It is currently Sat Oct 25, 2014 11:26 pm

All times are UTC - 5 hours



Forum rules


Please only post here if you have questions about BattleDawn game play, or if you have information that can help another player asking questions.

Please stay on topic.

No spam.



Post new topic Reply to topic  [ 123 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 13  Next
Author Message
 Post subject: Re: best unit setup
PostPosted: Tue May 31, 2011 4:07 pm 
Second Lieutenant
Second Lieutenant
User avatar
 Profile

Joined: Sat Jan 09, 2010 6:46 pm
Posts: 277
Location: somewhere in this world...
Gender: male
If there were like 2k of Inf/armour/anti vech vs 300 Inf/armour/anti inf, i think that the anti vech would win :D

_________________
Image
TCA#1
M#1
Proud member of NR WIND and TFF
"I stopped working for drugs when they stopped working for me."


Top
 

 Post subject: Re: best unit setup
PostPosted: Tue May 31, 2011 4:10 pm 
Captain
Captain
User avatar
 Profile

Joined: Tue Jan 25, 2011 8:48 pm
Posts: 1109
saskue55 wrote:
If there were like 2k of Inf/armour/anti vech vs 300 Inf/armour/anti inf, i think that the anti vech would win :D

what newb made all armor? :P

_________________
Image
Image


Top
 

 Post subject: Re: best unit setup
PostPosted: Tue May 31, 2011 4:13 pm 
Second Lieutenant
Second Lieutenant
User avatar
 Profile

Joined: Sat Jan 09, 2010 6:46 pm
Posts: 277
Location: somewhere in this world...
Gender: male
lol yeah boosted like 4k red for all of that

And jett, i have GOOD news for you, instead of bad. there is one spot that is open, and haven said that i should invite you. One of my players had to drop out.

We want to see how good you are of a player, so in the future we know wether to invite you or not. Well, what do you say?

_________________
Image
TCA#1
M#1
Proud member of NR WIND and TFF
"I stopped working for drugs when they stopped working for me."


Top
 

 Post subject: Re: best unit setup
PostPosted: Tue May 31, 2011 5:23 pm 
Second Lieutenant
Second Lieutenant
User avatar
 Profile

Joined: Thu Mar 17, 2011 11:28 am
Posts: 182
Sure, f3 correct? and where do i start?

And i guess you will just have to wait for Seb to post the real BRs... in the meantime, chill people. I want to show a new possible unit setup. that is the strongest, contrary to what people believe, and your denying any possibility. Just wait for the BRs, and then if you still wish to argue, feel free.

_________________
Jett Stone, The Supreme Epic Commander of Fishies
<><
M3- ABEL
F6- LIS, ABEL
E3- DIP, DKS
Best rank: 7
Most power: 152
Most crystals: 118

Dont forget the BUNNEH!
(\ (\
(^=^)
(_(")(")


Top
 

 Post subject: Re: best unit setup
PostPosted: Thu Jun 02, 2011 4:43 am 
Private
Private
 Profile

Joined: Sat May 28, 2011 3:51 pm
Posts: 2
All your showing with this build is what everyone knows, that R4 and beyond dmg does more than range. But your achieving this by extending the duration of the battle by using the WRONG weapon. So yeah If we meet in battle 21/0/9 for me and 20/5/5 you and we both are tools and use beam on infantry, then yes your build wins. BUT THATS NOT THE POINT!

Your basically making the strongest build for when using the wrong weapon and extending the combat into R10!!! And then even after that, yes you won in the battle of idiots but you also let the battle reach alot of rounds which means your casualties are high. If you let a battle go on too long you lose units, simple as.


Top
 

 Post subject: Re: best unit setup
PostPosted: Thu Jun 02, 2011 5:12 am 
Major
Major
User avatar
 WWW  Profile

Joined: Wed Jul 28, 2010 5:38 am
Posts: 2979
Location: Broome, Western Australia
Gender: male
Ratel wrote:
All your showing with this build is what everyone knows, that R4 and beyond dmg does more than range. But your achieving this by extending the duration of the battle by using the WRONG weapon. So yeah If we meet in battle 21/0/9 for me and 20/5/5 you and we both are tools and use beam on infantry, then yes your build wins. BUT THATS NOT THE POINT!

Your basically making the strongest build for when using the wrong weapon and extending the combat into R10!!! And then even after that, yes you won in the battle of idiots but you also let the battle reach alot of rounds which means your casualties are high. If you let a battle go on too long you lose units, simple as.
You will be dead before round 10.

_________________
Retired Head Mod

Image

Most Crystals: 121
Highest Power: 212


Sensual bath time feat. Ferr3t
Spoiler:
Image


Top
 

 Post subject: Re: best unit setup
PostPosted: Thu Jun 02, 2011 5:44 am 
Private
Private
 Profile

Joined: Sat May 28, 2011 3:51 pm
Posts: 2
Yeah, thats where he thinks it works because of his "use beam inf vs each other to avoid bonuses' he has these long battles where we know dmg will out perform range. Hell if we want to play this way put 25 dmg/5 armour vs your build when using beam vs inf, the battle will be very long and damage will get into a stride(a stride that will never happen in reality since no one will let a battle be that long).
Jett Use 50R/30D/20A vs 75D/25A in the wrong weapon world of long battles, see? If your taking this long in a battle you can move over onto DMG completely, however anyone with half a brain cell will use the correct weapon on the correct chassis(as will you) and the battle will be shorter, thus range better.

This is nothing new, long battle=damage better, however they are very rarely/if ever that long to warrant using them at all. All you've done here is create another way of showing this through the simulator.

Quote:
Damage, is it worth using?
Using infantry as an example, damage totals from 1 armour, 1 damage and 1 ranged infantry per round:

Round 1:
Total damage inflicted by armour: 0 (cannot fire yet)
Total damage inflicted by damage: 0 (cannot fire yet)
Total damage inflicted by range: 4

Round 2:
Total damage inflicted by armour: 0 (cannot fire yet)
Total damage inflicted by damage: 6
Total damage inflicted by range: 8 (4+4)

Round 3:
Total damage inflicted by armour: 2
Total damage inflicted by damage: 12 (6+6)
Total damage inflicted by range: 12 (4+4+4)

Round 4:
Total damage inflicted by armour: 4 (2+2)
Total damage inflicted by damage: 18 (6+6+6)
Total damage inflicted by range: 16 (4+4+4+4)

Round 5:
Total damage inflicted by armour: 6 (2+2+2)
Total damage inflicted by damage: 24 (6+6+6+6)
Total damage inflicted by range: 20 (4+4+4+4+4)

Except you go on up to R10 in your simulations,
So
Round 10:
Damage: 54 6*(10-1))
Range: 40 (4*10)

Thats why in your sims it works, but they won't work in practice.


Top
 

 Post subject: Re: best unit setup
PostPosted: Thu Jun 02, 2011 7:56 am 
Second Lieutenant
Second Lieutenant
User avatar
 Profile

Joined: Thu Mar 17, 2011 11:28 am
Posts: 182
The point im proving is this, for many situations, you wont be able to send out a unit setup, thats specifically made to take down what your facing. all around, my setup seems to be the best. I havent truly tested it much in the real game, but from what i've done so far, its proven highly effective in taking down my enemies.

_________________
Jett Stone, The Supreme Epic Commander of Fishies
<><
M3- ABEL
F6- LIS, ABEL
E3- DIP, DKS
Best rank: 7
Most power: 152
Most crystals: 118

Dont forget the BUNNEH!
(\ (\
(^=^)
(_(")(")


Top
 

 Post subject: Re: best unit setup
PostPosted: Fri Jun 03, 2011 8:46 pm 
Second Lieutenant
Second Lieutenant
User avatar
 Profile

Joined: Sat Jan 09, 2010 6:46 pm
Posts: 277
Location: somewhere in this world...
Gender: male
Taking down your enemies?

Like how you spammed me like 5 times on F3 with like 10 inf every time?

Heres the truth, we never intended to let you in. We just wanted you to build for a free conquer. And when you started to attack us, we said that we were gonna let you in. That was going to be for like 5 ticks so you would stop attacking us and we could kick and conquer you. Its not our problem for playing you. Its more your problem for letting yourself get played.

_________________
Image
TCA#1
M#1
Proud member of NR WIND and TFF
"I stopped working for drugs when they stopped working for me."


Top
 

 Post subject: Re: best unit setup
PostPosted: Sat Jun 04, 2011 4:27 am 
Corporal
Corporal
User avatar
 Profile

Joined: Fri Jul 23, 2010 3:19 am
Posts: 60
That's just...
:/

I really don't like people that do that sort of thing, even if it is to an unwholesome noob.


Top
 

Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 123 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 13  Next

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
WarLingo Android Mobile Game

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl