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Capture the Flag
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 Post subject: Re: Capture the Flag Game Mode
PostPosted: Sat Aug 10, 2013 12:50 am 
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SideOneDummy wrote:
Korupt wrote:
RupertAngier wrote:
Ninja edit... And it would still just be 2d... You'd need to jump over the enemy mech etc

Seems like an exercise in futility to me :lol:

Well, maybe this might spark novel game ideas within SM to make it more fun!

The only thing this would do is make the first person to move have an automatic win. High resistance and hp and you will certainly be able to move across the board before the enemy can kill you.

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 Post subject: Re: Capture the Flag Game Mode
PostPosted: Sat Aug 10, 2013 12:52 am 
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#Teleport

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 Post subject: Re: Capture the Flag Game Mode
PostPosted: Sat Aug 10, 2013 12:53 am 
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Slinkybd wrote:
#Teleport

You should read the original idea, he said no teleporting.

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 Post subject: Re: Capture the Flag Game Mode
PostPosted: Sat Aug 10, 2013 1:01 am 
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I had read it. But I like hashtags more than common sense :?: :lol:

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 Post subject: Re: Capture the Flag Game Mode
PostPosted: Sat Aug 10, 2013 2:57 am 
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Korupt wrote:
SideOneDummy wrote:
Korupt wrote:
Seems like an exercise in futility to me :lol:

Well, maybe this might spark novel game ideas within SM to make it more fun!

The only thing this would do is make the first person to move have an automatic win. High resistance and hp and you will certainly be able to move across the board before the enemy can kill you.



I meant by ideas like this will encourage others to think of other cool specific games within SM.

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 Post subject: Re: Capture the Flag Game Mode
PostPosted: Sat Aug 10, 2013 4:49 pm 
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No cause if you jump over you have 2 jump over 2ce to get back etc with knockback.. there would be a crazy lot of strategy...

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 Post subject: Re: Capture the Flag Game Mode
PostPosted: Sat Aug 10, 2013 5:03 pm 
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RupertAngier wrote:
No cause if you jump over you have 2 jump over 2ce to get back etc with knockback.. there would be a crazy lot of strategy...

And when you jump over someone that has a weapon with knockback (which many many weapons do) you are pushing them towards their goal. Still a no too many issues and I simply do not see this as being fun.

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 Post subject: Re: Capture the Flag Game Mode
PostPosted: Sat Aug 10, 2013 5:17 pm 
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Korupt wrote:
RupertAngier wrote:
No cause if you jump over you have 2 jump over 2ce to get back etc with knockback.. there would be a crazy lot of strategy...

And when you jump over someone that has a weapon with knockback (which many many weapons do) you are pushing them towards their goal. Still a no too many issues and I simply do not see this as being fun.

I agree, jumping next to or over a person with knockback is never a tactical advantage.

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 Post subject: Re: Capture the Flag Game Mode
PostPosted: Sat Aug 10, 2013 5:21 pm 
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Then you rush to yoyr enemy flag or hit them with weapons that dont knockback etc.. just seema such negative thinking

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 Post subject: Re: Capture the Flag Game Mode
PostPosted: Sat Aug 10, 2013 5:26 pm 
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RupertAngier wrote:
Then you rush to yoyr enemy flag or hit them with weapons that dont knockback etc.. just seema such negative thinking

I see what you mean now. I just disagreed about jumping near someone near a person with knockback when you are not jumping to a corner.

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