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Players Market
Yes 57%  57%  [ 4 ]
No 29%  29%  [ 2 ]
Tweak (How?) 14%  14%  [ 1 ]
Total votes : 7
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 Post subject: Re: player's market
PostPosted: Sat Jun 29, 2013 6:16 am 
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Deflowerer wrote:
how about an extra window in-game where we can leave our unwanted items or weapons for other players to browse and buy?

the prices could be set up at half value, but one would have to wait for his funds

Do you mean like if you buy an item and you don't what it anymore then you can sell it to another player for half price?

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 Post subject: Re: player's market
PostPosted: Sat Jun 29, 2013 6:20 am 
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Are there items in SM that you can only get through campaign?

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 Post subject: Re: player's market
PostPosted: Sat Jun 29, 2013 6:59 am 
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Deflowerer wrote:
jonesm wrote:
Deflowerer wrote:
how about an extra window in-game where we can leave our unwanted items or weapons for other players to browse and buy?

the prices could be set up at half value, but one would have to wait for his funds

Do you mean like if you buy an item and you don't what it anymore then you can sell it to another player for half price?


yes

as is now, you get 25 percent selling ingame


Then im not so sure about the idea, it might be unfair to some players and some will gain a big advantage because one might make another account, buy a lot of items then sell them on players market at half price, then log back into his main account and then buy all the items he needs but at half price.

it would be better to just sell the items and get the coins instantly rather than having to wait for some to buy them.

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 Post subject: Re: player's market
PostPosted: Sat Jun 29, 2013 7:26 am 
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I could see the market now.... one player buys all of one item, then sells it at a higher price later. So 50% will soon be 55% then 60% and so on. I should know, I have done that on multiple occasions in other videogames.... :|

Edit Because of poll:

If there is going to be a player market, there should be a type of "tax" on the player's items. For example, say a player sells an item for 100 credits. They will only get 80 credits back after a player buys the item because there is a 20% tax on the item they put it into the market.

Also, After so many credits, the "tax" could increase by 5% ( or some other random number.) So, if one player sells an item at 100 credits, there will be a 20% tax on the item. A different player sells the same item at 200 credits, and the item will now have a tax of 25% on it.

That is what I think should be done if a market is added to Super Mechs.

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 Post subject: Re: player's market
PostPosted: Sat Jun 29, 2013 8:34 am 
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You're right, and don't forget that new accounts have one day premium account gift....

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 Post subject: Re: player's market
PostPosted: Sun Jun 30, 2013 11:02 am 
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Deflowerer wrote:
I'm tempted to make multiple accounts just to upvote this poll :lol: jk

Please don't do that let people vote fair.

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