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 Post subject: Re: Help us please! Balance of items
PostPosted: Mon Jan 05, 2015 6:18 pm 
Captain
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Joined: Sun Apr 27, 2014 4:15 pm
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Hey llona

Here are some weapons I think need some nerfing. Note other stats should stay the same (Heat/Energy per use)

Caseus - 67 Insted of 62
Yellow Shredder Beam - 65 Insted of 53

Blue Shredder Beam - 50-60 Insted of 44-56
Sun - 55 Insted of 49
SR Energy Blaster - 60 Insted of 41 (Lowsy atm)

Triple Laser Pointer simply does too much damage, 37!!!

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 Post subject: Re: Help us please! Balance of items
PostPosted: Sun Jan 11, 2015 4:12 pm 
Sergeant
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Joined: Sun Jun 08, 2014 5:15 pm
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Whoops! I've found a problem:

When you place a 2 health mules, +72 and +60 it takes up 53 weight points. when you place two of the +66 mules together it takes up 54 weight points. Same health points but the +72 & +60 take less weight.

72 + 60 = 132 |||| 72 + 60 = 53
66 + 66 = 132 |||| 66 + 66 = 54


i currently think i am one of the only players who has found this oops out, please fix before more players see this post.

Cheers!
- ExelleX

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 Post subject: Re: Help us please! Balance of items
PostPosted: Fri Jan 23, 2015 4:14 pm 
Sergeant
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Joined: Wed Jul 03, 2013 2:44 pm
Posts: 138
Location: California
Exlex wrote:
Whoops! I've found a problem:

When you place a 2 health mules, +72 and +60 it takes up 53 weight points. when you place two of the +66 mules together it takes up 54 weight points. Same health points but the +72 & +60 take less weight.

72 + 60 = 132 |||| 72 + 60 = 53
66 + 66 = 132 |||| 66 + 66 = 54


i currently think i am one of the only players who has found this oops out, please fix before more players see this post.

Cheers!
- ExelleX



shhh ;-p


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 Post subject: Re: Help us please! Balance of items
PostPosted: Fri Jan 23, 2015 6:00 pm 
Sergeant
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Joined: Sun Jun 08, 2014 5:15 pm
Posts: 100
Gender: male
Lorinser021 wrote:
Exlex wrote:
Whoops! I've found a problem:

When you place a 2 health mules, +72 and +60 it takes up 53 weight points. when you place two of the +66 mules together it takes up 54 weight points. Same health points but the +72 & +60 take less weight.

72 + 60 = 132 |||| 72 + 60 = 53
66 + 66 = 132 |||| 66 + 66 = 54


i currently think i am one of the only players who has found this oops out, please fix before more players see this post.

Cheers!
- ExelleX



shhh ;-p

omg.. :lol:


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 Post subject: Re: Help us please! Balance of items
PostPosted: Sat Feb 07, 2015 3:32 pm 
Corporal
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Joined: Fri Sep 12, 2014 7:22 pm
Posts: 46
PrinceZen wrote:
The Call of Lighting sword would be more balanced if a knock back was added to discourage sword combos.


What? Sword combos? Anyone using two swords is a gimp. If knockback was added then damage would have to be decreased. Not in favour at all.


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 Post subject: Re: Help us please! Balance of items
PostPosted: Tue Feb 10, 2015 7:07 am 
Sergeant
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Posts: 115
Seriously, the Call of Lightning has to be nerfed somehow.

It's always the same:
Hook, CoL, Drone
Teleport, CoL, Drone... Game over.

This is absolutely boring.

Give the NRG mechs some other weapons, make them a real option to use instead of CoL.
Currently there is just one "strategy" to win with a NRG-mech.


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 Post subject: Re: Help us please! Balance of items
PostPosted: Tue Feb 10, 2015 11:56 am 
Corporal
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Joined: Fri Sep 12, 2014 7:22 pm
Posts: 46
smallSoldier1 wrote:
Seriously, the Call of Lightning has to be nerfed somehow.

It's always the same:
Hook, CoL, Drone
Teleport, CoL, Drone... Game over.

This is absolutely boring.

Give the NRG mechs some other weapons, make them a real option to use instead of CoL.
Currently there is just one "strategy" to win with a NRG-mech.


Yea energy weapons other than CoL are pretty bad. One of the reasons you see so many people only using CoL and drone for energy and then a combination of physical weapons for damage.


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