It is currently Wed Apr 24, 2024 6:34 am

All times are UTC - 5 hours



Forum rules


Please stay on topic.

Please respect other community members moderators and administrators.

No spam.



Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 7 posts ] 
Author Message
 Post subject: Re: Torso balance
PostPosted: Mon Jun 24, 2013 7:46 am 
Second Lieutenant
Second Lieutenant
User avatar
 Profile

Joined: Mon Jun 10, 2013 10:50 pm
Posts: 253
Gender: male
I think that having some type of natural resistance in some of the torsos is a good idea. I was a little surprised when I saw that none of the Mechs did not have any type of resistance built into them at all.

Also, If you don't mind me adding, A negative natural resistance to the torsos could make the game more interesting as well.

For example a player could have something like this....

Explosive Resistance: 6

Psychical Resistance: 2

Electrical Resistance: -4

Of course, those are just random numbers but it gives the player the option of, " do I really want more explosive resistance at the expense of not having good resistance to electric type weapons?" Of course, a player could try to counter act the negative by using an electrical resistance module and/or kit.

Even if they use kits and/or modules to counter act it, they will still have some type of weakness to a weapon type. instead of the same old numbers W/W/W (insert number value for W).

Just my thought on the idea anyways.

_________________
Image


Top
 

 Post subject: Re: Torso balance
PostPosted: Mon Jun 24, 2013 3:33 pm 
Second Lieutenant
Second Lieutenant
User avatar
 WWW  Profile

Joined: Wed Apr 10, 2013 10:03 am
Posts: 232
Location: In the middle of nowhere, next to nothing.
Gender: male
Deflowerer wrote:
For example, the two headed torso between lvls 10 and 20 is pretty lame.

I don't find your example torso lame.

Two Head (lvl15) torso has 4 side weapon slots and 4 module slots.
The next mech with 4 module slots is Solider (lvl17 rare torso) or Golden Eye (lvl18). But the next mech that has 4 side weapon slots is Roman (lvl34).
Build with 2 swords and 2 support weapons is great for Two Head torso, you just keep yourself close to the opponent and munch away his HP with your swords.

About the paintjob, it's not crime to paint your mech. ;)
And from where you get black paint for 500 per item? I have to pay 1000 per item for black paint.

--
Aeacus

_________________
Long live death, long live war, long live the cursed mercenary!


Top
 

 Post subject: Re: Torso balance
PostPosted: Tue Jun 25, 2013 4:20 am 
Second Lieutenant
Second Lieutenant
User avatar
 WWW  Profile

Joined: Wed Apr 10, 2013 10:03 am
Posts: 232
Location: In the middle of nowhere, next to nothing.
Gender: male
The only time when you can see a mech with Two Head torso is when you battle at lvl20 range and opponent has it.
Though, most players will soon move forward and buy themselves a new torso.

When i first started, i never bought the Two Head torso though. Don't remember the 2nd or 3rd torso i had but after that i had Alien (lvl9), then Scope (lvl17) and then Solider (lvl17).

About paint:
The fact that you don't like to paint your mech doesn't justify why everyone else aren't allowed to paint theirs.
I like my mechs in sleek, black paint. 8-) Also, most pros use black paint and when seeing black mech as an opponent, i know that i have a nice battle coming.

And as kits go:
I rarely use kits nowdays. If opponent uses some resistance kit then i usually match his move by using one myself but other than that, i don't need kits to win.
Though, for regular players (like me), activating a resistance kit will result loosing money since those things do cost more than the reward is for winning a battle.

Back to the topic then:
I don't see why torsos need extra resistance by default. Want resistance? Use resistance module or kit.

--
Aeacus

_________________
Long live death, long live war, long live the cursed mercenary!


Top
 

 Post subject: Re: Torso balance
PostPosted: Thu Jun 27, 2013 6:20 pm 
Private 1st class
Private 1st class
 Profile

Joined: Mon Jun 03, 2013 1:39 pm
Posts: 10
i live at level 24 though and dont want to be deflowerd


Top
 

Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 7 posts ] 

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
cron

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl