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 Post subject: Re: NEW UNIT BUILD
PostPosted: Sun Nov 27, 2011 2:00 pm 
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So true, I think that even if the Dmg units r upgraded people still won't use them. We have to think of something to get people to use them.

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 Post subject: Re: NEW UNIT BUILD
PostPosted: Sun Nov 27, 2011 2:09 pm 
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Only thing to do is to beat people using damage ;)

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Code:
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Thank you Michael
http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076
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 Post subject: Re: NEW UNIT BUILD
PostPosted: Sun Nov 27, 2011 2:17 pm 
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I laugh at the people that underestimate the power of damage units...: )
:D

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 Post subject: Re: NEW UNIT BUILD
PostPosted: Sun Nov 27, 2011 3:01 pm 
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I was running some tests and some interesting results, pure damage vs pure range results in the following: For all same chassis tests, when you use the weapon that does 100% damage to the chassis the range wins with a few left, all other times damage wins with quite a few left.

1/3 armour, 2/3 range vs 1/3 armour, 2/3 damage results in damage units winning with a couple damage units surviving; When using the weapons that are only 50% and 25% effective the damage units win out with a large amount left over.

Ranged units are still better when you outnumber an opponent but using damage/armoured units is very effective against an opponent of roughly equal strength. You can build more units and providing you avoid nukes/ions/spies you can take down an equal or greater foe using damage units.

I think the minor damage bump is going to help give damage units more purpose and hopefully we'll see them in play more as they were the least used upgrade type. We didn't want to swing the balance pendulum the other way which is why it's just a minor damage bump for now, we may revisit damage units later with more tweaks as well.

-Andrew

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 Post subject: Re: NEW UNIT BUILD
PostPosted: Sun Nov 27, 2011 3:04 pm 
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Thats just wierd...


HOW?

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 Post subject: Re: NEW UNIT BUILD
PostPosted: Sun Nov 27, 2011 3:25 pm 
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How does that work?

Andrew wrote:
I was running some tests and some interesting results, pure damage vs pure range results in the following: For all same chassis tests, when you use the weapon that does 100% damage to the chassis the range wins with a few left, all other times damage wins with quite a few left.

1/3 armour, 2/3 range vs 1/3 armour, 2/3 damage results in damage units winning with a couple damage units surviving; When using the weapons that are only 50% and 25% effective the damage units win out with a large amount left over.

Ranged units are still better when you outnumber an opponent but using damage/armoured units is very effective against an opponent of roughly equal strength. You can build more units and providing you avoid nukes/ions/spies you can take down an equal or greater foe using damage units.



I think the minor damage bump is going to help give damage units more purpose and hopefully we'll see them in play more as they were the least used upgrade type. We didn't want to swing the balance pendulum the other way which is why it's just a minor damage bump for now, we may revisit damage units later with more tweaks as well.

-Andrew


I like the minor damage bump after seeing this

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 Post subject: Re: NEW UNIT BUILD
PostPosted: Sun Nov 27, 2011 3:32 pm 
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Really, I don't get how thats possible Andrew. Did you do battle simulator or something like that?

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 Post subject: Re: NEW UNIT BUILD
PostPosted: Sun Nov 27, 2011 3:43 pm 
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Kiddies :-P

plz try
15/5/10
16/5/9
15/6/9
these 3 are some cost efficient effective build before even the new patch.

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 Post subject: Re: NEW UNIT BUILD
PostPosted: Sun Nov 27, 2011 3:46 pm 
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He first one is horrible! Half your squad being armor would give time for you range and damage units to attack, but you don't have enough attack to kill anyone!

All your units would die!

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 Post subject: Re: NEW UNIT BUILD
PostPosted: Sun Nov 27, 2011 8:46 pm 
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hmm im tempted to try 5 damage with 25 range or 10 damage with 20 range, completely leave armour out now xD

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