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 Post subject: What's new?
PostPosted: Sat Jun 16, 2012 8:23 pm 
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What I mean by that is what changed gameplay-wise in the last oh, 6 or 7 months?

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 Post subject: Re: What's new?
PostPosted: Sat Jun 16, 2012 9:21 pm 
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radiation from nukes.

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 Post subject: Re: What's new?
PostPosted: Sat Jun 16, 2012 9:34 pm 
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Lol, I can already see the top 5 alliances' colonies' glowing that festive green from all the nuke spammers. Is that all that got changed?

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 Post subject: Re: What's new?
PostPosted: Sat Jun 16, 2012 11:08 pm 
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MmCm6 wrote:
Lol, I can already see the top 5 alliances' colonies' glowing that festive green from all the nuke spammers. Is that all that got changed?


Wait, they added radiation? Now im confused xD

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 Post subject: Re: What's new?
PostPosted: Sun Jun 17, 2012 1:19 am 
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maxattack wrote:
MmCm6 wrote:
Lol, I can already see the top 5 alliances' colonies' glowing that festive green from all the nuke spammers. Is that all that got changed?


Wait, they added radiation? Now im confused xD


yes.....

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 Post subject: Re: What's new?
PostPosted: Sun Jun 17, 2012 2:58 am 
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well radiation damage EVERY UNITS on affected OP / colony 1 HP per tick. It won't kill though. And nukes still kill 10% and damage the rest to 1HP upon impact like usual.

plus, OP has 1 tick lockdown immunity after being taken now, and if u want to lockdown ur own OP it has to be 24 control tick or more.

wat's more? hmm... oh yeah I think new players after tick 500 or 1000 (i don't remember) has 100 tick of can't-attack-another. It's to prevent spammers...

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 Post subject: Re: What's new?
PostPosted: Sun Jul 15, 2012 12:59 am 
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aister wrote:
EVERY UNITS on affected OP / colony 1 HP per tick.


but on a colony does the colony still heal 1 per tick? or does the radiation stop that?

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 Post subject: Re: What's new?
PostPosted: Sun Jul 15, 2012 1:04 am 
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I think its on the wiki...

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 Post subject: Re: What's new?
PostPosted: Sun Jul 15, 2012 1:11 am 
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socialmisfit1 wrote:
aister wrote:
EVERY UNITS on affected OP / colony 1 HP per tick.


but on a colony does the colony still heal 1 per tick? or does the radiation stop that?

I believe the radiation actually damage 2 HP per tick, but the docked units heal 1 HP per tick, so if ur units is sitting on a radiated OP or colony, it will be damaged 1 HP per tick.

or it simply stop the healing thing and damage 1 HP per tick.

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 Post subject: Re: What's new?
PostPosted: Sun Jul 15, 2012 1:42 am 
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aister wrote:
socialmisfit1 wrote:
aister wrote:
EVERY UNITS on affected OP / colony 1 HP per tick.


but on a colony does the colony still heal 1 per tick? or does the radiation stop that?

I believe the radiation actually damage 2 HP per tick, but the docked units heal 1 HP per tick, so if ur units is sitting on a radiated OP or colony, it will be damaged 1 HP per tick.

or it simply stop the healing thing and damage 1 HP per tick.


Wait, so they made an already over powered thing into an Even MORE Overpowered thing? Congratulations!

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