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Should a system like this be implemented?
Yes 100%  100%  [ 3 ]
No 0%  0%  [ 0 ]
Total votes : 3
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 Post subject: Destructive Item Substitution
PostPosted: Sun Dec 25, 2016 12:53 pm 
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Edit: Some words look like "e x a m p l e" as so the p o s t is understandable, having christmas themed word replacements made it read weirdly.

Currently there is a "Crafting" system in the game, But as we all know It doesnt really help in the long run as you cannot keep the items indefinitely... for the average user you may get 1-2 b a t t l e s out of a item... Now I have an idea that isnt a replacement for this system but rather a more direct method for getting a wanted/needed item (but with a potentially hefty downside)

My idea: implement a destructive item substitution system, How it works is simple, you can directly select any item of your choosing... White, Rare, Epic, Legendary, or Mythical... however theres a cost... a price of around 300-500 tokens AND you must destroy 2 items of the item type you want... so your basically destroying 2 items, paying a fee, and then getting one item... the downside is a little on the heavy side but it would guarantee this couldnt be abused... as the cost can easily add up... Now this system could be incredibly useful for players who need a specific item or so yet have a bunch of junk/items they no longer need. Also the token price would increase/decrease depending on what is being recieved, for example a m o d u l e may take less than a t o r s o, also type will increase/decrease price aka a mythical is more expensive than a rare. So what do you think? Any critiques are welcome.

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