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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 1 post ] 

Good Idea?
Yes 67%  67%  [ 2 ]
Tweak (How?) 0%  0%  [ 0 ]
No (Why?) 33%  33%  [ 1 ]
Total votes : 3
Author Message
 Post subject: Weapon Attributes
PostPosted: Mon Jul 06, 2015 10:04 am 
First Lieutenant
First Lieutenant
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Joined: Tue Apr 08, 2014 4:45 am
Posts: 523
Location: The Cactus Fortress
I don't know if this has been suggested yet, but it's a good idea. Weapon Attributes would allow you to modify weapon stats other than damage, for example heat inflicted on opponent/ energy drained, or, for torsos, a way of increasing base heat/energy or resistance. In more detail:

To upgrade attributes, upgrade points are required. These are different from power points, and can be found (rarely) by opening item boxes in addition to the items, or by destroying mechs/ destroying warehouse-type buildings in campaign.

To upgrade weapons, an tab would be added to the fusion core menu that would lead to the attribute upgrader. Placing a weapon in the upgrader will display a range of attribute upgrade options. These cost a varying amount of upgrade points and increase different aspects of the weapon. A weapon's attributes are displayed with the weapon's stats. A limited amount of attributes can be applied to each weapon.

Vote & comment on this idea. :)

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