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dylsupreme1
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Post subject: Mixed chassis Posted: Sun Dec 04, 2011 1:31 pm |
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Joined: Wed Feb 16, 2011 8:54 pm Posts: 2353 Location: Got 99 problems but location ain't one Gender: male
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It seems everyone has these unwritten rules in mind. Use the pro build! Don't mix chassis! What's wrong with mixed chassis? Wouldn't a more diverse army give you nothing less than an advantage? I'm just wondering because it seems like a purposeless rule that everyone just blindly follows.
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Jake
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Post subject: Re: Mixed chassis Posted: Sun Dec 04, 2011 1:35 pm |
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Joined: Sat Dec 19, 2009 7:48 pm Posts: 2693 Gender: male
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Mixed armor dies easier when apart. Also if most of your alliance uses inf even though they didnt plan too, in big battles cav and heavy would die.
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littleconqueror
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Post subject: Re: Mixed chassis Posted: Sun Dec 04, 2011 1:35 pm |
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Joined: Sun Dec 12, 2010 6:10 pm Posts: 2761 Location: USA Gender: male
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mixed chasis is an easy 1 actually the main problem with mix chasis is that simple armour vehicles wont protect range tanks or inf ect ect which pretty much can cause a great waste of resources when you have armour of 1 chasis still alive but all your range for another is dead which makes the build less efficiant
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aister
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Post subject: Re: Mixed chassis Posted: Sun Dec 04, 2011 2:50 pm |
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Joined: Thu Jun 30, 2011 2:48 am Posts: 7996 Location: Fuyuki City Gender: male
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and plus with only one chassis you will die less, given that the enemy make all weapons like everyone else.
It's like this: enemy has 1 anti inf squad, 1 anti vehicle squad and 1 anti tank squad. If u have 3 inf squads u will take 330% damage of 1 squad (100% of anti vehicle, 100% of anti tank and 130% of anti inf).
However, if u have 1 inf squad, 1 vehicles squad and 1 tank squad, u will take 390% damage of 1 squad (130% of each enemy's squad).
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signlord
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Post subject: Re: Mixed chassis Posted: Sun Dec 04, 2011 3:02 pm |
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Joined: Sun Sep 26, 2010 2:52 pm Posts: 954 Location: Sailing in Black Pearl
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mixed chasis never works.. too lazy to explain it.. :p
but all the guys already explained it above...
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dylsupreme1
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Post subject: Re: Mixed chassis Posted: Sun Dec 04, 2011 3:23 pm |
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Joined: Wed Feb 16, 2011 8:54 pm Posts: 2353 Location: Got 99 problems but location ain't one Gender: male
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Alright valid points. But what's the problem with using mixed chassis if their all organized into an army? Say, 20 of every unit? How could there be a problem there?
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aister
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Post subject: Re: Mixed chassis Posted: Sun Dec 04, 2011 3:25 pm |
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Joined: Thu Jun 30, 2011 2:48 am Posts: 7996 Location: Fuyuki City Gender: male
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u still receive more damage than having only one chassis.
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dylsupreme1
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Post subject: Re: Mixed chassis Posted: Sun Dec 04, 2011 3:32 pm |
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Joined: Wed Feb 16, 2011 8:54 pm Posts: 2353 Location: Got 99 problems but location ain't one Gender: male
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Dawnice
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Post subject: Re: Mixed chassis Posted: Sun Dec 04, 2011 5:55 pm |
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Joined: Thu Nov 19, 2009 9:22 pm Posts: 2288 Location: Stalker!
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Just think about it. You have two armies: one has 60 inf, the other has 20 inf 20 veh 20 mechs If you're up against a standard whatever chassis it'd most likely have 33% concussive 33% beam 33% explosive Army 1: 60 inf will only be damaged the most by 33% of the enemy. Army 2: 20 inf 20 veh 20 mechs will be damaged by 100% of the enemy Did that make any sense or am I bad at explaining?
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Jake
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Post subject: Re: Mixed chassis Posted: Sun Dec 04, 2011 5:58 pm |
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Joined: Sat Dec 19, 2009 7:48 pm Posts: 2693 Gender: male
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1783298 wrote: Just think about it. You have two armies: one has 60 inf, the other has 20 inf 20 veh 20 mechs If you're up against a standard whatever chassis it'd most likely have 33% concussive 33% beam 33% explosive Army 1: 60 inf will only be damaged the most by 33% of the enemy. Army 2: 20 inf 20 veh 20 mechs will be damaged by 100% of the enemy Did that make any sense or am I bad at explaining? You told, not explained. But dyl, just accept that as fact
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