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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 4 posts ] 
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 Post subject: Two Action Point Weapons
PostPosted: Mon Apr 06, 2015 1:52 pm 
Second Lieutenant
Second Lieutenant
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Joined: Tue Jun 03, 2014 10:28 am
Posts: 264
The addition of the death punch got me thinking about the possibility for hugely powerful weapons that use two-action points.

Specifically I envision a "two-handed" sword that takes up two side slots on your mech, uses two action points when swung and does massive damage over range 1-2 with serious knockback.

Something like:

Hand Of God
2-slot melee weapon
Consumes 2 action points
60 weight
5 resistance drain
110-175 damage
3 knockback
2 range
-15 energy per use
+10 heat per use


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 Post subject: Re: Two Action Point Weapons
PostPosted: Mon Apr 06, 2015 1:54 pm 
First Lieutenant
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Joined: Tue Apr 08, 2014 4:45 am
Posts: 523
Location: The Cactus Fortress
jtothepowerof8 wrote:
The addition of the death punch got me thinking about the possibility for hugely powerful weapons that use two-action points.

Specifically I envision a "two-handed" sword that takes up two side slots on your mech, uses two action points when swung and does massive damage over range 1-2 with serious knockback.

Something like:

Hand Of God
2-slot melee weapon
Consumes 2 action points
60 weight
5 resistance drain
110-175 damage
3 knockback
2 range
-15 energy per use
+10 heat per use


I was thinking this as well. It could be used to create otherwise OP weapons that do huge damage, heat/energy damage etc. I like it. :D

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 Post subject: Re: Two Action Point Weapons
PostPosted: Tue Apr 07, 2015 2:12 pm 
Second Lieutenant
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Joined: Tue Jun 03, 2014 10:28 am
Posts: 264
Xzyckon wrote:
Like a buster sword? I guess I'll give it a shot in MS Paint.


That would be amazing beyond words! Buster Sword in Super Mechs = drool


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