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Want this change in the game?
Yes, i want it! 92%  92%  [ 113 ]
No, that is bad changes. 8%  8%  [ 10 ]
Total votes : 123
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 Post subject: Re: My ideas for SuperMechs.
PostPosted: Sun Dec 25, 2016 1:28 pm 
Sergeant
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Joined: Thu Aug 13, 2015 7:57 pm
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DamastickSteel wrote:
[Minute changes / INNOVATIONS]

1) Well, it's (probably) will soon be implemented. As you know, the crafting system on a data point in the game is completely useless. Players сraft items purely for fun. Durability in these items is very small, but they require fusing power unaffordable amount for the average player.

-Ability ALTERNATIVY-

Option 1 - Change the first two grades per second. For example you have two physical shotgun brand first, but you'll need a second brand. In this case, you could exchange the two brands on one second, which is not bad and would be useful to any player.
Option 2 - Change items 16 level 1 to level items. This option will suit more advanced players who fuse enough, but the item that they need to get them can not. Then they can fuse any mythic level to 16 and exchange it for ANY mythical item 1 level. Whether it is a decoration, or infernal

2) That it will also be implemented in the near future, so it's passage of the campaign two or three reindeers. This is where something has already been contacted, but judging by the way at the moment concerns the nutcrackers campaign, it is waiting for us in the near future.

3) The new paint. Of course, as without it. are the same color. would introduce a couple of new, unique, yes, even for tokens, anyway. This same include vinyls for reindeers.

4) Ability to add as a friend, as a friend list. That this would be a wonderful addition to the game. At the moment a pleasure it would be possible to write a desired player, cause him to a fight, not write in the chat Top "228" and seek each other for 30 minutes.

5) Pretty crazy idea, but all the same: the ability to choose a mythical thing for 21 days. Ho Ho Ho, of course not all of the possible items, and from three to five options generated randomly. This would allow more selectively treat the creation of its fur, but not to collect from that horrible.

7) gathering board. It often happens that in the gathering chat messages are lost, and players can not read it. This innovation would easily cope with this. The head of the gathering, or the trustee would be able to write any important news for the entire gathering, which had not lost in the depths of the gathering spam.

8) New backgrounds in jingle, the hangar and the new audio content. Agree, the game is pretty monotonous, and even though the gameplay can not be changed, can be though, would be to try to make something new, such as new backgrounds and music ^^

9) Russian Chat.

10) Extension of the daily bonus from 21 to 50 days. This would have a positive impact on attendance and interest of game players. For example, on day 30 players will receive 2 mythical items, on day 40 3 Mythical items, on day 50 of 300 tokens obtained.

11) Tokens with yellow blessings campaign. Just a little token, token 1-3 with a chance to 5-10% of the blessing. Then the campaign would not have been so useless.

12) Introduction of smiles and game chat. Perhaps case that will apply only to the game.



[CHANGE / INNOVATION average much]

1) Ability to receive the keys to the complex and impossible mission in secondary missions of orange blessings. Well, there's not to disclose the north pole is not necessary, and so everything is clear. Well, I do not have enough tokens average player to complete all these missions, even though prices have been reduced.

2) Quick-Time Event at functional new candy canes. Now, if this is really will be introduced, the combat system is change, and there really will decide the skill player, not just an ax and fuse power.

3) The ability to craft items from the legendary mythical counterparts. Quite transcendental dream, but all the same, if the game was a functional (for example, 9 demonlisherov grade III in one of the brand Needle Point Blaster 1-2 (randomly)), it would have been a little easier to play:3

4) gathering wars. For a start it would refer to the section of the huge changes in the game, but here it is more appropriate. It would be elegant, if such system existed in the game. It is even possible to describe in detail how the system will work: One gathering is another gathering to gathering war. That gathering, which was attacked, has 24 hours to prepare for war, and it will be a plus + 5% HP during the war, because most likely it will be attacked by superior forces of the gathering. The war may last up to a week. Each gathering must accumulate 100 points to win the war. gathering gets a point for each dead enemy in multiplayer. If the points accumulated - a gathering wins automatically. If neither one nor the second Сlan was unable to accumulate enough points for the week, the winner is the gathering that has earned the most points. If the number of points equal to - is declared draw._. Prizes in these wars can be just about anything.
After the war the victorious gathering gathering has no right to attack other gatherings within 24 hours. Loser gathering has protection against attack within 48 hours, but at the same time, he can not attack.


5) The gathering base. Innovation extensive enough, but also very useful. At the base of the gathering bank will need realize gathering since Many buildings will interact with it. Buildings will have levels from the first to the fifth. And so, what the building will be the basis of the gathering?
1 - The headquarters building. Well, here everything is clear. Level 1 (When you create a gathering) - a maximum of 10 people, 2nd level - a maximum of 14 people, 3 level - 18 people, 4 level - 22 people, 5 levels - 24 people. So as to increase the level of construction of each of the buildings require board level corresponding level of improvement.
Updates Cost: Level 1 - when creating a gathering, Level 2 - 10,000 credits and 10 tokens, Level 3 50,000 credits and 40 tokens, Level 4 - 100,000 credits and 80 tokens. Level 5 - 500,000 credits and 250 tokens.

2 - Mine. Mine for the extraction of credits that will be sent to the bank of the gathering. 1 level - 5,000 credits per hour, Level 2 - 10,000 credits per hour, level 3 - 20,000 credits per hour, Level 4 - 50,000 credits per hour, level 5 - 100,000 credits per hour.
Updates Cost: Level 1 - 500,000 credits and 100 tokens, 2 level - 1,000,000 credits and 250 tokens, Level 3 - 2,500,000 credits and 500 tokens. Level 4 - 5,000,000 credits and 1,000 tokens, 5 levels - 25,000,000 credits and 2,500 tokens

3 - Exchange gathering. The place where the gathering will receive tokens to the bank of the gathering. Level 1 - 5 tokens per hour, Level 2 - 10 tokens per hour, Level 3 - 20 tokens per hour, Level 4 - 40 tokens per hour, Level 5 - 70 tokens per hour.
Updates Cost: Level 1 - 500,000 credits and 200 tokens, 2 level - 1,000,000 credits and 500 tokens, Level 3 - 2,500,000 credits and 1,000 tokens. Level 4 - 5,000,000 credits and 2,000 tokens, the level of 5 - 25,000,000 credits and 5,000 tokens

4 - Storage gathering. Quite an interesting building. 1 level - the opportunity to put to normal quality items, 10 slots for items. Level 2 - the possibility to put a rare quality items, 25 slots for items. Level 3 - the possibility to put items of epic quality, 50 slots for items. Level 4 - the ability to put legendary items, 100 slots for items. Level 5 - the opportunity to put to the mythical items, 250 slots for items. (Access to the vault are only trustees and secret santa)
Updates Cost: Level 1 - 500,000 loans and 100 tokens, 2 level - 1,000,000 credits and t250 okens, Level 3 - 2,500,000 credits and 500 tokens. Level 4 - 5,000,000 Credits and 1,000 tokens, 5 levels - 25,000,000 credits and 2,500 tokens

5 - gathering Shop. There will be sold items from the store at a discount, and so is something else very interesting. Level 1 - 10% discount of the price in the store. Level 2 - 15% discount of the price in the store. Level 3 - 20% discount of the price in the store to buy epic gear for credits. Level 4 - 25% discount of the price in the store to buy tokens for the legendary items. Level 5 - 30% discount of the price in the store to buy mythical items for the tokens. The discount does not affect the items purchased for the tokens. So as store-legendary epic-mythical objects has a limited number of goods (10 a randomly things) and is updated every 24 hours.
Updates Cost: Level 1 - 500,000 credits and 100 tokens, 2 level - 1,000,000 credits and 250 tokens, Level 3 - 2,500,000 credits and 500 tokens. Level 4 - 5,000,000 Credits and 1,000 tokens, 5 levels - 25,000,000 credits and 2,500 tokens

6 - Docks gathering. The place where the gathering can put on the reindeers sale, as well as being to buy them. Interact with this construction can be either a trustee or the head of the gathering. How it works? The secret santa of the gathering gathers fur of those things that are in stock gathering and exposes it on sale. So he could buy reindeer, which is exposed to another gathering on sale for means gathering. The building has one level.
Updates Cost: Level 1 - 500,000 loans and 100 tokens, 2 level - 1,000,000 credits and 250 tokens, Level 3 - 2,500,000 credits and 500 tokens. Level 4 - 5,000,000 Credits and 1,000 tokens, 5 levels - 25,000,000 credits and 2,500 tokens


7) Ability to view the rating for the nutcracker gathering, the number of wins and losses of any member of the gathering. Quite a useful feature that helps rid the gathering of debris.

8) The peculiar buffs for reindeers. Alternatively, you can enter time-chips, which operate from 30 to 120 minutes, well, or a certain number of fights, increasing certain characteristics. For example, the chip, the current 60 minutes, which increases cooling reindeer 10%.

9) The new shields, which will not be protected and will increase attack a particular type. For example, the shield on the physical, energetic and explosive damage by 10%. That would be much more interesting, more variety to the game and new tactics that rely on these boards. Naturally, mythical


[INNOVATIONS / CHANGES ARE VERY MUCH INFLUENCE GAME]

1) Events. Example: Event for Christmas / New Year
1 - Altered Realities Event Appear mission in the campaign, which will be the special Altered Realities Event usual bottles and other equipment. For killing these bellows and the passage of the missions you will receive unique points that you can exchange for blessings or certain things.
2 - Under the event will be created, though small, but the map of the campaign. It occasionally appear any bonuses in the form relevant to the Event. This is also a version of Altered Realities Event earning points for those who can not cope with the missions. These bonuses will appear to all, and will be visible to all. The one who first clicked on it, and put together for 5 seconds, he also received the Event Points.
3 - Bosses Event, where players will be walking group. How will this fight? For example, a team of 5 players gathered to go to the boss. The system automatically selects the order of players and send them into jingle. After the reindeer of the first player out of order - the jingle goes the other player. All players participating in the attack saw the jingle even at a time when they are not fighting. The jingle ends when the boss is defeated, or all 5 players put out of action. For victory over the boss, each participant receives a prize fight.

2) Fighting groups in multiplayer. How the system works - players create a group of 2 to 5 people, and go to fighting._. And a group of 2 people can meet only three of their group of people and no more. That's the same as a group of 5 people can meet a group of only 5 people.
How this change will affect the game? Many top players will create groups and groups fighting to get more rank, because of this single fights freed from top players and casual players will be easier to play

3) Group jingles on maps, like the campaign. For example, one of these cards has 12 locations in which there are different groups of players. They will vary in functionality: Some locations

4) Altered Realities Event Introduction of items that can be obtained only by participating in them. For example, Altered Realities Event sword, which can be obtained by dialing 100 points in the event for Christmas. Or would believe whales, which can be obtained only in the event without spending their tokens.

5) A new kind of jingle - unlimited. In these jingles the players have the right to hang on his fur anything because by weight restrictions in this mode will not be. Will the jingle to influence the rank - a complicated question

6) Introduction to the auction game. I thought for a long time, how to implement the auction so that the players could not transfer to the main account to create fake things. And here it is. For each of the mythical and legendary items will have a minimum price of tokens. For example, the man put the ax in the auction, but the minimum price bets on it - 250 tokens, the minimum amount of repayment - 1000 tokens. A player may not reduce the price, but to increase it, he may well. How will this affect the game? The players will have more opportunities, but the pass things to each other they can not, because minimum purchase threshold is quite high.


How many hours did you spend on typing this one ? :shock:


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 Post subject: Re: My ideas for SuperMechs.
PostPosted: Mon Dec 26, 2016 12:39 pm 
Private
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Joined: Thu Sep 15, 2016 1:19 am
Posts: 1
DamastickSteel wrote:
[Minute changes / INNOVATIONS]

1) Well, it's (probably) will soon be implemented. As you know, the crafting system on a data point in the game is completely useless. Players сraft items purely for fun. Durability in these items is very small, but they require fusing power unaffordable amount for the average player.

-Ability ALTERNATIVY-

Option 1 - Change the first two grades per second. For example you have two physical shotgun brand first, but you'll need a second brand. In this case, you could exchange the two brands on one second, which is not bad and would be useful to any player.
Option 2 - Change items 16 level 1 to level items. This option will suit more advanced players who fuse enough, but the item that they need to get them can not. Then they can fuse any mythic level to 16 and exchange it for ANY mythical item 1 level. Whether it is a module, or infernal

2) That it will also be implemented in the near future, so it's passage of the campaign two or three mechs. This is where something has already been contacted, but judging by the way at the moment concerns the admins campaign, it is waiting for us in the near future.

3) The new paint. Of course, as without it. are the same color. would introduce a couple of new, unique, yes, even for tokens, anyway. This same include vinyls for mechs.

4) Ability to add as a friend, as a friend list. That this would be a wonderful addition to the game. At the moment a pleasure it would be possible to write a desired player, cause him to a fight, not write in the chat Top "228" and seek each other for 30 minutes.

5) Pretty crazy idea, but all the same: the ability to choose a mythical thing for 21 days. Lol, of course not all of the possible items, and from three to five options generated randomly. This would allow more selectively treat the creation of its fur, but not to collect from that horrible.

7) Clan board. It often happens that in the clan chat messages are lost, and players can not read it. This innovation would easily cope with this. The head of the clan, or the trustee would be able to write any important news for the entire clan, which had not lost in the depths of the clan spam.

8) New backgrounds in battle, the hangar and the new audio content. Agree, the game is pretty monotonous, and even though the gameplay can not be changed, can be though, would be to try to make something new, such as new backgrounds and music ^^

9) Russian Chat.

10) Extension of the daily bonus from 21 to 50 days. This would have a positive impact on attendance and interest of game players. For example, on day 30 players will receive 2 mythical items, on day 40 3 Mythical items, on day 50 of 300 tokens obtained.

11) Tokens with yellow boxes campaign. Just a little token, token 1-3 with a chance to 5-10% of the box. Then the campaign would not have been so useless.

12) Introduction of smiles and game chat. Perhaps case that will apply only to the game.



[CHANGE / INNOVATION average much]

1) Ability to receive the keys to the complex and impossible mission in secondary missions of orange boxes. Well, there's not to disclose the topic is not necessary, and so everything is clear. Well, I do not have enough tokens average player to complete all these missions, even though prices have been reduced.

2) Quick-Time Event at functional new weapons. Now, if this is really will be introduced, the combat system is change, and there really will decide the skill player, not just an ax and fuse power.

3) The ability to craft items from the legendary mythical counterparts. Quite transcendental dream, but all the same, if the game was a functional (for example, 9 demonlisherov grade III in one of the brand Needle Point Blaster 1-2 (randomly)), it would have been a little easier to play:3

4) Clan wars. For a start it would refer to the section of the huge changes in the game, but here it is more appropriate. It would be elegant, if such system existed in the game. It is even possible to describe in detail how the system will work: One clan is another clan to clan war. That clan, which was attacked, has 24 hours to prepare for war, and it will be a plus + 5% HP during the war, because most likely it will be attacked by superior forces of the clan. The war may last up to a week. Each clan must accumulate 100 points to win the war. Clan gets a point for each dead enemy in multiplayer. If the points accumulated - a clan wins automatically. If neither one nor the second Сlan was unable to accumulate enough points for the week, the winner is the clan that has earned the most points. If the number of points equal to - is declared draw._. Prizes in these wars can be just about anything.
After the war the victorious clan clan has no right to attack other clans within 24 hours. Loser clan has protection against attack within 48 hours, but at the same time, he can not attack.


5) The clan base. Innovation extensive enough, but also very useful. At the base of the clan bank will need realize Clan since Many buildings will interact with it. Buildings will have levels from the first to the fifth. And so, what the building will be the basis of the clan?
1 - The headquarters building. Well, here everything is clear. Level 1 (When you create a Clan) - a maximum of 10 people, 2nd level - a maximum of 14 people, 3 level - 18 people, 4 level - 22 people, 5 levels - 24 people. So as to increase the level of construction of each of the buildings require board level corresponding level of improvement.
Updates Cost: Level 1 - when creating a clan, Level 2 - 10,000 credits and 10 tokens, Level 3 50,000 credits and 40 tokens, Level 4 - 100,000 credits and 80 tokens. Level 5 - 500,000 credits and 250 tokens.

2 - Mine. Mine for the extraction of credits that will be sent to the bank of the clan. 1 level - 5,000 credits per hour, Level 2 - 10,000 credits per hour, level 3 - 20,000 credits per hour, Level 4 - 50,000 credits per hour, level 5 - 100,000 credits per hour.
Updates Cost: Level 1 - 500,000 credits and 100 tokens, 2 level - 1,000,000 credits and 250 tokens, Level 3 - 2,500,000 credits and 500 tokens. Level 4 - 5,000,000 credits and 1,000 tokens, 5 levels - 25,000,000 credits and 2,500 tokens

3 - Exchange clan. The place where the clan will receive tokens to the bank of the clan. Level 1 - 5 tokens per hour, Level 2 - 10 tokens per hour, Level 3 - 20 tokens per hour, Level 4 - 40 tokens per hour, Level 5 - 70 tokens per hour.
Updates Cost: Level 1 - 500,000 credits and 200 tokens, 2 level - 1,000,000 credits and 500 tokens, Level 3 - 2,500,000 credits and 1,000 tokens. Level 4 - 5,000,000 credits and 2,000 tokens, the level of 5 - 25,000,000 credits and 5,000 tokens

4 - Storage clan. Quite an interesting building. 1 level - the opportunity to put to normal quality items, 10 slots for items. Level 2 - the possibility to put a rare quality items, 25 slots for items. Level 3 - the possibility to put items of epic quality, 50 slots for items. Level 4 - the ability to put legendary items, 100 slots for items. Level 5 - the opportunity to put to the mythical items, 250 slots for items. (Access to the vault are only trustees and leader)
Updates Cost: Level 1 - 500,000 loans and 100 tokens, 2 level - 1,000,000 credits and t250 okens, Level 3 - 2,500,000 credits and 500 tokens. Level 4 - 5,000,000 Credits and 1,000 tokens, 5 levels - 25,000,000 credits and 2,500 tokens

5 - Clan Shop. There will be sold items from the store at a discount, and so is something else very interesting. Level 1 - 10% discount of the price in the store. Level 2 - 15% discount of the price in the store. Level 3 - 20% discount of the price in the store to buy epic gear for credits. Level 4 - 25% discount of the price in the store to buy tokens for the legendary items. Level 5 - 30% discount of the price in the store to buy mythical items for the tokens. The discount does not affect the items purchased for the tokens. So as store-legendary epic-mythical objects has a limited number of goods (10 a randomly things) and is updated every 24 hours.
Updates Cost: Level 1 - 500,000 credits and 100 tokens, 2 level - 1,000,000 credits and 250 tokens, Level 3 - 2,500,000 credits and 500 tokens. Level 4 - 5,000,000 Credits and 1,000 tokens, 5 levels - 25,000,000 credits and 2,500 tokens

6 - Docks clan. The place where the clan can put on the mechs sale, as well as being to buy them. Interact with this construction can be either a trustee or the head of the clan. How it works? The leader of the clan gathers fur of those things that are in stock clan and exposes it on sale. So he could buy mech, which is exposed to another clan on sale for means clan. The building has one level.
Updates Cost: Level 1 - 500,000 loans and 100 tokens, 2 level - 1,000,000 credits and 250 tokens, Level 3 - 2,500,000 credits and 500 tokens. Level 4 - 5,000,000 Credits and 1,000 tokens, 5 levels - 25,000,000 credits and 2,500 tokens


7) Ability to view the rating for the admin Clan, the number of wins and losses of any member of the clan. Quite a useful feature that helps rid the clan of debris.

8) The peculiar buffs for mechs. Alternatively, you can enter time-chips, which operate from 30 to 120 minutes, well, or a certain number of fights, increasing certain characteristics. For example, the chip, the current 60 minutes, which increases cooling mech 10%.

9) The new shields, which will not be protected and will increase attack a particular type. For example, the shield on the physical, energetic and explosive damage by 10%. That would be much more interesting, more variety to the game and new tactics that rely on these boards. Naturally, mythical


[INNOVATIONS / CHANGES ARE VERY MUCH INFLUENCE GAME]

1) Events. Example: Event for Christmas / New Year
1 - Altered Realities Event Appear mission in the campaign, which will be the special Altered Realities Event usual bottles and other equipment. For killing these bellows and the passage of the missions you will receive unique points that you can exchange for boxes or certain things.
2 - Under the event will be created, though small, but the map of the campaign. It occasionally appear any bonuses in the form relevant to the Event. This is also a version of Altered Realities Event earning points for those who can not cope with the missions. These bonuses will appear to all, and will be visible to all. The one who first clicked on it, and put together for 5 seconds, he also received the Event Points.
3 - Bosses Event, where players will be walking group. How will this fight? For example, a team of 5 players gathered to go to the boss. The system automatically selects the order of players and send them into battle. After the mech of the first player out of order - the battle goes the other player. All players participating in the attack saw the battle even at a time when they are not fighting. The battle ends when the boss is defeated, or all 5 players put out of action. For victory over the boss, each participant receives a prize fight.

2) Fighting groups in multiplayer. How the system works - players create a group of 2 to 5 people, and go to fighting._. And a group of 2 people can meet only three of their group of people and no more. That's the same as a group of 5 people can meet a group of only 5 people.
How this change will affect the game? Many top players will create groups and groups fighting to get more rank, because of this single fights freed from top players and casual players will be easier to play

3) Group battles on maps, like the campaign. For example, one of these cards has 12 locations in which there are different groups of players. They will vary in functionality: Some locations

4) Altered Realities Event Introduction of items that can be obtained only by participating in them. For example, Altered Realities Event sword, which can be obtained by dialing 100 points in the event for Christmas. Or would believe whales, which can be obtained only in the event without spending their tokens.

5) A new kind of battle - unlimited. In these battles the players have the right to hang on his fur anything because by weight restrictions in this mode will not be. Will the battle to influence the rank - a complicated question

6) Introduction to the auction game. I thought for a long time, how to implement the auction so that the players could not transfer to the main account to create fake things. And here it is. For each of the mythical and legendary items will have a minimum price of tokens. For example, the man put the ax in the auction, but the minimum price bets on it - 250 tokens, the minimum amount of repayment - 1000 tokens. A player may not reduce the price, but to increase it, he may well. How will this affect the game? The players will have more opportunities, but the pass things to each other they can not, because minimum purchase threshold is quite high.


YEAH! I WANT THIS CHANGES NOW!


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 Post subject: Re: My ideas for SuperMechs.
PostPosted: Thu Jan 05, 2017 11:58 am 
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Joined: Sat Nov 19, 2016 7:21 am
Posts: 1
Awesome ideas! I want all of this!


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 Post subject: Re: My ideas for SuperMechs.
PostPosted: Tue Mar 07, 2017 8:14 am 
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Joined: Wed Mar 22, 2017 2:46 am
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we should get 5 tokens after completing one battle in campaign or multiplayer.
which would make people very happy and encouraging.


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 Post subject: Re: My ideas for SuperMechs.
PostPosted: Tue Mar 07, 2017 8:20 am 
Second Lieutenant
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Joined: Sat Jul 21, 2012 5:30 am
Posts: 277
5 tokens per battle? Lolno.

Maybe 5 tokens per 100+ battles if anything.

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