It is currently Thu Apr 25, 2024 3:19 pm

All times are UTC - 5 hours



Forum rules


Please stay on topic.

Please respect other community members moderators and administrators.

No spam.



Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 3 posts ] 

Bad idea?
No, it's a good idea! 86%  86%  [ 6 ]
VERY YES YES IT'S A BAD IDEA. :P 0%  0%  [ 0 ]
Need tweaks. 14%  14%  [ 1 ]
Total votes : 7
Author Message
 Post subject: (not so)GOD MODE different rewards if you kill him
PostPosted: Sun Feb 14, 2016 5:02 am 
First Lieutenant
First Lieutenant
User avatar
 WWW  YIM  Profile

Joined: Tue Apr 29, 2014 3:33 am
Posts: 540
Location: Earth
Gender: male
You know, beating GOD MODE gives us same rewards all the time regardless how fast we kill him and how much is our hp left when we kill him.

So, maybe different rewards?

Example:
Beating GOD MODE in 12 turn or faster gives a random legendary item, Beating GOD MODE with 300+ HP left triples the sm credits and xp obtained, etc.


To avoid cheating, make sure the developer uses some cheating detector that when the cheat is detected, GOD MODE says "YOU WANT TO CHEAT? YOU DIE FIRST." then he teleports right on above the cheater, doing the "Death From Above" technique and his/her mech loses all of the mech's hp :lol:, because of it, he/she loses some sm credits :lol:

_________________
Image


Top
 

 Post subject: Re: (not so)GOD MODE different rewards if you kill him
PostPosted: Sun Feb 14, 2016 9:13 am 
Captain
Captain
User avatar
 WWW  Profile

Joined: Sun Apr 27, 2014 4:15 pm
Posts: 923
Gender: male
On paper, this is a good idea. The +300 health reward giving credits is completely abusable, as anyone with a healing drone and a couple kits can easily beat God Mode with over 600 health.

I do like the turn reward idea though. Maybe like this?

Turns Required to Defeat God Mode

15 turns or above • Standard Reward
14 - 11 turns • 2000 SM
10 - 8 turns • 4000 SM + 5 tokens
7 turns or under • 8000 SM + 15 tokens

_________________
Maxx.


Top
 

 Post subject: Re: (not so)GOD MODE different rewards if you kill him
PostPosted: Tue Feb 16, 2016 7:10 am 
First Lieutenant
First Lieutenant
User avatar
 WWW  YIM  Profile

Joined: Tue Apr 29, 2014 3:33 am
Posts: 540
Location: Earth
Gender: male
WarrMachine wrote:
On paper, this is a good idea. The +300 health reward giving credits is completely abusable, as anyone with a healing drone and a couple kits can easily beat God Mode with over 600 health.

I do like the turn reward idea though. Maybe like this?

Turns Required to Defeat God Mode

15 turns or above • Standard Reward
14 - 11 turns • 2000 SM
10 - 8 turns • 4000 SM + 5 tokens
7 turns or under • 8000 SM + 15 tokens

I forget the Repair Drone thing.
Someone might cheat the turns to one turn.
Maybe the amount of turns in the game memory should be multiplied by whatever and then subtracted by some value :lol: to make this can't be modified with Cheat Engine.

Thanks for replying. :)

_________________
Image


Top
 

Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 3 posts ] 

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
cron

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl