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aister
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Post subject: Re: Regarding Spy Lockdowns Posted: Fri Feb 24, 2012 1:57 pm |
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Joined: Thu Jun 30, 2011 2:48 am Posts: 7996 Location: Fuyuki City Gender: male
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yup they will not add up, but if u have enough agents, spy infil and energy, u can make sure that the lockdown will have at least 5 ticks.
But tbh it's a waste of energy, I would use lockdown only with an attack of 3 ticks (or at most 4) to make sure that the guy can't escape, then use the other agents for spy attack or in case the first spy failed.
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klutzy
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Post subject: Re: Regarding Spy Lockdowns Posted: Fri Feb 24, 2012 3:48 pm |
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First Lieutenant |
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Joined: Sat Sep 24, 2011 5:55 am Posts: 454 Location: Right, go to your nearest beach and look down, u see that small group of crabs? yea, 1 of them is me Gender: male
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always fails with me, too much spy protection; on everything! but its such a waste sometimes they should lower the price of energy its like 50
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aister
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Post subject: Re: Regarding Spy Lockdowns Posted: Fri Feb 24, 2012 4:03 pm |
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Joined: Thu Jun 30, 2011 2:48 am Posts: 7996 Location: Fuyuki City Gender: male
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no the spy cost is good enough. We shouldn't lower it.
U failed all the time becuz u don't know how to use it. And have a chance of failure means u will have a chance of successfully defend against a spy attack.
U don't want to have ur colony's workers dropped 10% every 6 ticks, do u?
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klutzy
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Post subject: Re: Regarding Spy Lockdowns Posted: Fri Feb 24, 2012 4:17 pm |
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First Lieutenant |
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Joined: Sat Sep 24, 2011 5:55 am Posts: 454 Location: Right, go to your nearest beach and look down, u see that small group of crabs? yea, 1 of them is me Gender: male
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no, i mean my agents in enemy colonys and ops when i try and kill tank supplies it fails, i think i F***ING now how to use a spy man!
_________________ MY TOP GAMES LIST
1.steel legions 2.war commander 3.battle pirates 4.battle dawn 5.team tanks
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aister
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Post subject: Re: Regarding Spy Lockdowns Posted: Fri Feb 24, 2012 4:21 pm |
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Joined: Thu Jun 30, 2011 2:48 am Posts: 7996 Location: Fuyuki City Gender: male
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and when I said u don't know how to use it, I mean how to use it effectively.
I've succeeded and failed in spy attacks tons of times, and I have to say we do spy attacks in at least 50 times in a serious era, and half of them works.
U just have to know where and when to put ur spy, putting a spy in a colony will not help, they have around 600 spy protection in average for every 1000 ticks on their colony.
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klutzy
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Post subject: Re: Regarding Spy Lockdowns Posted: Thu Mar 29, 2012 2:56 pm |
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First Lieutenant |
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Joined: Sat Sep 24, 2011 5:55 am Posts: 454 Location: Right, go to your nearest beach and look down, u see that small group of crabs? yea, 1 of them is me Gender: male
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well if they have 600 spy protection then how do u not fail then! im starting to think your a cheat at this game!
_________________ MY TOP GAMES LIST
1.steel legions 2.war commander 3.battle pirates 4.battle dawn 5.team tanks
FEAR IS LOOKING - E3
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aister
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Post subject: Re: Regarding Spy Lockdowns Posted: Thu Mar 29, 2012 3:00 pm |
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Joined: Thu Jun 30, 2011 2:48 am Posts: 7996 Location: Fuyuki City Gender: male
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by not attacking their colony, planting agents on a colony is a total waste of resource and energy.
And btw, I did state myself that I failed half of the spy attacks in a serious era, didn't I?
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Dawnice
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Post subject: Re: Regarding Spy Lockdowns Posted: Thu Mar 29, 2012 3:07 pm |
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Joined: Thu Nov 19, 2009 9:22 pm Posts: 2288 Location: Stalker!
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Spy attacks on colonies are generally useless unless you have a lot of agents on it willing to keep attacking when one dies. Colonies are usually very well spy protected, go for things that aren't colonies.
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krazedkid101
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Post subject: Re: Regarding Spy Lockdowns Posted: Thu Mar 29, 2012 5:30 pm |
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Joined: Wed Jun 03, 2009 11:24 pm Posts: 223 Gender: male
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In order for a spy to be successful you MUST have more spy infiltration then spy protection. Then you will succeed every time. That is probably where you are going wrong.
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