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 Post subject: Re: best unit setup
PostPosted: Wed Jun 13, 2012 6:06 am 
Corporal
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aister wrote:

btw u can't get to 400+ power with that kind of squads unless in havoc. So no...


if u can get like me 350 +conquers
you can too get 2k metal per tick

and maybe u can try build then..
and u will see..you not need wait for havoc :D

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 Post subject: Re: best unit setup
PostPosted: Wed Jun 13, 2012 8:39 am 
Sergeant Major
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good luck with getting 350+ conquer with that kind of build then.

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 Post subject: Re: best unit setup
PostPosted: Tue Jun 19, 2012 9:37 pm 
Sergeant
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There are lots of different units builds and it really depends on how you start and what you want...Overall people got a well rounded army and i think this should be one of the top 3 favorite selection.

Infantry:
10 armored and 20 range

Vehicle:
5 armored and 10 range

Tank:
3 armored and 7 range

HOPE THIS HELPS..... :D

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 Post subject: Re: best unit setup
PostPosted: Tue Jun 19, 2012 9:39 pm 
Major
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ninja123456789 wrote:
There are lots of different units builds and it really depends on how you start and what you want...Overall people got a well rounded army and i think this should be one of the top 3 favorite selection.

Infantry:
10 armored and 20 range

Vehicle:
5 armored and 10 range

Tank:
3 armored and 7 range

HOPE THIS HELPS..... :D


Thats one way to do it but there is also some damage builds that have been proven to work better.

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 Post subject: Re: best unit setup
PostPosted: Mon Jul 16, 2012 6:58 am 
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@ orig thread starter.. sorry but your setup sucks. badly.. bigtime! tsk tsk


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 Post subject: Re: best unit setup
PostPosted: Mon Jul 16, 2012 7:53 am 
Sergeant Major
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Jake wrote:
ninja123456789 wrote:
There are lots of different units builds and it really depends on how you start and what you want...Overall people got a well rounded army and i think this should be one of the top 3 favorite selection.

Infantry:
10 armored and 20 range

Vehicle:
5 armored and 10 range

Tank:
3 armored and 7 range

HOPE THIS HELPS..... :D


Thats one way to do it but there is also some damage builds that have been proven to work better.

I thought this has been said lots of time, damage units only work good on close battle, where the forces of both side is nearly the same, 100 vs 115 squads for example. And this is wat everyone will want to avoid as much as possible.

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 Post subject: Re: best unit setup
PostPosted: Mon Jul 16, 2012 10:00 am 
Major
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i see some people have popped their ugly head and i never replied to mfreaks post

if your going to outnumber having that 5 damage in a ship will win just as fast :roll:

still has range and outnumbering is still just as effective. personally i dont use that build anymore and i just stick with the origional pro build because my playing style has changed a lot and well i have just become lazy lately. the 15:5:10 is still a better build especially now with these updates. still has the range to punch and a little damage incase things get dangerously close nuff said

EDIT: and pink you troll paying attention to what song i had up :lol:

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 Post subject: Re: best unit setup
PostPosted: Wed Jul 18, 2012 6:13 am 
Major
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aister wrote:
good luck with getting 350+ conquer with that kind of build then.

Conqeurs aren't worth it(unless you know they have no units/you can overtake them without losing any units), Unless they boosted the amount of resources you get from them. They used to be worth it back when you got points for them.

If you lets say, conqeur somebody to take his crystals, and he releases like 50 conquers, there is no way to know if you can overtake them all without loses.

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 Post subject: Re: best unit setup
PostPosted: Mon Aug 20, 2012 5:33 am 
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saskue55 wrote:

You never use damage in a fight. It is suiciding your army.

Im not trying to insult you, but its a known fact that damage is pretty much useless until round 4.




why is that?

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 Post subject: Re: best unit setup
PostPosted: Sat Sep 01, 2012 9:17 pm 
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I didn't bother reading through all those posts to find the conclusion. But as far as vehicles are concerned,
a 5-5-5 built beats 10 Arm'd (Vehicles)+5 Ranged (vehicles) with 7 units left for the 5/5/5 mix in 3 rounds.

(all vehicles): 5/5/5 vs. 10 Ranged+5 arm'd=5/5/5 winning with 1 ranged left over in 3 rounds.

At least with vehicles, doesn't that make the 5/5/5 build better?


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