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Zudamar
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Post subject: 1 tick an hour worlds vs 2 ticks an hour worlds Posted: Mon Aug 17, 2009 12:36 am |
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Joined: Mon Jun 08, 2009 9:28 pm Posts: 1708 Location: unknown Gender: male
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Alrigth so below are just a bit of things I am noticing and trying to comprehend about the diffrence between a one tick an hour world and 2 tick an hour worlds
My observations may be slightly off because if my data comeing from E1,E2,E3,M1,RCmars lacking E4 means lack of data on the 1 tick an hour part now onwards
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So it has been to my understanding to this point that 2 tick an hour worlds are not true high speed worlds and that in comparison they are equall to the current 1 tick an hour world
------------- So to say for ressources if you had a coloney on both worlds with the exact same production it would be
2tick/Hour= Y+Y=X ressources an hour 1Tick/Hour= X ressources an hour Both worlds generate the same
Now Thats what I though it was but comparing mars 1 to rc mars (I have started both recently) the starting productions were the same or very very close , does that make Mars 1 the firt true 1 hour tick world or Had I miscomprehended how the system works from the begging ---------------------
ETA - I have noticed that the ETAs and travelling time seem to be the same so that squads have the ETA haved so that 2tick/hour = 6ETA= 3 hours and 1ticl/hour = 3ETA = 3 hours Will this be something changed in the future to slow/accelrate a world Mars1 seems to have fast squad transit but slow production for those squads at the moment creating the most confusion on my part
--------------------- Also a thing on Vote for BD on the coloney screen, votes are accesable every 24ticks on both types of worlds so to say on 2tick/hour you can vote every 12 hours while on 1/tick hour you can vote every 24 hours is this designed to be so to add slower or faster world?
If anyone could properly clearify the way this works and mabey give a heads up to what changes may be made as worlds reset and things progress I know E1 is supposed to turn into a 1tick an hour world. Anyinformation would be appriciated I am also going to take a look around E4 to get more Data for this
---------- EDIT: apologies if this is in wrong section Had no idea exactly where to put it so I took my best guess
and for what I was saying about ressources the best example is energy RCmars I started making 2 an hour Mars1 1 an hour if energy production is cut in half and the squad speed is the same some things dont look to good )
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simmen
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Post subject: Re: 1 tick an hour worlds vs 2 ticks an hour worlds Posted: Mon Aug 17, 2009 3:35 am |
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Joined: Mon Jun 01, 2009 5:32 am Posts: 15987 Gender: male
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andrew say they will change travel speed on double tick worlds to shorter
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riski1234567dr
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Post subject: Re: 1 tick an hour worlds vs 2 ticks an hour worlds Posted: Mon Aug 17, 2009 3:39 am |
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Joined: Wed Oct 24, 2018 3:58 am Posts: 0 Gender: male
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simmen wrote: andrew say they will change travel speed on double tick worlds to shorter they did. Minimum on double is 6 ticks, while on "epic speed" it is 3.
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simmen
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Post subject: Re: 1 tick an hour worlds vs 2 ticks an hour worlds Posted: Mon Aug 17, 2009 4:10 am |
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Joined: Mon Jun 01, 2009 5:32 am Posts: 15987 Gender: male
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i meant change it down later
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Bazzy
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Post subject: Re: 1 tick an hour worlds vs 2 ticks an hour worlds Posted: Mon Aug 17, 2009 10:13 am |
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First Lieutenant |
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Joined: Sun May 31, 2009 9:04 pm Posts: 565 Gender: male
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Yes, Andrew did say that they will most likely change double tick worlds bac to true double speed worlds like on the old client.
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Steven
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Post subject: Re: 1 tick an hour worlds vs 2 ticks an hour worlds Posted: Mon Aug 17, 2009 10:41 am |
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Captain |
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Joined: Tue Jun 02, 2009 1:51 am Posts: 661 Gender: male
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Bazzy wrote: Yes, Andrew did say that they will most likely change double tick worlds bac to true double speed worlds like on the old client. Correct. On reset all double tick worlds will be made "true" double tick worlds. As in: 30 minute ticks, but exactly like the single tick worlds. this is with the possible exception of E1, which may, or may not, be changed to a single tick world. Thanks alot, St.Even - Battledawn Senior Moderator Leader
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Nokando
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Post subject: Re: 1 tick an hour worlds vs 2 ticks an hour worlds Posted: Mon Aug 17, 2009 10:41 am |
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Joined: Wed Jun 03, 2009 7:14 am Posts: 166 Location: Highlands Gender: male
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apollo wrote: simmen wrote: andrew say they will change travel speed on double tick worlds to shorter they did. Minimum on double is 6 ticks, while on "epic speed" it is 3. That's not true apollo... Minumum on double tick is 5 ticks, and on epic is 2 ticks when travelling between your own & allies OP's & colonies. So that means travel time on epic is technically shorter!!!
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jasonxfri13th
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Post subject: Re: 1 tick an hour worlds vs 2 ticks an hour worlds Posted: Mon Aug 17, 2009 1:31 pm |
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Joined: Wed Jul 15, 2009 10:47 am Posts: 456 Location: Oregon Gender: male
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Steven wrote: Bazzy wrote: Yes, Andrew did say that they will most likely change double tick worlds bac to true double speed worlds like on the old client. Correct. On reset all double tick worlds will be made "true" double tick worlds. As in: 30 minute ticks, but exactly like the single tick worlds. this is with the possible exception of E1, which may, or may not, be changed to a single tick world. Thanks alot, St.Even - Battledawn Senior Moderator Leader Please don't make it single tick...
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Steven
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Post subject: Re: 1 tick an hour worlds vs 2 ticks an hour worlds Posted: Tue Aug 18, 2009 12:52 pm |
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Captain |
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Joined: Tue Jun 02, 2009 1:51 am Posts: 661 Gender: male
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There will be ample single and double tick worlds for all, I promise you Thanks a lot, St.Even
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