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Improved bullets and rockets
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 Post subject: Improved Bullets & Rockets
PostPosted: Thu Jun 27, 2013 1:39 am 
Sergeant
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Joined: Sun May 12, 2013 7:33 am
Posts: 120
Location: Australia
Gender: male
Since everything else in this game is accurate, why not make bullets and rockets' weapons have an accurate usage instead of rounding off to the nearest 10.

For example; a fixed point gun/cannon could use 8 bullets, a op machine gun 6, a flechette could use 7, or a twin rockets could use 6, quad. rockets could use 12, sextuplet could use 18 (supposing 3 rockets out of each hole).
This could lead to a complete change of strategies and tactics, and a general value improvement of the game.

Comment your approvals.

Added a poll ~ ads126

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StormCoyote (7336467) & SideOneDummy (7367266)
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 Post subject: Re: Improved Bullets & Rockets
PostPosted: Thu Jun 27, 2013 4:22 am 
Private
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Joined: Sat Jun 15, 2013 10:00 pm
Posts: 2
Or how about a better idea:

Ban all cheaters and exploiters.

For example: StormCoyote--who takes three actions in one turn. Every battle. Everyone else only gets to take two actions in one turn.

This could lead to an increased fairness of the game and a general value improvement of the game.


What's the point of winning if you cheat to win? It doesn't make you a winner.

Comment your approvals.

If you have any issues with people who are cheating then could you please post on this topic please http://www.battledawn.com/forum/viewtopic.php?f=406&t=25208 this would allow us to catch the cheaters a lot easier and deal with them quicker and more efficiently ~ ads126


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