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is this a good idea?
do it later
tweek this
omg YES!!
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 Post subject: cloak part
PostPosted: Tue Dec 03, 2013 1:35 am 
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Joined: Fri Sep 27, 2013 1:33 am
Posts: 5
It could be an extra slot to cloak your mech for a few turns and take a lot of power to use, for example, mk1 lasts for 3 turns uses 30 power per turn and usable at level 23 mk2 4 turns 35 power level 25 and so on.

Would be fun for sneaking up on enemies and using shockwave or stomp on them. :lol:


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 Post subject: Re: cloak part
PostPosted: Tue Dec 03, 2013 7:44 pm 
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Joined: Sun Oct 30, 2011 5:09 am
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I'd say the same issue that is present with invisible mech would be here making it pointless.

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