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Rebirth module
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 Post subject: Rebirthing module
PostPosted: Sun Jul 07, 2013 11:37 am 
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My idea is there would be equipment that would allow you that once you lose or run out of hp.. You actually don't lose (rebirthing module(the name could change to something better))but your mech comes back to life giving you a tiny- small amount of hp depending on the lvl of the rebirthing module.. This would add some extra stategy.. This would be a pretty powerful tool and it could take up two spots etc to balance the game.. I'm not sure this is possible etc.. But assuming it is I think this would be a crazy cool idea
Thanks for reading:)
Ps: someone add a poll

Added poll ~ ads126

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 Post subject: Re: Rebirthing module
PostPosted: Sun Jul 07, 2013 2:45 pm 
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I like it, I voted yes. As much as I am not for more kits in battle, I still think this would work well as a kit; instead of using more hp, this could be a cool strategy in a super fight.

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 Post subject: Re: Rebirthing module
PostPosted: Sun Jul 07, 2013 3:46 pm 
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wouldn't it be a better option to just use a repair kit?

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 Post subject: Re: Rebirthing module
PostPosted: Sun Jul 07, 2013 5:15 pm 
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I could see how this could be useful. For example, if you only have 20 hp left and you get hit by a weapon that does 70 damage to you normally. Now it only does 20 damage and your mech comes back to life.

I am guessing that is what the basic idea is here right?

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 Post subject: Re: Rebirthing module
PostPosted: Sun Jul 07, 2013 5:24 pm 
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Yeah so you pretty much get one more turn to try to win...
(for those of you who voted no explain so your votes count:p)

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 Post subject: Re: Rebirthing module
PostPosted: Sun Jul 07, 2013 9:41 pm 
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Voted no...It just seems weird in an (at least supposed to be) intense battle to me...

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 Post subject: Re: Rebirthing module
PostPosted: Sun Jul 07, 2013 10:12 pm 
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i say no because kits should not come as a surprise to other players and see oh crap he came back to life. really i dont think this is right, you should win beause you are smarter and have a better mech not because you use more kits

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 Post subject: Re: Rebirthing module
PostPosted: Sun Jul 07, 2013 10:47 pm 
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This wouldn't be a kit it would be a piece of equipment.. Which you'd have to lose other things for... Who's to say what a better mech is.. This would just add to game play.. Also idk I think of lots of games where something like this is implemented.. It would make sense.. Also in your strategy either youd see the ribrithing module on the mech or plan for it..

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 Post subject: Re: Rebirthing module
PostPosted: Sun Jul 07, 2013 10:48 pm 
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Do you think it could also be a kit too?

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 Post subject: Re: Rebirthing module
PostPosted: Sun Jul 07, 2013 10:50 pm 
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This would be extremely powerful hence should cost a lot to even the game play.. And as a kit I think it would be too over powered unless it cost a whole ton of smc.. Or blues..

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