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 Post subject: TYPE OF THE NEW WEAPONS
PostPosted: Tue Apr 01, 2014 8:32 am 
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Joined: Mon Feb 18, 2013 5:37 pm
Posts: 5
Location: Azerbaijan
Gender: male
Hi guys!
I have good ideas for the game: there are 3 types of weapons: physical, energy and explosive weapons in the game. But I think that it must be change to 5 or 6 types of weapons. Maybe green, violet, brown or orange guns. Green is an acid weapon, violet is a fusion weapon and brown is something that I havent any idea on my mind. (Resistance modules must be changed to 5-6, too). And I also think it will change the game to better. :mrgreen:

If you have a good idea for this, please tell me. And tell me please, how can I send my posts to the game's admin?


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 Post subject: Re: TYPE OF THE NEW WEAPONS
PostPosted: Tue Apr 01, 2014 9:29 am 
Sergeant
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Joined: Mon Feb 17, 2014 2:59 pm
Posts: 119
I think an "acid" weapon would be a nice addition to the game, if you mean what I think you do: acid, like poison, a damage over time weapon.

I have no idea what you mean by "fusion weapon" can you elaborate on that?

But yeah, a damage over time weapon would really invigorate the gameplay, add another dimension.


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 Post subject: Re: TYPE OF THE NEW WEAPONS
PostPosted: Tue Apr 01, 2014 9:37 am 
Second Lieutenant
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3 types of weapons is enough although a damage over time weapon should be added to any of the three already existing types of weapons for example- Acid Shooter A for physical Acid Shooter B for explosive and Acid Shooter C for electrical

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 Post subject: Re: TYPE OF THE NEW WEAPONS
PostPosted: Tue Apr 01, 2014 4:06 pm 
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Joined: Mon Feb 18, 2013 5:37 pm
Posts: 5
Location: Azerbaijan
Gender: male
I agree with you, maybe "acid" weapon would be like poison or something else I dont know. And "fusion" weapon would be any type of the guns I havent think yet. But if these will be added to game, I think, it will really change the most parts of the game to better. Cause more weapon types are meaning more interesting and thinkful game. :D

Except energy capacity and heat, there would be some other things.
I order that:
1) Energy capacity (this is also have)
2) Heat capacity (this is also have)
3) *Poison capacity (my order)
4) *Anti-acid capacity (my order - but I haven't think any name for it)
5) *Anti-fusion capacity (my order - but I haven't think any name for it)

And also resistance modules must be changed:
1) Explosive resistance (this is also have)
2) Physical resistance (this is also have)
3) Energy resistance (this is also have)
4) *Anti-acid resistance (my order)
5) *Anti-fusion resistance (my order), etc..

If you have an order tell me please, thanks!... ;)


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 Post subject: Re: TYPE OF THE NEW WEAPONS
PostPosted: Tue Apr 01, 2014 4:13 pm 
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Joined: Mon Feb 18, 2013 5:37 pm
Posts: 5
Location: Azerbaijan
Gender: male
@GigaLava,
I don't think like you, maybe you tell some other ideas which I don't know and I haven't any prefer for it..

Thanks..


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 Post subject: Re: TYPE OF THE NEW WEAPONS
PostPosted: Tue Apr 01, 2014 4:25 pm 
Sergeant
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Posts: 82
Maybe we could something like an dark matter class of weapons. The point is that this game could use some more variety, cause everything is so predictable.

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 Post subject: Re: TYPE OF THE NEW WEAPONS
PostPosted: Wed Apr 02, 2014 4:03 pm 
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Joined: Fri Jan 31, 2014 6:05 am
Posts: 7
Think the acid sounds good as a time over time weapon.


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