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Super Mech Alliances/Clans
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Tweak(how)
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 Post subject: SuperMech Alliances/Clans
PostPosted: Mon Jul 22, 2013 12:44 am 
BD Maintenance Team
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Joined: Mon Aug 27, 2012 12:27 pm
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So this is sort of unneeded now.. but the basics of it would be.. like a battle dawn alliance.. you'd be able to see who was online.. what lvl their mech is.. etc..
Your alliance could possibly have an extra chat if
viewtopic.php?f=409&t=25680
is ever implemented

Also if this is implemented
viewtopic.php?f=409&t=25603
you could have alliance/clan based tournaments..

If this kind of a game was implemented it could become a SuperMech way of life.. and you could have alliance skirmishes and alliances facing alliances with an alliance scoreboard possibly..
viewtopic.php?f=409&t=25681

Atm it's not crazy needed but it could help usher in a new era of SuperMechs and help it reach it's potential..
The reason why it would be helpful.. SuperMechs lacks the social aspect of Battle Dawn and a lot of games.. and it could use help.. with alliances you could help each other.. you'd have more fun.. you can if you want not join any.. and overall make the game more fun.. with the possibility of it becoming more if some of the above ideas get implemented...
This could possibly also increase competitiveness and competition making us buy more reds which is a good thing..
Hope you like this idea;)

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 Post subject: Re: SuperMech Alliances/Clans
PostPosted: Mon Jul 22, 2013 1:08 am 
First Lieutenant
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Voted Yes. I think the idea is good at heart, but I am confused on what function alliances would actually serve? Would they be like heat/phys/energy alliances, level x alliances, or the far from left field, Neoclassicists' vs. Socialists' alliances (any random value-centric alliances). Or even alliances without meaning? Personally, I really like the idea of seeing what level people are in real-time (if I ever felt the need to create a specific game suggestion I would start with that).

Maybe there could be some reality tv show like twist (official or unofficial) where mechs can join a large community that have to continuously vote people out on a consistent basis (if it was official, then the top few players could earn some special prizes). Players that reach the final rounds of tournaments (coming from randomized clans/alliances maybe?) could receive some sort of immunity from being voted out (and perhaps the winning clan does not need to vote anyone out). This would involve a lot of strategy (for example, if a player is unusually successful in certain tournaments, that player would run the risk of being voted out if that player ever lost a tournament).

Personally, I see clans/alliances to be kind of awkward in a non-MMO like game, but if the clans/alliances were completely randomized, like in the tweak, I think it could add a lot of strategy to the game, and a lot of substance to the individual playing along (especially if all the members of a clan/alliance can benefit from said clan/alliance winning). If it is not randomized, alliances that form on the sole basis of social interaction (especially if individuals can be excluded) can create issues.

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 Post subject: Re: SuperMech Alliances/Clans
PostPosted: Mon Jul 22, 2013 3:06 am 
Second Lieutenant
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i like the idea but i would love it more if there would be clan wars :)

just like tankionline :)
if supermechs becomes like tanki...it would attract A LOT OF ATTENTION

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