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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 22 posts ]  Go to page Previous  1, 2, 3

Testgrounds
Yes 81%  81%  [ 17 ]
No 10%  10%  [ 2 ]
Tweak (How?) 10%  10%  [ 2 ]
Total votes : 21
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 Post subject: Re: Testgrounds, build free mech for one battle
PostPosted: Sat Jul 06, 2013 10:39 pm 
Sergeant
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jonesm wrote:
StormCoyote wrote:
My testing grounds idea:
Build a mech out of every item in the game, and build a computer controlled opponent also out of every item in the game. 3 gameplay types: manuevering, agressive and defensive.

agressive: will never shutdown unless forced, if out of range or energy for guns, will walk, jump or charge.

defensive: when heat critical shows up, opponent will shut down. if heat shield is on and heat reaches over 50% of max heat, will shut down.

Manuevering: will use grappling hook and knockback swords, will use legs to escape range of high level weapons opponent uses, or will teleport away.

CONDITIONS:
- test grounds will not effect wins/losses
- there is no rewards or xp for using test grounds
- you can only use test grounds for a certain time (30 or 60 minutes) a day.


The idea is good, I voted yes to it. But the only thing that i don't think its fair that we can only use it for 30-60 minutes a day, its like the BD battle simulator, we are allowed to use that 24 hours a day. But other than that, i like the rest is good.


Well if it was unlimited, some people might not be able to be bothered playing properly and spend their entire time in the test grounds which wouldn't be cool.

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 Post subject: Re: Testgrounds, build free mech for one battle
PostPosted: Sun Jul 07, 2013 5:03 am 
First Lieutenant
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StormCoyote wrote:
Well if it was unlimited, some people might not be able to be bothered playing properly and spend their entire time in the test grounds which wouldn't be cool.

not really because on the testing grounds if you win there's no reward and exp level up, so players would play supermechs.

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