It is currently Sat Aug 02, 2014 1:45 am

All times are UTC - 5 hours



Forum rules


Please stay on topic.

Please respect other community members moderators and administrators.

No spam.



Post new topic Reply to topic  [ 13 posts ]  Go to page 1, 2  Next

Water Awesomeness
Yes(thanks)
Tweak(how)
No(why)
You may select 1 option

View results
Author Message
 Post subject: Fighting Knee Deep In Water
PostPosted: Wed Aug 07, 2013 10:36 pm 
BD Maintenance Team
BD Maintenance Team
User avatar
 Profile

Joined: Mon Aug 27, 2012 12:27 pm
Posts: 1287
So I was thinking we're fighting on different surfaces.. it would be cool if we fought on/or (knee deep) in/on water.. for looks... the world is mainly ocean etc or whatever.. makes sense.. or if it's not on this world.. maybe it has some water.. idk there's so many what if's.. just vote :twisted:

_________________
Add me on skype
BattleDawnPro

Check out RupertAngier's Wonderful Community Suggestions ;)
http://www.battledawn.com/forum/viewtopic.php?f=112&t=25755
Image
Image


Top
 

 Post subject: Re: Fighting Knee Deep In Water
PostPosted: Wed Aug 07, 2013 10:52 pm 
Jr. Mod
Jr. Mod
User avatar
 Profile

Joined: Mon Oct 15, 2012 4:08 pm
Posts: 1446
Location: England
Gender: male
Why?

_________________
ImageImageImage


Top
 

 Post subject: Re: Fighting Knee Deep In Water
PostPosted: Wed Aug 07, 2013 10:57 pm 
BD Maintenance Team
BD Maintenance Team
User avatar
 Profile

Joined: Mon Aug 27, 2012 12:27 pm
Posts: 1287
starwa7s wrote:
Why?

good question...
well that kind of stalls this idea but.. why do they have different backgrounds etc already? It adds subtley to the game... I'm just suggesting adding another one which makes sense and would look cool.. it's not high on the priority list etc.. and there isn't a huge WHY.. but I figured I'd share...

_________________
Add me on skype
BattleDawnPro

Check out RupertAngier's Wonderful Community Suggestions ;)
http://www.battledawn.com/forum/viewtopic.php?f=112&t=25755
Image
Image


Top
 

 Post subject: Re: Fighting Knee Deep In Water
PostPosted: Wed Aug 07, 2013 11:03 pm 
Jr. Mod
Jr. Mod
User avatar
 Profile

Joined: Mon Oct 15, 2012 4:08 pm
Posts: 1446
Location: England
Gender: male
The game already has the appeal it needs. It has a lot more problems than the need to add a background ^_^

_________________
ImageImageImage


Top
 

 Post subject: Re: Fighting Knee Deep In Water
PostPosted: Wed Aug 07, 2013 11:07 pm 
BD Maintenance Team
BD Maintenance Team
User avatar
 Profile

Joined: Mon Aug 27, 2012 12:27 pm
Posts: 1287
idk maybe this is to battle dawn as the fantasy mini games.. and the big IMPORTANT updates that they do is.. battle score... rest my case... sure you should mainly focus on important things sure.. but adding small great things is also important.. but yeah I also agree with you and am sort of arguing just for the sake of arguing.. really conflicted on my own idea (chuckle)

_________________
Add me on skype
BattleDawnPro

Check out RupertAngier's Wonderful Community Suggestions ;)
http://www.battledawn.com/forum/viewtopic.php?f=112&t=25755
Image
Image


Top
 

 Post subject: Re: Fighting Knee Deep In Water
PostPosted: Wed Aug 07, 2013 11:25 pm 
Sr. Moderator
Sr. Moderator
User avatar
 Profile

Joined: Sun Oct 30, 2011 5:09 am
Posts: 3347
Gender: male
Well I am going to throw out a very basic argument here, electrical mech+water... how do you think that ends?

_________________
Image


Top
 

 Post subject: Re: Fighting Knee Deep In Water
PostPosted: Wed Aug 07, 2013 11:27 pm 
BD Maintenance Team
BD Maintenance Team
User avatar
 Profile

Joined: Mon Aug 27, 2012 12:27 pm
Posts: 1287
what in the holy heck.. these mechs are water proof give me a break (chuckle) or else I'd just throw some water on your mech and you'd lose...

_________________
Add me on skype
BattleDawnPro

Check out RupertAngier's Wonderful Community Suggestions ;)
http://www.battledawn.com/forum/viewtopic.php?f=112&t=25755
Image
Image


Top
 

 Post subject: Re: Fighting Knee Deep In Water
PostPosted: Wed Aug 07, 2013 11:31 pm 
Sr. Moderator
Sr. Moderator
User avatar
 Profile

Joined: Sun Oct 30, 2011 5:09 am
Posts: 3347
Gender: male
No from me.

_________________
Image


Top
 

 Post subject: Re: Fighting Knee Deep In Water
PostPosted: Wed Aug 07, 2013 11:37 pm 
BD Maintenance Team
BD Maintenance Team
User avatar
 Profile

Joined: Mon Aug 27, 2012 12:27 pm
Posts: 1287
Korupt wrote:
Well I am going to throw out a very basic argument here, electrical mech+water... how do you think that ends?
RupertAngier wrote:
what in the holy heck.. these mechs are water proof give me a break (chuckle) or else I'd just throw some water on your mech and you'd lose...
Korupt wrote:
No from me.

Get owned :twisted: :lol:

_________________
Add me on skype
BattleDawnPro

Check out RupertAngier's Wonderful Community Suggestions ;)
http://www.battledawn.com/forum/viewtopic.php?f=112&t=25755
Image
Image


Top
 

 Post subject: Re: Fighting Knee Deep In Water
PostPosted: Wed Aug 07, 2013 11:48 pm 
Sr. Moderator
Sr. Moderator
User avatar
 Profile

Joined: Sun Oct 30, 2011 5:09 am
Posts: 3347
Gender: male
Not really just don't feel the need to elaborate on this anymore. In my opinion it is a needless change, it does not go with the theme of sm, if we are accepting a world of battling robots than this is counter to that cannon, and finally given the graphics of sm it would simply look like a blue mass going up to your mechs knee since water is actually quite difficult to render. Probably kill your computer trying to render it if it has problems now. :lol:

_________________
Image


Top
 

Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 13 posts ]  Go to page 1, 2  Next

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
WarLingo Android Mobile Game

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl