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 Post subject: Legs With Knock Back Resistance
PostPosted: Thu Jun 27, 2013 7:38 am 
Second Lieutenant
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I was thinking of legs that can lessen the effects of knock back in some way.

Not sure how good of an idea that is though, so I would like to hear what other people think of it. :)

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 Post subject: Re: Legs With Knock Back Resistance
PostPosted: Thu Jun 27, 2013 8:26 am 
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if a leg has knock back resistance, it should be heavy or have a good "traction" against the ground, which in turn decrease the movement.

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 Post subject: Re: Legs With Knock Back Resistance
PostPosted: Thu Jun 27, 2013 8:28 am 
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how would it work for 1 knock back ? o.O

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 Post subject: Re: Legs With Knock Back Resistance
PostPosted: Thu Jun 27, 2013 8:57 am 
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aister wrote:
if a leg has knock back resistance, it should be heavy or have a good "traction" against the ground, which in turn decrease the movement.


So, a player has less of an ability to move around more freely, but gains the ability not to receive as much knock back.

I kind of like that trade off.

Varidhish wrote:
how would it work for 1 knock back ? o.O


That ... is a good question, I guess it would stop the knock back completely or the player will still receive knock back of just 1 space. Guess it depends on what the developers think is the better option, if they do add it to the game that is. ;)

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 Post subject: Re: Legs With Knock Back Resistance
PostPosted: Thu Jun 27, 2013 9:30 am 
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if legs have 1 knockback resistance and the opposing player uses knockback, the oponents should get knocked back for 1 perhaps?

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 Post subject: Re: Legs With Knock Back Resistance
PostPosted: Thu Jun 27, 2013 10:58 am 
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I vote yes it would add more variety to the legs making more strategies available but obviously this can't be added on to any legs without lowering the other stats or increasing price.

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 Post subject: Re: Legs With Knock Back Resistance
PostPosted: Thu Jun 27, 2013 11:22 am 
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how about a setting for legs with 2 modes: grip and neutral.

it would not cost an action point to switch between settings, and it could be done independantly of heat or energy, just a small touch to add depth to the game.

if, for example, the oponent is against a wall and I fire something with knockback with legs in "neutral", I'd get knocked back and have more tactical options.

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 Post subject: Re: Legs With Knock Back Resistance
PostPosted: Thu Jun 27, 2013 4:18 pm 
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a tag-on idea for this.
If you use the grappling hook/harpoon on an opponent with better traction, instead of them being dragged to you, you get dragged to them.

Or maybe if both mechs have high traction legs, they don't get dragged all the way.

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 Post subject: Re: Legs With Knock Back Resistance
PostPosted: Thu Jun 27, 2013 6:19 pm 
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i agree with you and think that is a good idea


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 Post subject: Re: Legs With Knock Back Resistance
PostPosted: Sun Jun 30, 2013 2:06 am 
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I can see where this idea is coming from, but I like to lure opponents to use knockback on me to put me in a more advantageous situation. Also there is the edge of the map, which makes you immune to knockback.

Adding these traits would be a great way to increase depth though.

Designing a heavy mech around close quarters combat that actually works... at least the bracket I play at I find 2 swords or 1 range items to be a liability with the ease of knockback options (stomp, lulz you have to waste a turn to get to me to do damage!). So 1 Resistance would completely negate 1 knockback, and 2 knockback would become 1 etc. Would make it viable. Feel though that perhaps it could be a utility that would go in the place of harpoon or charge and making the legs jump-incapable, thus limiting the users mobility options.


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