units. Even though they were recently powered up. They still take 2 turns to attack (if against range).
So I start with a 3/0/7 ratio. Which is the ratio which secures maximum offensive capabilities. Just to say it. That is a 3 consecutive armor/ to 0 damage any/ to 7 of 1 anti (range) Every 100 units or so. I recommend making an all armor squad. Name it refill or something so you know that your to use this in a time of war in case your armor units die. You can quickly refill them with a couple of those squads. Since tanks make 6 ticks to make. It can be useful.
Hope I helped.
P.S. remember that most people use consecutive armor units. So when doing a scan 30% roughly of all consec units are armor! Don't be fooled into thinking an enemy is mainly anti inf so easily. :3 *tries being a tip noob*
Joined: Sat Jul 17, 2010 2:35 am Posts: 1932 Location: You see that mansion across the road? Yeah, there Gender: male
In BD there are 3 type of chaissis Inf,veh and tanks. But in my opinion Inf are best
Beam weapons effective against vehicles. Explosive against tanks. Concussive against Inf.
Keep the ratio of army in 21 range and 9 armour (inf) 10 range and 5 armours (vehi) 7 range 3 armour (tank)
I also dont like damage units, but I use damage tanks for spamming its quiet effective
Hope i helped u~
but yes this is the way to build individual squads also try sticking to 1 type of armour concussive beam or explosive it helps if a whole alliance builds the same type so 1 player doesnt take all the losses
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