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WarrMachine
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Post subject: Re: Help us please! Balance of items Posted: Mon Jan 05, 2015 6:18 pm |
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Joined: Sun Apr 27, 2014 4:15 pm Posts: 923 Gender: male
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Hey llona
Here are some weapons I think need some nerfing. Note other stats should stay the same (Heat/Energy per use)
Caseus - 67 Insted of 62 Yellow Shredder Beam - 65 Insted of 53 Blue Shredder Beam - 50-60 Insted of 44-56 Sun - 55 Insted of 49 SR Energy Blaster - 60 Insted of 41 (Lowsy atm)
Triple Laser Pointer simply does too much damage, 37!!!
_________________ Maxx.
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Exlex
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Post subject: Re: Help us please! Balance of items Posted: Sun Jan 11, 2015 4:12 pm |
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Joined: Sun Jun 08, 2014 5:15 pm Posts: 100 Gender: male
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Lorinser021
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Post subject: Re: Help us please! Balance of items Posted: Fri Jan 23, 2015 4:14 pm |
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Sergeant |
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Joined: Wed Jul 03, 2013 2:44 pm Posts: 138 Location: California
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Exlex wrote: Whoops! I've found a problem:
When you place a 2 health mules, +72 and +60 it takes up 53 weight points. when you place two of the +66 mules together it takes up 54 weight points. Same health points but the +72 & +60 take less weight.
72 + 60 = 132 |||| 72 + 60 = 53 66 + 66 = 132 |||| 66 + 66 = 54
i currently think i am one of the only players who has found this oops out, please fix before more players see this post.
Cheers! - ExelleX shhh ;-p
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Exlex
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Post subject: Re: Help us please! Balance of items Posted: Fri Jan 23, 2015 6:00 pm |
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Joined: Sun Jun 08, 2014 5:15 pm Posts: 100 Gender: male
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Lorinser021 wrote: Exlex wrote: Whoops! I've found a problem:
When you place a 2 health mules, +72 and +60 it takes up 53 weight points. when you place two of the +66 mules together it takes up 54 weight points. Same health points but the +72 & +60 take less weight.
72 + 60 = 132 |||| 72 + 60 = 53 66 + 66 = 132 |||| 66 + 66 = 54
i currently think i am one of the only players who has found this oops out, please fix before more players see this post.
Cheers! - ExelleX shhh ;-p omg..
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Viceraa
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Post subject: Re: Help us please! Balance of items Posted: Sat Feb 07, 2015 3:32 pm |
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Corporal |
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Joined: Fri Sep 12, 2014 7:22 pm Posts: 46
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PrinceZen wrote: The Call of Lighting sword would be more balanced if a knock back was added to discourage sword combos. What? Sword combos? Anyone using two swords is a gimp. If knockback was added then damage would have to be decreased. Not in favour at all.
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smallSoldier1
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Post subject: Re: Help us please! Balance of items Posted: Tue Feb 10, 2015 7:07 am |
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Joined: Wed Nov 19, 2014 4:42 pm Posts: 115
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Seriously, the Call of Lightning has to be nerfed somehow.
It's always the same: Hook, CoL, Drone Teleport, CoL, Drone... Game over.
This is absolutely boring.
Give the NRG mechs some other weapons, make them a real option to use instead of CoL. Currently there is just one "strategy" to win with a NRG-mech.
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Viceraa
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Post subject: Re: Help us please! Balance of items Posted: Tue Feb 10, 2015 11:56 am |
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Corporal |
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Joined: Fri Sep 12, 2014 7:22 pm Posts: 46
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smallSoldier1 wrote: Seriously, the Call of Lightning has to be nerfed somehow.
It's always the same: Hook, CoL, Drone Teleport, CoL, Drone... Game over.
This is absolutely boring.
Give the NRG mechs some other weapons, make them a real option to use instead of CoL. Currently there is just one "strategy" to win with a NRG-mech. Yea energy weapons other than CoL are pretty bad. One of the reasons you see so many people only using CoL and drone for energy and then a combination of physical weapons for damage.
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