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 Post subject: Re: beat rare equipment
PostPosted: Sat Jul 20, 2013 4:31 am 
Second Lieutenant
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 Post subject: Re: beat rare equipment
PostPosted: Sat Jul 20, 2013 4:47 am 
Second Lieutenant
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"Higher feedback" as more money from winning?

Not all rare items are better than regular items.
To me, "Rare" mostly means "expensive" than "better".

Few examples:
Blue Lookout (lvl20), $15,900, range 3-5, dmg 33-62 Electircal, 16 Energy Drain and 1 Knockback, -11 Energy Per Use.
Red Lookout (lvl20), $43,900, range 3-5, dmg 33-62 Explosive, 14 Heat Damage and 1 Knockback, +9 Heat Per Use.

Double Blue Watch Guard (lvl28), $73,500, range 3-5, dmg 39-78 Electrical, 19 Energy Drain and 1 Knockback, -14 Energy Per Use.
Double Red Watch Guard (lvl28), $26,300, range 3-5, dmg 39-78 Explosive, 17 Heat Damage and 1 Knockback, +12 Heat Per Use.

White Hole Blaster (lvl44), $36,000, range 3-5, dmg 25-100 Electric, 8 Energy Drain and 2 Knockback, -12 Energy Per Use.
Black Hole Blaster (lvl44), $104,500, range 3-6, dmg 30-150 Explosive, 10 Heat Damage and 2 Knockback, +14 Heat Per Use.

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 Post subject: Re: beat rare equipment
PostPosted: Sat Jul 20, 2013 5:04 am 
Second Lieutenant
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Aeacus wrote:
"Higher feedback" as more money from winning?

Not all rare items are better than regular items.
To me, "Rare" mostly means "expensive" than "better".

Few examples:
Blue Lookout (lvl20), $15,900, range 3-5, dmg 33-62 Electircal, 16 Energy Drain and 1 Knockback, -11 Energy Per Use.
Red Lookout (lvl20), $43,900, range 3-5, dmg 33-62 Explosive, 14 Heat Damage and 1 Knockback, +9 Heat Per Use.

Double Blue Watch Guard (lvl28), $73,500, range 3-5, dmg 39-78 Electrical, 19 Energy Drain and 1 Knockback, -14 Energy Per Use.
Double Red Watch Guard (lvl28), $26,300, range 3-5, dmg 39-78 Explosive, 17 Heat Damage and 1 Knockback, +12 Heat Per Use.

White Hole Blaster (lvl44), $36,000, range 3-5, dmg 25-100 Electric, 8 Energy Drain and 2 Knockback, -12 Energy Per Use.
Black Hole Blaster (lvl44), $104,500, range 3-6, dmg 30-150 Explosive, 10 Heat Damage and 2 Knockback, +14 Heat Per Use.

--
Aeacus


A agree with you that not all rare weapons are better. The torsos on the other hand are a different story.

The rare torsos really are better than most other torsos. Of course, some other non-rare torso may have areas were they are stronger, but the rare ones are more balanced out and have more variety of options than most non-rare ones.

Anyways should rare weapons give other players more credits? I am not to sure on this question really because there are way to many factors than items just being rare.

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 Post subject: Re: beat rare equipment
PostPosted: Sun Jul 21, 2013 12:46 pm 
Second Lieutenant
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apelles wrote:
你們說的是對的,但是我們如何評價一場戰役是有價值的,是應該給予更高回饋的

還是打敗連勝的玩家應該給予更高的回饋?


有些玩家實在太難獲勝, 不使用kit要勝利除非他當機
使用翻譯軟體 ,如果語意不清 請原諒
:)

You say is right, but how do we evaluate a battle is valuable
should be given a higher money?

Or beat streak players should be given a higher money?
Some players just too hard to win, do not use the kit to win unless he crashes


Use of translation software, please forgive me if ambiguous



Ha, it would be nice to make more credits for ending someones win streak. :lol:

Anyways, I am not sure how to use the worth of a item to earn more credits other than what level the item is...

If someone uses higher level items, it all ready gives a little bit more credits to players that win against that player.

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 Post subject: Re: beat rare equipment
PostPosted: Sun Jul 21, 2013 12:50 pm 
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I've seen games where you get a bit of a bonus for every win you add to your streak, I think that would work better here.

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 Post subject: Re: beat rare equipment
PostPosted: Sun Jul 21, 2013 1:12 pm 
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Korupt wrote:
I've seen games where you get a bit of a bonus for every win you add to your streak, I think that would work better here.


If that does happen, friendly matches should not count for a bonus to avoid abuse of the system. ;)

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